view src/timer/mint/SDL_systimer.c @ 1212:7663bb0f52c7

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Thu, 15 Dec 2005 21:19:53 +0100 Subject: [SDL] More mouse enhancements for Mac OS X The attached patch brings two more enhancements to mouse handling on Mac OS X (Quartz): 1. Currently, after launching an SDL application, SDL's notion of the mouse position is stuck in the top left corner (0,0) until the first time the mouse is moved. That's because the UpdateMouse() function isn't implemented in the Quartz driver. This patch adds it. 2. When grabbing input while the mouse cursor is hidden, the function CGAssociateMouseAndMouseCursorPosition(0) is called, which prevents the system's notion of the mouse location from moving (and therefore leaving the SDL window) even when the mouse is moved. However, apparently the Wacom tablet driver (and maybe other special pointing device drivers) doesn't care about that setting and still allows the mouse location to go outside of the window. Interestingly, the system cursor, which is made visible by the existing code in SDL in that case, does not follow the mouse location, but appears in the middle of the SDL window. The mouse location being outside of the window however means that mouse button events go to background applications (or the dock or whatever is there), which is very confusing to the user who sees no cursor outside of the SDL window. I have not found any way of intercepting these events (and that's probably by design, as "normal" applications shouldn't prevent the user from bringing other applications' windows to the front by clicking on them). An idea would be placing a fully transparent, screen-filling window in front of everything, but I fear that this might affect rendering performance (by doing unnecessary compositing, using up memory, or whatever). The deluxe solution to the problem would be talking to the tablet driver using AppleEvents to tell it to constrain its mapped area to the window (see Wacom's "TabletEventDemo" sample app, http://www.wacomeng.com/devsupport/mac/downloads.html), but I think that the bloat that solution would add to SDL would outweigh its usefulness. What I did instead in my patch is reassociating mouse and cursor when the mouse leaves the window while an invisible grab is in effect, and restoring the grab when the window is entered. That way, the grab can still be effectively broken by a tablet, but at least it's obvious to the user that it is broken. That change is minimal - it doesn't affect operation with a mouse (or a trackpad), and the code that it adds is not executed on every PumpEvents() call, only when entering and leaving the window. Unless there are any concerns about the patch, please apply. Feel free to shorten the lengthy comment in SDL_QuartzEvents.m if you think it's too verbose. Thanks -Christian
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 02 Jan 2006 00:31:00 +0000
parents 63b8e93a3a52
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/*
 *	TOS/MiNT timer driver
 *	based on vbl vector
 *
 *	Patrice Mandin
 */

#include <stdio.h>
#include <sys/time.h>
#include <signal.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>

#include <mint/cookie.h>
#include <mint/sysvars.h>
#include <mint/osbind.h>
#include <mint/mintbind.h>

#include "SDL_error.h"
#include "SDL_timer.h"
#include "SDL_timer_c.h"
#include "SDL_thread.h"

#include "mint/SDL_vbltimer_s.h"

/* The first ticks value of the application */
static Uint32 start;
static SDL_bool supervisor;
static int mint_present; /* can we use Syield() ? */

void SDL_StartTicks(void)
{
	void *oldpile;
	unsigned long dummy;

	/* Set first ticks value */
	oldpile=(void *)Super(0);
	start=*((volatile long *)_hz_200);
	Super(oldpile);

	start *= 5;	/* One _hz_200 tic is 5ms */

	mint_present = (Getcookie(C_MiNT, &dummy) == C_FOUND);
}

Uint32 SDL_GetTicks (void)
{
	Uint32 now;
	void *oldpile=NULL;

	/* Check if we are in supervisor mode 
	   (this is the case when called from SDL_ThreadedTimerCheck,
	   which is called from RunTimer, running in the vbl vector)
	*/
	if (!supervisor) {
		oldpile=(void *)Super(0);
	}

	now=*((volatile long *)_hz_200);

	if (!supervisor) {
		Super(oldpile);
	}

	return((now*5)-start);
}

void SDL_Delay (Uint32 ms)
{
	Uint32 now;

	now = SDL_GetTicks();
	while ((SDL_GetTicks()-now)<ms){
		if (mint_present) {
			Syield();
		}
	}
}

/* Data to handle a single periodic alarm */
static SDL_bool timer_installed=SDL_FALSE;

static void RunTimer(void)
{
	supervisor=SDL_TRUE;
	SDL_ThreadedTimerCheck();
	supervisor=SDL_FALSE;
}

/* This is only called if the event thread is not running */
int SDL_SYS_TimerInit(void)
{
	void *oldpile;

	supervisor=SDL_FALSE;

	/* Install RunTimer in vbl vector */
	oldpile=(void *)Super(0);
	timer_installed = !SDL_AtariVblInstall(RunTimer);
	Super(oldpile);

	if (!timer_installed) {
		return(-1);
	}
	return(SDL_SetTimerThreaded(0));
}

void SDL_SYS_TimerQuit(void)
{
	void *oldpile;

	if (timer_installed) {
		/* Uninstall RunTimer vbl vector */
		oldpile=(void *)Super(0);
		SDL_AtariVblUninstall(RunTimer);
		Super(oldpile);
		timer_installed = SDL_FALSE;
	}
}

int SDL_SYS_StartTimer(void)
{
	SDL_SetError("Internal logic error: MiNT uses vbl timer");
	return(-1);
}

void SDL_SYS_StopTimer(void)
{
	return;
}