Mercurial > sdl-ios-xcode
view docs/man3/SDL_WM_GrabInput.3 @ 3095:75483112b97f
Date: Sat, 21 Mar 2009 19:41:52 -0700 (PDT)
From: Mason Wheeler
Subject: [SDL] Critical SDL 1.3 patch
Displaying a window created with SDL_CreateWindowFrom was causing stack overf
lows for me under certain conditions. After far too much work trying to get
Visual Studio's debugger to play nice with a program written in Delphi, I tra
cked it down to a nasty reentrancy cycle in the WndProc handling. Here's a p
atch that fixes the problem
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 23 Mar 2009 02:02:30 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_WM_GrabInput" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_WM_GrabInput \- Grabs mouse and keyboard input\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_GrabMode \fBSDL_WM_GrabInput\fP\fR(\fBSDL_GrabMode mode\fR); .SH "DESCRIPTION" .PP Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any\&. .PP When \fBmode\fR is \fBSDL_GRAB_QUERY\fP the grab mode is not changed, but the current grab mode is returned\&. .PP .PP .nf \f(CWtypedef enum { SDL_GRAB_QUERY, SDL_GRAB_OFF, SDL_GRAB_ON } SDL_GrabMode;\fR .fi .PP .SH "RETURN VALUE" .PP The current/new \fBSDL_GrabMode\fR\&. ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01