view src/video/aalib/SDL_aaevents.c @ 3880:74e828c64315 SDL-1.2

Fixed bug #292 I might be on crack here. It looks like SDL_ConvertMono() in src/audio/SDL_audiocvt.c adds the left and right channels of a stereo stream together, and clamps the new mono channel if it would overflow. Shouldn't it be dividing by 2 to average the two sample points instead of clamping? Otherwise the mono sample point's volume doubles in the conversion. This would also make the conversion faster, as it replaces two branches per sample frame with a bitwise shift. --ryan.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 24 Sep 2006 15:45:37 +0000
parents bf8db2d92be1
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Handle the event stream, converting AA events into SDL events */

#include <stdio.h>

#include <aalib.h>

#include "SDL.h"
#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
#include "SDL_aavideo.h"
#include "SDL_aaevents_c.h"

/* The translation tables from a console scancode to a SDL keysym */
static SDLKey keymap[401];

static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym);


void AA_PumpEvents(_THIS)
{
	int posted = 0;
	int mouse_button, mouse_x, mouse_y;
	int evt;
	SDL_keysym keysym;

	static int prev_button = -1, prev_x = -1, prev_y = -1;

	if( ! this->screen ) /* Wait till we got the screen initialized */
	  return;

	do {
		posted = 0;
		/* Gather events */

		/* Get mouse status */
		SDL_mutexP(AA_mutex);
		aa_getmouse (AA_context, &mouse_x, &mouse_y, &mouse_button);
		SDL_mutexV(AA_mutex);
		mouse_x = mouse_x * this->screen->w / aa_scrwidth (AA_context);
		mouse_y = mouse_y * this->screen->h / aa_scrheight (AA_context);

		/* Compare against previous state and generate events */
		if( prev_button != mouse_button ) {
			if( mouse_button & AA_BUTTON1 ) {
				if ( ! (prev_button & AA_BUTTON1) ) {
					posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0);
				}
			} else {
				if ( prev_button & AA_BUTTON1 ) {
					posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0);
				}
			}
			if( mouse_button & AA_BUTTON2 ) {
				if ( ! (prev_button & AA_BUTTON2) ) {
					posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0);
				}
			} else {
				if ( prev_button & AA_BUTTON2 ) {
					posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0);
				}
			}
			if( mouse_button & AA_BUTTON3 ) {
				if ( ! (prev_button & AA_BUTTON3) ) {
					posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0);
				}
			} else {
				if ( prev_button & AA_BUTTON3 ) {
					posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0);
				}
			}
		}
		if ( prev_x != mouse_x || prev_y != mouse_y ) {
			posted += SDL_PrivateMouseMotion(0, 0, mouse_x, mouse_y);
		}

		prev_button = mouse_button;
		prev_x = mouse_x; prev_y = mouse_y;

		/* Get keyboard event */
		SDL_mutexP(AA_mutex);
		evt = aa_getevent(AA_context, 0);
		SDL_mutexV(AA_mutex);
		if ( (evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE) && (evt != AA_RESIZE) ) {
			/* Key pressed */
/*    			printf("Key pressed: %d (%c)\n", evt, evt); */
			posted += SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(evt, &keysym));
		} else if ( evt >= AA_RELEASE ) {
			/* Key released */
			evt &= ~AA_RELEASE;
/*  			printf("Key released: %d (%c)\n", evt, evt); */
			posted += SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(evt, &keysym));
		}
	} while ( posted );
}

void AA_InitOSKeymap(_THIS)
{
	int i;
	static const char *std_keys = " 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9";
	const char *std;

	/* Initialize the AAlib key translation table */
	for ( i=0; i<SDL_arraysize(keymap); ++i )
		keymap[i] = SDLK_UNKNOWN;

	/* Alphabet keys */
	for ( i = 0; i<26; ++i ){
		keymap['a' + i] = SDLK_a+i;
		keymap['A' + i] = SDLK_a+i;
	}
	/* Function keys */
	for ( i = 0; i<12; ++i ){
		keymap[334 + i] = SDLK_F1+i;
	}
	/* Keys that have the same symbols and don't have to be translated */
	for( std = std_keys; *std; std ++ ) {
		keymap[*std] = *std;
	}

	keymap[13] = SDLK_RETURN;
	keymap[AA_BACKSPACE] = SDLK_BACKSPACE;

	keymap[369] = SDLK_LSHIFT;
	keymap[370] = SDLK_RSHIFT;
	keymap[371] = SDLK_LCTRL;
	keymap[372] = SDLK_RCTRL;
	keymap[377] = SDLK_LALT;
	keymap[270] = SDLK_RALT;
	keymap[271] = SDLK_NUMLOCK;
	keymap[373] = SDLK_CAPSLOCK;
	keymap[164] = SDLK_SCROLLOCK;

	keymap[243] = SDLK_INSERT;
	keymap[304] = SDLK_DELETE;
	keymap[224] = SDLK_HOME;
	keymap[231] = SDLK_END;
	keymap[229] = SDLK_PAGEUP;
	keymap[230] = SDLK_PAGEDOWN;

	keymap[241] = SDLK_PRINT;
	keymap[163] = SDLK_BREAK;

	keymap[302] = SDLK_KP0;
	keymap[300] = SDLK_KP1;
	keymap[297] = SDLK_KP2;
	keymap[299] = SDLK_KP3;
	keymap[294] = SDLK_KP4;
	keymap[301] = SDLK_KP5;
	keymap[296] = SDLK_KP6;
	keymap[293] = SDLK_KP7;
	keymap[295] = SDLK_KP8;
	keymap[298] = SDLK_KP9;

	keymap[AA_ESC] = SDLK_ESCAPE;
	keymap[AA_UP] = SDLK_UP;
	keymap[AA_DOWN] = SDLK_DOWN;
	keymap[AA_LEFT] = SDLK_LEFT;
	keymap[AA_RIGHT] = SDLK_RIGHT;
}

static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym)
{
	/* Sanity check */
	if ( scancode >= SDL_arraysize(keymap) )
		scancode = AA_UNKNOWN;

	/* Set the keysym information */
	keysym->scancode = scancode;
	keysym->sym = keymap[scancode];
	keysym->mod = KMOD_NONE;

	/* If UNICODE is on, get the UNICODE value for the key */
	keysym->unicode = 0;
	if ( SDL_TranslateUNICODE ) {
		/* Populate the unicode field with the ASCII value */
		keysym->unicode = scancode;
	}
	return(keysym);
}