view docs/man3/SDL_WarpMouse.3 @ 3880:74e828c64315 SDL-1.2

Fixed bug #292 I might be on crack here. It looks like SDL_ConvertMono() in src/audio/SDL_audiocvt.c adds the left and right channels of a stereo stream together, and clamps the new mono channel if it would overflow. Shouldn't it be dividing by 2 to average the two sample points instead of clamping? Otherwise the mono sample point's volume doubles in the conversion. This would also make the conversion faster, as it replaces two branches per sample frame with a bitwise shift. --ryan.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 24 Sep 2006 15:45:37 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_WarpMouse" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_WarpMouse\- Set the position of the mouse cursor\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_WarpMouse\fP\fR(\fBUint16 x, Uint16 y\fR);
.SH "DESCRIPTION"
.PP
Set the position of the mouse cursor (generates a mouse motion event)\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_MouseMotionEvent\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01