view docs/man3/SDL_GetVideoSurface.3 @ 3095:75483112b97f

Date: Sat, 21 Mar 2009 19:41:52 -0700 (PDT) From: Mason Wheeler Subject: [SDL] Critical SDL 1.3 patch Displaying a window created with SDL_CreateWindowFrom was causing stack overf lows for me under certain conditions. After far too much work trying to get Visual Studio's debugger to play nice with a program written in Delphi, I tra cked it down to a nasty reentrancy cycle in the WndProc handling. Here's a p atch that fixes the problem
author Sam Lantinga <slouken@libsdl.org>
date Mon, 23 Mar 2009 02:02:30 +0000
parents 546f7c1eb755
children 1238da4a7112
line wrap: on
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.TH "SDL_GetVideoSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetVideoSurface \- returns a pointer to the current display surface
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Surface *\fBSDL_GetVideoSurface\fP\fR(\fBvoid\fR);
.SH "DESCRIPTION"
.PP
This function returns a pointer to the current display surface\&. If SDL is doing format conversion on the display surface, this function returns the publicly visible surface, not the real video surface\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Surface\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01