Mercurial > sdl-ios-xcode
view include/SDL_syswm.h @ 1911:7577fd11cee4
Create a fake desktop mode for windowed mode apps
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 16 Jul 2006 03:35:44 +0000 |
parents | c121d94672cb |
children | ba0d62354872 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_syswm.h * * Include file for SDL custom system window manager hooks */ #ifndef _SDL_syswm_h #define _SDL_syswm_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_version.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /* Your application has access to a special type of event 'SDL_SYSWMEVENT', which contains window-manager specific information and arrives whenever an unhandled window event occurs. This event is ignored by default, but you can enable it with SDL_EventState() */ #ifdef SDL_PROTOTYPES_ONLY struct SDL_SysWMinfo; #else /* This is the structure for custom window manager events */ #if defined(SDL_VIDEO_DRIVER_X11) #if defined(__APPLE__) && defined(__MACH__) /* conflicts with Quickdraw.h */ #define Cursor X11Cursor #endif #include <X11/Xlib.h> #include <X11/Xatom.h> #if defined(__APPLE__) && defined(__MACH__) /* matches the re-define above */ #undef Cursor #endif /* These are the various supported subsystems under UNIX */ typedef enum { SDL_SYSWM_X11 } SDL_SYSWM_TYPE; /* The UNIX custom event structure */ struct SDL_SysWMmsg { SDL_version version; SDL_SYSWM_TYPE subsystem; union { XEvent xevent; } event; }; /* The UNIX custom window manager information structure. When this structure is returned, it holds information about which low level system it is using, and will be one of SDL_SYSWM_TYPE. */ struct SDL_SysWMinfo { SDL_version version; SDL_SYSWM_TYPE subsystem; union { struct { Display *display; /* The X11 display */ Window window; /* The X11 display window */ /* These locking functions should be called around any X11 functions using the display variable. They lock the event thread, so should not be called around event functions or from event filters. */ void (*lock_func) (void); void (*unlock_func) (void); /* Introduced in SDL 1.0.2 */ Window fswindow; /* The X11 fullscreen window */ Window wmwindow; /* The X11 managed input window */ } x11; } info; }; #elif defined(SDL_VIDEO_DRIVER_NANOX) #include <microwin/nano-X.h> /* The generic custom event structure */ struct SDL_SysWMmsg { SDL_version version; int data; }; /* The windows custom window manager information structure */ struct SDL_SysWMinfo { SDL_version version; GR_WINDOW_ID window; /* The display window */ }; #elif defined(SDL_VIDEO_DRIVER_WIN32) #define WIN32_LEAN_AND_MEAN #include <windows.h> /* The windows custom event structure */ struct SDL_SysWMmsg { SDL_version version; HWND hwnd; /* The window for the message */ UINT msg; /* The type of message */ WPARAM wParam; /* WORD message parameter */ LPARAM lParam; /* LONG message parameter */ }; /* The windows custom window manager information structure */ struct SDL_SysWMinfo { SDL_version version; HWND window; /* The Win32 display window */ HGLRC hglrc; /* The OpenGL context, if any */ }; #elif defined(SDL_VIDEO_DRIVER_RISCOS) /* RISC OS custom event structure */ struct SDL_SysWMmsg { SDL_version version; int eventCode; /* The window for the message */ int pollBlock[64]; }; /* The RISC OS custom window manager information structure */ struct SDL_SysWMinfo { SDL_version version; int wimpVersion; /* Wimp version running under */ int taskHandle; /* The RISC OS task handle */ int window; /* The RISC OS display window */ }; #elif defined(SDL_VIDEO_DRIVER_PHOTON) #include <sys/neutrino.h> #include <Ph.h> /* The QNX custom event structure */ struct SDL_SysWMmsg { SDL_version version; int data; }; /* The QNX custom window manager information structure */ struct SDL_SysWMinfo { SDL_version version; int data; }; #else /* The generic custom event structure */ struct SDL_SysWMmsg { SDL_version version; int data; }; /* The generic custom window manager information structure */ struct SDL_SysWMinfo { SDL_version version; int data; }; #endif /* video driver type */ #endif /* SDL_PROTOTYPES_ONLY */ typedef struct SDL_SysWMinfo SDL_SysWMinfo; /* Function prototypes */ /** * \fn SDL_bool SDL_GetWindowWMInfo (SDL_WindowID windowID, SDL_SysWMinfo * info) * * \brief This function allows access to driver-dependent window information. * * \param windowID The window about which information is being requested * \param info This structure must be initialized with the SDL version, and is then filled in with information about the given window. * * \return SDL_TRUE if the function is implemented and the version member of the 'info' struct is valid, SDL_FALSE otherwise. * * You typically use this function like this: * \code * SDL_SysWMInfo info; * SDL_VERSION(&info.version); * if ( SDL_GetWindowWMInfo(&info) ) { ... } * \endcode */ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_WindowID windowID, SDL_SysWMinfo * info); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_syswm_h */ /* vi: set ts=4 sw=4 expandtab: */