Mercurial > sdl-ios-xcode
view docs/man3/SDL_PauseAudio.3 @ 3880:74e828c64315 SDL-1.2
Fixed bug #292
I might be on crack here.
It looks like SDL_ConvertMono() in src/audio/SDL_audiocvt.c adds the left and
right channels of a stereo stream together, and clamps the new mono channel if
it would overflow.
Shouldn't it be dividing by 2 to average the two sample points instead of
clamping? Otherwise the mono sample point's volume doubles in the conversion.
This would also make the conversion faster, as it replaces two branches per
sample frame with a bitwise shift.
--ryan.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 24 Sep 2006 15:45:37 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_PauseAudio\- Pauses and unpauses the audio callback processing .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR); .SH "DESCRIPTION" .PP This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&. .SH "SEE ALSO" .PP \fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58