Mercurial > sdl-ios-xcode
view include/SDL_rect.h @ 5237:74bc160186a8
Added a simple GLSL example using SDL
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 08 Feb 2011 22:11:16 -0800 |
parents | 307ccc9c135e |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_rect.h * * Header file for SDL_rect definition and management functions. */ #ifndef _SDL_rect_h #define _SDL_rect_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_pixels.h" #include "SDL_rwops.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * \brief The structure that defines a point * * \sa SDL_EnclosePoints */ typedef struct { int x; int y; } SDL_Point; /** * \brief A rectangle, with the origin at the upper left. * * \sa SDL_RectEmpty * \sa SDL_RectEquals * \sa SDL_HasIntersection * \sa SDL_IntersectRect * \sa SDL_UnionRect * \sa SDL_EnclosePoints */ typedef struct SDL_Rect { int x, y; int w, h; } SDL_Rect; /** * \brief Returns true if the rectangle has no area. */ #define SDL_RectEmpty(X) (((X)->w <= 0) || ((X)->h <= 0)) /** * \brief Returns true if the two rectangles are equal. */ #define SDL_RectEquals(A, B) (((A)->x == (B)->x) && ((A)->y == (B)->y) && \ ((A)->w == (B)->w) && ((A)->h == (B)->h)) /** * \brief Determine whether two rectangles intersect. * * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. */ extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B); /** * \brief Calculate the intersection of two rectangles. * * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. */ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result); /** * \brief Calculate the union of two rectangles. */ extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result); /** * \brief Calculate a minimal rectangle enclosing a set of points * * \return SDL_TRUE if any points were within the clipping rect */ extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, int count, const SDL_Rect * clip, SDL_Rect * result); /** * \brief Calculate the intersection of a rectangle and line segment. * * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. */ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2, int *Y2); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_rect_h */ /* vi: set ts=4 sw=4 expandtab: */