view docs/man3/SDL_JoyBallEvent.3 @ 1911:7577fd11cee4

Create a fake desktop mode for windowed mode apps
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 Jul 2006 03:35:44 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_JoyBallEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_JoyBallEvent\- Joystick trackball motion event structure
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  Uint8 type;
  Uint8 which;
  Uint8 ball;
  Sint16 xrel, yrel;
} SDL_JoyBallEvent;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBtype\fR
\fBSDL_JOYBALLMOTION\fP
.TP 20
\fBwhich\fR
Joystick device index
.TP 20
\fBball\fR
Joystick trackball index
.TP 20
\fBxrel\fR, \fByrel\fR
The relative motion in the X/Y direction
.SH "DESCRIPTION"
.PP
\fBSDL_JoyBallEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYBALLMOTION\fP is reported\&.
.PP
A \fBSDL_JOYBALLMOTION\fP event occurs when a user moves a trackball on the joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBball\fR is the index of the trackball (for a more detailed explaination see the \fIJoystick section\fR)\&. Trackballs only return relative motion, this is the change in position on the ball since it was last polled (last cycle of the event loop) and it is stored in \fBxrel\fR and \fByrel\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetBall\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59