Mercurial > sdl-ios-xcode
view docs/man3/SDL_Rect.3 @ 2002:7590aaf89a60
Cleaned up IRIX audio driver, added float32 support and fallbacks when
a specific audiospec isn't supported or the hardware fails.
Usual disclaimer: No IRIX box, so this may not even compile.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 01 Sep 2006 00:04:07 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
line wrap: on
line source
.TH "SDL_Rect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Rect\- Defines a rectangular area .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Sint16 x, y; Uint16 w, h; } SDL_Rect;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBx, y\fR Position of the upper-left corner of the rectangle .TP 20 \fBw, h\fR The width and height of the rectangle .SH "DESCRIPTION" .PP A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&. .SH "SEE ALSO" .PP \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01