Mercurial > sdl-ios-xcode
view src/video/SDL_blit_0.c @ 3880:74e828c64315 SDL-1.2
Fixed bug #292
I might be on crack here.
It looks like SDL_ConvertMono() in src/audio/SDL_audiocvt.c adds the left and
right channels of a stereo stream together, and clamps the new mono channel if
it would overflow.
Shouldn't it be dividing by 2 to average the two sample points instead of
clamping? Otherwise the mono sample point's volume doubles in the conversion.
This would also make the conversion faster, as it replaces two branches per
sample frame with a bitwise shift.
--ryan.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 24 Sep 2006 15:45:37 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_blit.h" /* Functions to blit from bitmaps to other surfaces */ static void BlitBto1(SDL_BlitInfo *info) { int c; int width, height; Uint8 *src, *map, *dst; int srcskip, dstskip; /* Set up some basic variables */ width = info->d_width; height = info->d_height; src = info->s_pixels; srcskip = info->s_skip; dst = info->d_pixels; dstskip = info->d_skip; map = info->table; srcskip += width-(width+7)/8; if ( map ) { while ( height-- ) { Uint8 byte = 0, bit; for ( c=0; c<width; ++c ) { if ( (c&7) == 0 ) { byte = *src++; } bit = (byte&0x80)>>7; if ( 1 ) { *dst = map[bit]; } dst++; byte <<= 1; } src += srcskip; dst += dstskip; } } else { while ( height-- ) { Uint8 byte = 0, bit; for ( c=0; c<width; ++c ) { if ( (c&7) == 0 ) { byte = *src++; } bit = (byte&0x80)>>7; if ( 1 ) { *dst = bit; } dst++; byte <<= 1; } src += srcskip; dst += dstskip; } } } static void BlitBto2(SDL_BlitInfo *info) { int c; int width, height; Uint8 *src; Uint16 *map, *dst; int srcskip, dstskip; /* Set up some basic variables */ width = info->d_width; height = info->d_height; src = info->s_pixels; srcskip = info->s_skip; dst = (Uint16 *)info->d_pixels; dstskip = info->d_skip/2; map = (Uint16 *)info->table; srcskip += width-(width+7)/8; while ( height-- ) { Uint8 byte = 0, bit; for ( c=0; c<width; ++c ) { if ( (c&7) == 0 ) { byte = *src++; } bit = (byte&0x80)>>7; if ( 1 ) { *dst = map[bit]; } byte <<= 1; dst++; } src += srcskip; dst += dstskip; } } static void BlitBto3(SDL_BlitInfo *info) { int c, o; int width, height; Uint8 *src, *map, *dst; int srcskip, dstskip; /* Set up some basic variables */ width = info->d_width; height = info->d_height; src = info->s_pixels; srcskip = info->s_skip; dst = info->d_pixels; dstskip = info->d_skip; map = info->table; srcskip += width-(width+7)/8; while ( height-- ) { Uint8 byte = 0, bit; for ( c=0; c<width; ++c ) { if ( (c&7) == 0 ) { byte = *src++; } bit = (byte&0x80)>>7; if ( 1 ) { o = bit * 4; dst[0] = map[o++]; dst[1] = map[o++]; dst[2] = map[o++]; } byte <<= 1; dst += 3; } src += srcskip; dst += dstskip; } } static void BlitBto4(SDL_BlitInfo *info) { int width, height; Uint8 *src; Uint32 *map, *dst; int srcskip, dstskip; int c; /* Set up some basic variables */ width = info->d_width; height = info->d_height; src = info->s_pixels; srcskip = info->s_skip; dst = (Uint32 *)info->d_pixels; dstskip = info->d_skip/4; map = (Uint32 *)info->table; srcskip += width-(width+7)/8; while ( height-- ) { Uint8 byte = 0, bit; for ( c=0; c<width; ++c ) { if ( (c&7) == 0 ) { byte = *src++; } bit = (byte&0x80)>>7; if ( 1 ) { *dst = map[bit]; } byte <<= 1; dst++; } src += srcskip; dst += dstskip; } } static void BlitBto1Key(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; Uint8 *dst = info->d_pixels; int srcskip = info->s_skip; int dstskip = info->d_skip; Uint32 ckey = info->src->colorkey; Uint8 *palmap = info->table; int c; /* Set up some basic variables */ srcskip += width-(width+7)/8; if ( palmap ) { while ( height-- ) { Uint8 byte = 0, bit; for ( c=0; c<width; ++c ) { if ( (c&7) == 0 ) { byte = *src++; } bit = (byte&0x80)>>7; if ( bit != ckey ) { *dst = palmap[bit]; } dst++; byte <<= 1; } src += srcskip; dst += dstskip; } } else { while ( height-- ) { Uint8 byte = 0, bit; for ( c=0; c<width; ++c ) { if ( (c&7) == 0 ) { byte = *src++; } bit = (byte&0x80)>>7; if ( bit != ckey ) { *dst = bit; } dst++; byte <<= 1; } src += srcskip; dst += dstskip; } } } static void BlitBto2Key(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; Uint16 *dstp = (Uint16 *)info->d_pixels; int srcskip = info->s_skip; int dstskip = info->d_skip; Uint32 ckey = info->src->colorkey; Uint8 *palmap = info->table; int c; /* Set up some basic variables */ srcskip += width-(width+7)/8; dstskip /= 2; while ( height-- ) { Uint8 byte = 0, bit; for ( c=0; c<width; ++c ) { if ( (c&7) == 0 ) { byte = *src++; } bit = (byte&0x80)>>7; if ( bit != ckey ) { *dstp=((Uint16 *)palmap)[bit]; } byte <<= 1; dstp++; } src += srcskip; dstp += dstskip; } } static void BlitBto3Key(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; Uint8 *dst = info->d_pixels; int srcskip = info->s_skip; int dstskip = info->d_skip; Uint32 ckey = info->src->colorkey; Uint8 *palmap = info->table; int c; /* Set up some basic variables */ srcskip += width-(width+7)/8; while ( height-- ) { Uint8 byte = 0, bit; for ( c=0; c<width; ++c ) { if ( (c&7) == 0 ) { byte = *src++; } bit = (byte&0x80)>>7; if ( bit != ckey ) { SDL_memcpy(dst, &palmap[bit*4], 3); } byte <<= 1; dst += 3; } src += srcskip; dst += dstskip; } } static void BlitBto4Key(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; Uint32 *dstp = (Uint32 *)info->d_pixels; int srcskip = info->s_skip; int dstskip = info->d_skip; Uint32 ckey = info->src->colorkey; Uint8 *palmap = info->table; int c; /* Set up some basic variables */ srcskip += width-(width+7)/8; dstskip /= 4; while ( height-- ) { Uint8 byte = 0, bit; for ( c=0; c<width; ++c ) { if ( (c&7) == 0 ) { byte = *src++; } bit = (byte&0x80)>>7; if ( bit != ckey ) { *dstp=((Uint32 *)palmap)[bit]; } byte <<= 1; dstp++; } src += srcskip; dstp += dstskip; } } static void BlitBtoNAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; Uint8 *dst = info->d_pixels; int srcskip = info->s_skip; int dstskip = info->d_skip; const SDL_Color *srcpal = info->src->palette->colors; SDL_PixelFormat *dstfmt = info->dst; int dstbpp; int c; const int A = info->src->alpha; /* Set up some basic variables */ dstbpp = dstfmt->BytesPerPixel; srcskip += width-(width+7)/8; while ( height-- ) { Uint8 byte = 0, bit; for ( c=0; c<width; ++c ) { if ( (c&7) == 0 ) { byte = *src++; } bit = (byte&0x80)>>7; if ( 1 ) { Uint32 pixel; unsigned sR, sG, sB; unsigned dR, dG, dB; sR = srcpal[bit].r; sG = srcpal[bit].g; sB = srcpal[bit].b; DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB); ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); } byte <<= 1; dst += dstbpp; } src += srcskip; dst += dstskip; } } static void BlitBtoNAlphaKey(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; Uint8 *dst = info->d_pixels; int srcskip = info->s_skip; int dstskip = info->d_skip; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; const SDL_Color *srcpal = srcfmt->palette->colors; int dstbpp; int c; const int A = srcfmt->alpha; Uint32 ckey = srcfmt->colorkey; /* Set up some basic variables */ dstbpp = dstfmt->BytesPerPixel; srcskip += width-(width+7)/8; while ( height-- ) { Uint8 byte = 0, bit; for ( c=0; c<width; ++c ) { if ( (c&7) == 0 ) { byte = *src++; } bit = (byte&0x80)>>7; if ( bit != ckey ) { int sR, sG, sB; int dR, dG, dB; Uint32 pixel; sR = srcpal[bit].r; sG = srcpal[bit].g; sB = srcpal[bit].b; DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB); ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); } byte <<= 1; dst += dstbpp; } src += srcskip; dst += dstskip; } } static SDL_loblit bitmap_blit[] = { NULL, BlitBto1, BlitBto2, BlitBto3, BlitBto4 }; static SDL_loblit colorkey_blit[] = { NULL, BlitBto1Key, BlitBto2Key, BlitBto3Key, BlitBto4Key }; SDL_loblit SDL_CalculateBlit0(SDL_Surface *surface, int blit_index) { int which; if ( surface->format->BitsPerPixel != 1 ) { /* We don't support sub 8-bit packed pixel modes */ return NULL; } if ( surface->map->dst->format->BitsPerPixel < 8 ) { which = 0; } else { which = surface->map->dst->format->BytesPerPixel; } switch(blit_index) { case 0: /* copy */ return bitmap_blit[which]; case 1: /* colorkey */ return colorkey_blit[which]; case 2: /* alpha */ return which >= 2 ? BlitBtoNAlpha : NULL; case 4: /* alpha + colorkey */ return which >= 2 ? BlitBtoNAlphaKey : NULL; } return NULL; }