view src/audio/mint/SDL_mintaudio.c @ 3880:74e828c64315 SDL-1.2

Fixed bug #292 I might be on crack here. It looks like SDL_ConvertMono() in src/audio/SDL_audiocvt.c adds the left and right channels of a stereo stream together, and clamps the new mono channel if it would overflow. Shouldn't it be dividing by 2 to average the two sample points instead of clamping? Otherwise the mono sample point's volume doubles in the conversion. This would also make the conversion faster, as it replaces two branches per sample frame with a bitwise shift. --ryan.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 24 Sep 2006 15:45:37 +0000
parents e958a003b69b
children a1b03ba2fcd0
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
	Audio interrupt variables and callback function

	Patrice Mandin
*/

#include <unistd.h>

#include <mint/osbind.h>
#include <mint/falcon.h>
#include <mint/mintbind.h>
#include <mint/cookie.h>

#include "SDL_audio.h"
#include "SDL_mintaudio.h"
#include "SDL_mintaudio_stfa.h"

/* The audio device */

SDL_AudioDevice *SDL_MintAudio_device;
Uint8 *SDL_MintAudio_audiobuf[2];	/* Pointers to buffers */
unsigned long SDL_MintAudio_audiosize;		/* Length of audio buffer=spec->size */
volatile unsigned short SDL_MintAudio_numbuf;		/* Buffer to play */
volatile unsigned short SDL_MintAudio_mutex;
volatile unsigned long SDL_MintAudio_clocktics;
cookie_stfa_t	*SDL_MintAudio_stfa;
unsigned short SDL_MintAudio_hasfpu;

/* MiNT thread variables */
SDL_bool SDL_MintAudio_mint_present;
SDL_bool SDL_MintAudio_quit_thread;
SDL_bool SDL_MintAudio_thread_finished;
long SDL_MintAudio_thread_pid;

/* The callback function, called by each driver whenever needed */

void SDL_MintAudio_Callback(void)
{
	Uint8 *buffer;
	SDL_AudioDevice *audio = SDL_MintAudio_device;

 	buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf];
	SDL_memset(buffer, audio->spec.silence, audio->spec.size);

	if (audio->paused)
		return;

	if (audio->convert.needed) {
		int silence;

		if ( audio->convert.src_format == AUDIO_U8 ) {
			silence = 0x80;
		} else {
			silence = 0;
		}
		SDL_memset(audio->convert.buf, silence, audio->convert.len);
		audio->spec.callback(audio->spec.userdata,
			(Uint8 *)audio->convert.buf,audio->convert.len);
		SDL_ConvertAudio(&audio->convert);
		SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt);
	} else {
		audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size);
	}
}

/* Add a new frequency/clock/predivisor to the current list */
void SDL_MintAudio_AddFrequency(_THIS, Uint32 frequency, Uint32 clock,
	Uint32 prediv, int gpio_bits)
{
	int i, p;

	if (MINTAUDIO_freqcount==MINTAUDIO_maxfreqs) {
		return;
	}

	/* Search where to insert the frequency (highest first) */
	for (p=0; p<MINTAUDIO_freqcount; p++) {
		if (frequency > MINTAUDIO_frequencies[p].frequency) {
			break;
		}
	}

	/* Put all following ones farer */
	if (MINTAUDIO_freqcount>0) {
		for (i=MINTAUDIO_freqcount; i>p; i--) {
			SDL_memcpy(&MINTAUDIO_frequencies[i], &MINTAUDIO_frequencies[i-1], sizeof(mint_frequency_t));
		}
	}

	/* And insert new one */
	MINTAUDIO_frequencies[p].frequency = frequency;
	MINTAUDIO_frequencies[p].masterclock = clock;
	MINTAUDIO_frequencies[p].predivisor = prediv;
	MINTAUDIO_frequencies[p].gpio_bits = gpio_bits;

	MINTAUDIO_freqcount++;
}

/* Search for the nearest frequency */
int SDL_MintAudio_SearchFrequency(_THIS, int desired_freq)
{
	int i;

	/* Only 1 freq ? */
	if (MINTAUDIO_freqcount==1) {
		return 0;
	}

	/* Check the array */
	for (i=0; i<MINTAUDIO_freqcount; i++) {
		if (desired_freq >= ((MINTAUDIO_frequencies[i].frequency+
			MINTAUDIO_frequencies[i+1].frequency)>>1)) {
			return i;
		}
	}

	/* Not in the array, give the latest */
	return MINTAUDIO_freqcount-1;
}

/* Check if FPU is present */
void SDL_MintAudio_CheckFpu(void)
{
	unsigned long cookie_fpu;

	SDL_MintAudio_hasfpu = 0;
	if (Getcookie(C__FPU, &cookie_fpu) != C_FOUND) {
		return;
	}
	switch ((cookie_fpu>>16)&0xfffe) {
		case 2:
		case 4:
		case 6:
		case 8:
		case 16:
			SDL_MintAudio_hasfpu = 1;
			break;
	}
}

/* The thread function, used under MiNT with xbios */
int SDL_MintAudio_Thread(long param)
{
	SndBufPtr	pointers;
	SDL_bool	buffers_filled[2] = {SDL_FALSE, SDL_FALSE};

	SDL_MintAudio_thread_finished = SDL_FALSE;
	while (!SDL_MintAudio_quit_thread) {
		if (Buffptr(&pointers)!=0)
			continue;

		if (( (unsigned long)pointers.play>=(unsigned long)SDL_MintAudio_audiobuf[0])
			&& ( (unsigned long)pointers.play<=(unsigned long)SDL_MintAudio_audiobuf[1])) 
		{
			/* DMA is reading buffer #0, setup buffer #1 if not already done */
			if (!buffers_filled[1]) {
				SDL_MintAudio_numbuf = 1;
				SDL_MintAudio_Callback();
				Setbuffer(0, SDL_MintAudio_audiobuf[1], SDL_MintAudio_audiobuf[1] + SDL_MintAudio_audiosize);
				buffers_filled[1]=SDL_TRUE;
				buffers_filled[0]=SDL_FALSE;
			}
		} else {
			/* DMA is reading buffer #1, setup buffer #0 if not already done */
			if (!buffers_filled[0]) {
				SDL_MintAudio_numbuf = 0;
				SDL_MintAudio_Callback();
				Setbuffer(0, SDL_MintAudio_audiobuf[0], SDL_MintAudio_audiobuf[0] + SDL_MintAudio_audiosize);
				buffers_filled[0]=SDL_TRUE;
				buffers_filled[1]=SDL_FALSE;
			}
		}

		usleep(100);
	}
	SDL_MintAudio_thread_finished = SDL_TRUE;
	return 0;
}

void SDL_MintAudio_WaitThread(void)
{
	if (!SDL_MintAudio_mint_present)
		return;

	if (SDL_MintAudio_thread_finished)
		return;

	SDL_MintAudio_quit_thread = SDL_TRUE;
	while (!SDL_MintAudio_thread_finished) {
		Syield();
	}
}