Mercurial > sdl-ios-xcode
view docs/man3/SDL_PushEvent.3 @ 3880:74e828c64315 SDL-1.2
Fixed bug #292
I might be on crack here.
It looks like SDL_ConvertMono() in src/audio/SDL_audiocvt.c adds the left and
right channels of a stereo stream together, and clamps the new mono channel if
it would overflow.
Shouldn't it be dividing by 2 to average the two sample points instead of
clamping? Otherwise the mono sample point's volume doubles in the conversion.
This would also make the conversion faster, as it replaces two branches per
sample frame with a bitwise shift.
--ryan.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 24 Sep 2006 15:45:37 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_PushEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_PushEvent\- Pushes an event onto the event queue .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_PushEvent\fP\fR(\fBSDL_Event *event\fR); .SH "DESCRIPTION" .PP The event queue can actually be used as a two way communication channel\&. Not only can events be read from the queue, but the user can also push their own events onto it\&. \fBevent\fR is a pointer to the event structure you wish to push onto the queue\&. .PP .RS \fBNote: .PP Pushing device input events onto the queue doesn\&'t modify the state of the device within SDL\&. .RE .SH "RETURN VALUE" .PP Returns \fB0\fR on success or \fB-1\fR if the event couldn\&'t be pushed\&. .SH "EXAMPLES" .PP See \fI\fBSDL_Event\fR\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR, \fI\fBSDL_Event\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59