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view src/timer/riscos/SDL_systimer.c @ 1212:7663bb0f52c7
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Thu, 15 Dec 2005 21:19:53 +0100
Subject: [SDL] More mouse enhancements for Mac OS X
The attached patch brings two more enhancements to mouse handling on Mac
OS X (Quartz):
1. Currently, after launching an SDL application, SDL's notion of the
mouse position is stuck in the top left corner (0,0) until the first
time the mouse is moved. That's because the UpdateMouse() function isn't
implemented in the Quartz driver. This patch adds it.
2. When grabbing input while the mouse cursor is hidden, the function
CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the
system's notion of the mouse location from moving (and therefore leaving
the SDL window) even when the mouse is moved. However, apparently the
Wacom tablet driver (and maybe other special pointing device drivers)
doesn't care about that setting and still allows the mouse location to
go outside of the window. Interestingly, the system cursor, which is
made visible by the existing code in SDL in that case, does not follow
the mouse location, but appears in the middle of the SDL window. The
mouse location being outside of the window however means that mouse
button events go to background applications (or the dock or whatever is
there), which is very confusing to the user who sees no cursor outside
of the SDL window.
I have not found any way of intercepting these events (and that's
probably by design, as "normal" applications shouldn't prevent the user
from bringing other applications' windows to the front by clicking on
them). An idea would be placing a fully transparent, screen-filling
window in front of everything, but I fear that this might affect
rendering performance (by doing unnecessary compositing, using up
memory, or whatever).
The deluxe solution to the problem would be talking to the tablet
driver using AppleEvents to tell it to constrain its mapped area to the
window (see Wacom's "TabletEventDemo" sample app,
http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that
the bloat that solution would add to SDL would outweigh its usefulness.
What I did instead in my patch is reassociating mouse and cursor when
the mouse leaves the window while an invisible grab is in effect, and
restoring the grab when the window is entered. That way, the grab can
still be effectively broken by a tablet, but at least it's obvious to
the user that it is broken. That change is minimal - it doesn't affect
operation with a mouse (or a trackpad), and the code that it adds is not
executed on every PumpEvents() call, only when entering and leaving the
window.
Unless there are any concerns about the patch, please apply. Feel free
to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's
too verbose.
Thanks
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 02 Jan 2006 00:31:00 +0000 |
parents | 974ba6ae0fa3 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdio.h> #include <time.h> #include <sys/time.h> #include <unistd.h> #include <string.h> #include <errno.h> #include "SDL_error.h" #include "SDL_timer.h" #include "SDL_timer_c.h" #ifdef DISABLE_THREADS /* Timer start/reset time */ static Uint32 timerStart; /* Timer running function */ void RISCOS_CheckTimer(); #else #include <pthread.h> extern Uint32 riscos_main_thread; extern int riscos_using_threads; extern Uint32 SDL_ThreadID(); extern Uint32 SDL_EventThreadID(void); #endif extern void RISCOS_BackgroundTasks(void); /* The first ticks value of the application */ clock_t start; void SDL_StartTicks(void) { /* Set first ticks value */ start = clock(); } Uint32 SDL_GetTicks (void) { clock_t ticks; ticks=clock()-start; #if CLOCKS_PER_SEC == 1000 return(ticks); #elif CLOCKS_PER_SEC == 100 return (ticks * 10); #else return ticks*(1000/CLOCKS_PER_SEC); #endif } void SDL_Delay (Uint32 ms) { Uint32 now,then,elapsed; #ifndef DISABLE_THREADS int is_event_thread; if (riscos_using_threads) { is_event_thread = 0; if (SDL_EventThreadID()) { if (SDL_EventThreadID() == SDL_ThreadID()) is_event_thread = 1; } else if (SDL_ThreadID() == riscos_main_thread) is_event_thread = 1; } else is_event_thread = 1; #endif /*TODO: Next version of Unixlib may allow us to use usleep here */ /* for non event threads */ /* Set the timeout interval - Linux only needs to do this once */ then = SDL_GetTicks(); do { /* Do background tasks required while sleeping as we are not multithreaded */ #ifdef DISABLE_THREADS RISCOS_BackgroundTasks(); #else /* For threaded build only run background tasks in event thread */ if (is_event_thread) RISCOS_BackgroundTasks(); #endif /* Calculate the time interval left (in case of interrupt) */ now = SDL_GetTicks(); elapsed = (now-then); then = now; if ( elapsed >= ms ) { break; } ms -= elapsed; #ifndef DISABLE_THREADS /* Need to yield to let other threads have a go */ if (riscos_using_threads) pthread_yield(); #endif } while ( 1 ); } #ifdef DISABLE_THREADS /* Non-threaded version of timer */ int SDL_SYS_TimerInit(void) { return(0); } void SDL_SYS_TimerQuit(void) { SDL_SetTimer(0, NULL); } int SDL_SYS_StartTimer(void) { timerStart = SDL_GetTicks(); return(0); } void SDL_SYS_StopTimer(void) { /* Don't need to do anything as we use SDL_timer_running to detect if we need to check the timer */ } void RISCOS_CheckTimer() { if (SDL_timer_running && SDL_GetTicks() - timerStart >= SDL_alarm_interval) { Uint32 ms; ms = SDL_alarm_callback(SDL_alarm_interval); if ( ms != SDL_alarm_interval ) { if ( ms ) { SDL_alarm_interval = ROUND_RESOLUTION(ms); } else { SDL_alarm_interval = 0; SDL_timer_running = 0; } } if (SDL_alarm_interval) timerStart = SDL_GetTicks(); } } #else /* Threaded version of timer - based on code for linux */ #include "SDL_thread.h" /* Data to handle a single periodic alarm */ static int timer_alive = 0; static SDL_Thread *timer = NULL; static int RunTimer(void *unused) { while ( timer_alive ) { if ( SDL_timer_running ) { SDL_ThreadedTimerCheck(); } SDL_Delay(1); } return(0); } /* This is only called if the event thread is not running */ int SDL_SYS_TimerInit(void) { timer_alive = 1; timer = SDL_CreateThread(RunTimer, NULL); if ( timer == NULL ) return(-1); return(SDL_SetTimerThreaded(1)); } void SDL_SYS_TimerQuit(void) { timer_alive = 0; if ( timer ) { SDL_WaitThread(timer, NULL); timer = NULL; } } int SDL_SYS_StartTimer(void) { SDL_SetError("Internal logic error: RISC OS uses threaded timer"); return(-1); } void SDL_SYS_StopTimer(void) { return; } #endif /* DISABLE_THREADS */