Mercurial > sdl-ios-xcode
view include/SDL_opengles2.h @ 5237:74bc160186a8
Added a simple GLSL example using SDL
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 08 Feb 2011 22:11:16 -0800 |
parents | daa5463466c5 |
children | b530ef003506 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_opengles.h * * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. */ #ifdef __IPHONEOS__ #include <OpenGLES/ES2/gl.h> #include <OpenGLES/ES2/glext.h> #else #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #endif #ifndef APIENTRY #define APIENTRY #endif