view src/timer/amigaos/SDL_systimer.c @ 3880:74e828c64315 SDL-1.2

Fixed bug #292 I might be on crack here. It looks like SDL_ConvertMono() in src/audio/SDL_audiocvt.c adds the left and right channels of a stereo stream together, and clamps the new mono channel if it would overflow. Shouldn't it be dividing by 2 to average the two sample points instead of clamping? Otherwise the mono sample point's volume doubles in the conversion. This would also make the conversion faster, as it replaces two branches per sample frame with a bitwise shift. --ryan.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 24 Sep 2006 15:45:37 +0000
parents 92947e3a18db
children 782fd950bd46 c121d94672cb
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_AMIGA

#include <stdio.h>
#include <time.h>
#include <signal.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>
#include <exec/types.h>
#ifdef __SASC
#include <proto/dos.h>
#include <clib/graphics_protos.h>
#include <pragmas/graphics.h>
#include <clib/exec_protos.h>
#include <pragmas/exec.h>
#elif defined(STORMC4_WOS)
#include <proto/dos.h>
#include <proto/exec.h>
#include <proto/graphics.h>
#else
#include <inline/dos.h>
#include <inline/exec.h>
#include <inline/graphics.h>
#endif
#include "mydebug.h"

extern struct DosLibrary *DOSBase;
extern struct ExecBase *SysBase;
static struct GfxBase *GfxBase;

#include "SDL_timer.h"
#include "../SDL_timer_c.h"

/* The first ticks value of the application */

#if !defined(__PPC__) || defined(STORMC4_WOS) || defined(MORPHOS)
static clock_t start;

void SDL_StartTicks(void)
{
	/* Set first ticks value */
	start=clock();
}

Uint32 SDL_GetTicks (void)
{
	clock_t ticks;

	ticks=clock()-start;

#ifdef __SASC
// CLOCKS_PER_SEC == 1000 !

	return(ticks);
#else
// CLOCKS_PER_SEC != 1000 !

	return ticks*(1000/CLOCKS_PER_SEC);
#endif
}

void SDL_Delay (Uint32 ms)
{
// Do a busy wait if time is less than 50ms

	if(ms<50)
	{
		clock_t to_wait=clock();

#ifndef __SASC
		ms*=(CLOCKS_PER_SEC/1000);
#endif
		to_wait+=ms;

		while(clock()<to_wait);
	}
	else
	{
		Delay(ms/20);
	}
}

#else

ULONG MY_CLOCKS_PER_SEC;

void PPC_TimerInit(void);
APTR MyTimer;

ULONG start[2];

void SDL_StartTicks(void)
{
	/* Set first ticks value */
	if(!MyTimer)
		PPC_TimerInit();

	PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,start);
	start[1]>>=10;
	start[1]|=((result[0]&0x3ff)<<22);
	start[0]>>=10;
}

Uint32 SDL_GetTicks (void)
{
	ULONG result[2];
	PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result);

//	PPCAsr64p(result,10);
// Non va, la emulo:

	result[1]>>=10;
	result[1]|=((result[0]&0x3ff)<<22);

// Non mi interessa piu' result[0]

	return result[1]*1000/MY_CLOCKS_PER_SEC;
}

void SDL_Delay (Uint32 ms)
{
// Do a busy wait if time is less than 50ms

	if(ms<50)
	{
		ULONG to_wait[2],actual[2];
		PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result);
		actual[1]=0;
		to_wait[1]+=ms*1000/MY_CLOCKS_PER_SEC;

		while(actual[1]<to_wait[1])
		{
			PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,actual);
		}
	}
	else
	{
		Delay(ms/50);
	}
}

void PPC_TimerInit(void)
{
	struct TagItem tags[]=
		{
			PPCTIMERTAG_CPU,TRUE,
			TAG_DONE,0
		};


	if(MyTimer=PPCCreateTimerObject(tags))
	{
		ULONG result[2];

		PPCGetTimerObject(MyTimer,PPCTIMERTAG_TICKSPERSEC,result);
		D(bug("Timer inizializzato, TPS: %lu - %lu\n",result[0],result[1]));
//		PPCAsr64p(result,10);
		result[1]>>=10;
		result[1]|=((result[0]&0x3ff)<<22);
		result[0]>>=10;

		D(bug("Shiftato TPS: %lu - %lu\n",result[0],result[1]));
		MY_CLOCKS_PER_SEC=result[1];

		PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result);

		D(bug("Current ticks: %lu - %lu\n",result[0],result[1]));
		result[1]>>=10;
		result[1]|=((result[0]&0x3ff)<<22);
		result[0]>>=10;
//		PPCAsr64p(result,10);
		D(bug("Shiftato: %lu - %lu\n",result[0],result[1]));
	}
	else
	{
		D(bug("Errore nell'inizializzazione del timer!\n"));
	}
}

#endif

#include "SDL_thread.h"

/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static SDL_Thread *timer_thread = NULL;

static int RunTimer(void *unused)
{
	D(bug("SYSTimer: Entering RunTimer loop..."));

	if(GfxBase==NULL)
		GfxBase=(struct GfxBase *)OpenLibrary("graphics.library",37);

	while ( timer_alive ) {
		if ( SDL_timer_running ) {
			SDL_ThreadedTimerCheck();
		}
		if(GfxBase)
			WaitTOF();  // Check the timer every fifth of seconds. Was SDL_Delay(1)->BusyWait!
		else
			Delay(1);
	}
	D(bug("SYSTimer: EXITING RunTimer loop..."));
	return(0);
}

/* This is only called if the event thread is not running */
int SDL_SYS_TimerInit(void)
{
	D(bug("Creating thread for the timer (NOITIMER)...\n"));

	timer_alive = 1;
	timer_thread = SDL_CreateThread(RunTimer, NULL);
	if ( timer_thread == NULL )
	{
		D(bug("Creazione del thread fallita...\n"));

		return(-1);
	}
	return(SDL_SetTimerThreaded(1));
}

void SDL_SYS_TimerQuit(void)
{
	timer_alive = 0;
	if ( timer_thread ) {
		SDL_WaitThread(timer_thread, NULL);
		timer_thread = NULL;
	}
}

int SDL_SYS_StartTimer(void)
{
	SDL_SetError("Internal logic error: AmigaOS uses threaded timer");
	return(-1);
}

void SDL_SYS_StopTimer(void)
{
	return;
}

#endif /* SDL_TIMER_AMIGA */