Mercurial > sdl-ios-xcode
view include/SDL_types.h @ 21:75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 10 May 2001 20:13:29 +0000 |
parents | 74212992fb08 |
children | 39877400bd1e |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* General data types used by the SDL library */ #ifndef _SDL_types_h #define _SDL_types_h /* The number of elements in a table */ #define SDL_TABLESIZE(table) (sizeof(table)/sizeof(table[0])) /* Basic data types */ typedef enum { SDL_FALSE = 0, SDL_TRUE = 1 } SDL_bool; typedef unsigned char Uint8; typedef signed char Sint8; typedef unsigned short Uint16; typedef signed short Sint16; typedef unsigned int Uint32; typedef signed int Sint32; /* Figure out how to support 64-bit datatypes */ #if !defined(__STRICT_ANSI__) #if defined(__GNUC__) || defined(__MWERKS__) /* MJS */ #define SDL_HAS_64BIT_TYPE long long #elif defined(_MSC_VER) /* VC++ */ #define SDL_HAS_64BIT_TYPE __int64 #endif #endif /* !__STRICT_ANSI__ */ /* The 64-bit datatype isn't supported on all platforms */ #ifdef SDL_HAS_64BIT_TYPE typedef unsigned SDL_HAS_64BIT_TYPE Uint64; typedef SDL_HAS_64BIT_TYPE Sint64; #else /* This is really just a hack to prevent the compiler from complaining */ typedef struct { Uint32 hi; Uint32 lo; } Uint64, Sint64; #endif /* Make sure the types really have the right sizes */ #define SDL_COMPILE_TIME_ASSERT(name, x) \ typedef int SDL_dummy_ ## name[(x) * 2 - 1] SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); #undef SDL_COMPILE_TIME_ASSERT /* General keyboard/mouse state definitions */ enum { SDL_PRESSED = 0x01, SDL_RELEASED = 0x00 }; #endif