view src/thread/amigaos/SDL_thread.c @ 3880:74e828c64315 SDL-1.2

Fixed bug #292 I might be on crack here. It looks like SDL_ConvertMono() in src/audio/SDL_audiocvt.c adds the left and right channels of a stereo stream together, and clamps the new mono channel if it would overflow. Shouldn't it be dividing by 2 to average the two sample points instead of clamping? Otherwise the mono sample point's volume doubles in the conversion. This would also make the conversion faster, as it replaces two branches per sample frame with a bitwise shift. --ryan.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 24 Sep 2006 15:45:37 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* System independent thread management routines for SDL */

#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "../SDL_thread_c.h"
#include "../SDL_systhread.h"

#define ARRAY_CHUNKSIZE	32
/* The array of threads currently active in the application
   (except the main thread)
   The manipulation of an array here is safer than using a linked list.
*/
static int SDL_maxthreads = 0;
static int SDL_numthreads = 0;
static SDL_Thread **SDL_Threads = NULL;
static struct SignalSemaphore thread_lock;
int thread_lock_created = 0;

int SDL_ThreadsInit(void)
{
	InitSemaphore(&thread_lock);
	thread_lock_created=1;
	return 0;
}

/* This should never be called...
   If this is called by SDL_Quit(), we don't know whether or not we should
   clean up threads here.  If any threads are still running after this call,
   they will no longer have access to any per-thread data.
 */
void SDL_ThreadsQuit()
{
	thread_lock_created=0;
}

/* Routines for manipulating the thread list */
static void SDL_AddThread(SDL_Thread *thread)
{
	SDL_Thread **threads;

	/* WARNING:
	   If the very first threads are created simultaneously, then
	   there could be a race condition causing memory corruption.
	   In practice, this isn't a problem because by definition there
	   is only one thread running the first time this is called.
	*/
	if ( !thread_lock_created ) {
		if ( SDL_ThreadsInit() < 0 ) {
			return;
		}
	}
	ObtainSemaphore(&thread_lock);

	/* Expand the list of threads, if necessary */
#ifdef DEBUG_THREADS
	printf("Adding thread (%d already - %d max)\n",
			SDL_numthreads, SDL_maxthreads);
#endif
	if ( SDL_numthreads == SDL_maxthreads ) {
		threads=(SDL_Thread **)SDL_malloc((SDL_maxthreads+ARRAY_CHUNKSIZE)*
		                              (sizeof *threads));
		if ( threads == NULL ) {
			SDL_OutOfMemory();
			goto done;
		}
		SDL_memcpy(threads, SDL_Threads, SDL_numthreads*(sizeof *threads));
		SDL_maxthreads += ARRAY_CHUNKSIZE;
		if ( SDL_Threads ) {
			SDL_free(SDL_Threads);
		}
		SDL_Threads = threads;
	}
	SDL_Threads[SDL_numthreads++] = thread;
done:
	ReleaseSemaphore(&thread_lock);
}

static void SDL_DelThread(SDL_Thread *thread)
{
	int i;

	if ( thread_lock_created ) {
		ObtainSemaphore(&thread_lock);
		for ( i=0; i<SDL_numthreads; ++i ) {
			if ( thread == SDL_Threads[i] ) {
				break;
			}
		}
		if ( i < SDL_numthreads ) {
			--SDL_numthreads;
			while ( i < SDL_numthreads ) {
				SDL_Threads[i] = SDL_Threads[i+1];
				++i;
			}
#ifdef DEBUG_THREADS
			printf("Deleting thread (%d left - %d max)\n",
					SDL_numthreads, SDL_maxthreads);
#endif
		}
		ReleaseSemaphore(&thread_lock);
	}
}

/* The default (non-thread-safe) global error variable */
static SDL_error SDL_global_error;

/* Routine to get the thread-specific error variable */
SDL_error *SDL_GetErrBuf(void)
{
	SDL_error *errbuf;

	errbuf = &SDL_global_error;
	if ( SDL_Threads ) {
		int i;
		Uint32 this_thread;

		this_thread = SDL_ThreadID();
		ObtainSemaphore(&thread_lock);
		for ( i=0; i<SDL_numthreads; ++i ) {
			if ( this_thread == SDL_Threads[i]->threadid ) {
				errbuf = &SDL_Threads[i]->errbuf;
				break;
			}
		}
		ReleaseSemaphore(&thread_lock);
	}
	return(errbuf);
}


/* Arguments and callback to setup and run the user thread function */
typedef struct {
	int (*func)(void *);
	void *data;
	SDL_Thread *info;
	struct Task *wait;
} thread_args;

void SDL_RunThread(void *data)
{
	thread_args *args;
	int (*userfunc)(void *);
	void *userdata;
	int *statusloc;

	/* Perform any system-dependent setup
	   - this function cannot fail, and cannot use SDL_SetError()
	 */
	SDL_SYS_SetupThread();

	/* Get the thread id */
	args = (thread_args *)data;
	args->info->threadid = SDL_ThreadID();

	/* Figure out what function to run */
	userfunc = args->func;
	userdata = args->data;
	statusloc = &args->info->status;

	/* Wake up the parent thread */
	Signal(args->wait,SIGBREAKF_CTRL_E);

	/* Run the function */
	*statusloc = userfunc(userdata);
}

SDL_Thread *SDL_CreateThread(int (*fn)(void *), void *data)
{
	SDL_Thread *thread;
	thread_args *args;
	int ret;

	/* Allocate memory for the thread info structure */
	thread = (SDL_Thread *)SDL_malloc(sizeof(*thread));
	if ( thread == NULL ) {
		SDL_OutOfMemory();
		return(NULL);
	}
	SDL_memset(thread, 0, (sizeof *thread));
	thread->status = -1;

	/* Set up the arguments for the thread */
	args = (thread_args *)SDL_malloc(sizeof(*args));
	if ( args == NULL ) {
		SDL_OutOfMemory();
		SDL_free(thread);
		return(NULL);
	}
	args->func = fn;
	args->data = data;
	args->info = thread;
	args->wait = FindTask(NULL);
	if ( args->wait == NULL ) {
		SDL_free(thread);
		SDL_free(args);
		SDL_OutOfMemory();
		return(NULL);
	}

	/* Add the thread to the list of available threads */
	SDL_AddThread(thread);

	D(bug("Starting thread...\n"));

	/* Create the thread and go! */
	ret = SDL_SYS_CreateThread(thread, args);
	if ( ret >= 0 ) {
		D(bug("Waiting for thread CTRL_E...\n"));
		/* Wait for the thread function to use arguments */
		Wait(SIGBREAKF_CTRL_E);
		D(bug("  Arrived."));
	} else {
		/* Oops, failed.  Gotta free everything */
		SDL_DelThread(thread);
		SDL_free(thread);
		thread = NULL;
	}
	SDL_free(args);

	/* Everything is running now */
	return(thread);
}

void SDL_WaitThread(SDL_Thread *thread, int *status)
{
	if ( thread ) {
		SDL_SYS_WaitThread(thread);
		if ( status ) {
			*status = thread->status;
		}
		SDL_DelThread(thread);
		SDL_free(thread);
	}
}

Uint32 SDL_GetThreadID(SDL_Thread *thread)
{
	Uint32 id;

	if ( thread ) {
		id = thread->threadid;
	} else {
		id = SDL_ThreadID();
	}
	return(id);
}

void SDL_KillThread(SDL_Thread *thread)
{
	if ( thread ) {
		SDL_SYS_KillThread(thread);
		SDL_WaitThread(thread, NULL);
	}
}