Mercurial > sdl-ios-xcode
view VisualCE/loopwave/loopwave.vcp @ 2672:74ac057679d5 gsoc2008_nds
NDS video driver is now functional, using software rendering and framebuffer.
author | Darren Alton <dalton@stevens.edu> |
---|---|
date | Tue, 17 Jun 2008 08:26:36 +0000 |
parents | d63e9f5944ae |
children | e8f63b28947d |
line wrap: on
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# Microsoft eMbedded Visual Tools Project File - Name="loopwave" - Package Owner=<4> # Microsoft eMbedded Visual Tools Generated Build File, Format Version 6.02 # ** DO NOT EDIT ** # TARGTYPE "Win32 (WCE x86) Application" 0x8301 # TARGTYPE "Win32 (WCE ARM) Application" 0x8501 # TARGTYPE "Win32 (WCE ARMV4) Application" 0xa301 # TARGTYPE "Win32 (WCE x86em) Application" 0x7f01 # TARGTYPE "Win32 (WCE emulator) Application" 0xa601 CFG=loopwave - Win32 (WCE emulator) Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "loopwave.vcn". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "loopwave.vcn" CFG="loopwave - Win32 (WCE emulator) Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "loopwave - Win32 (WCE emulator) Release" (based on "Win32 (WCE emulator) Application") !MESSAGE "loopwave - Win32 (WCE emulator) Debug" (based on "Win32 (WCE emulator) Application") !MESSAGE "loopwave - Win32 (WCE ARMV4) Release" (based on "Win32 (WCE ARMV4) Application") !MESSAGE "loopwave - Win32 (WCE ARMV4) Debug" (based on "Win32 (WCE ARMV4) Application") !MESSAGE "loopwave - Win32 (WCE ARM) Release" (based on "Win32 (WCE ARM) Application") !MESSAGE "loopwave - Win32 (WCE x86em) Release" (based on "Win32 (WCE x86em) Application") !MESSAGE "loopwave - Win32 (WCE ARM) Debug" (based on "Win32 (WCE ARM) Application") !MESSAGE "loopwave - Win32 (WCE x86) Release" (based on "Win32 (WCE x86) Application") !MESSAGE "loopwave - Win32 (WCE x86) Debug" (based on "Win32 (WCE x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" # PROP ATL_Project 2 !IF "$(CFG)" == "loopwave - 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Win32 (WCE x86) Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "X86Dbg" # PROP BASE Intermediate_Dir "X86Dbg" # PROP BASE CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "X86Dbg" # PROP Intermediate_Dir "X86Dbg" # PROP CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Target_Dir "" RSC=rc.exe # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r CPP=cl.exe # ADD BASE CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c # ADD CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86 # ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86 !ENDIF # Begin Target # Name "loopwave - Win32 (WCE emulator) Release" # Name "loopwave - Win32 (WCE emulator) Debug" # Name "loopwave - Win32 (WCE ARMV4) Release" # Name "loopwave - Win32 (WCE ARMV4) Debug" # Name "loopwave - Win32 (WCE ARM) Release" # Name "loopwave - Win32 (WCE x86em) Release" # Name "loopwave - Win32 (WCE ARM) Debug" # Name "loopwave - Win32 (WCE x86) Release" # Name "loopwave - Win32 (WCE x86) Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\test\loopwave.c !IF "$(CFG)" == "loopwave - Win32 (WCE emulator) Release" DEP_CPP_LOOPW=\ "..\..\include\SDL.h"\ NODEP_CPP_LOOPW=\ "..\include\begin_code.h"\ "..\include\close_code.h"\ "..\include\SDL_active.h"\ "..\include\SDL_audio.h"\ "..\include\SDL_cdrom.h"\ "..\include\SDL_config.h"\ "..\include\SDL_config_amiga.h"\ "..\include\SDL_config_dreamcast.h"\ "..\include\SDL_config_macos.h"\ "..\include\SDL_config_macosx.h"\ "..\include\SDL_config_os2.h"\ "..\include\SDL_config_win32.h"\ "..\include\SDL_config_wince.h"\ "..\include\SDL_cpuinfo.h"\ "..\include\SDL_endian.h"\ "..\include\SDL_error.h"\ "..\include\SDL_events.h"\ "..\include\SDL_joystick.h"\ "..\include\SDL_keyboard.h"\ "..\include\SDL_keysym.h"\ "..\include\SDL_loadso.h"\ "..\include\SDL_main.h"\ "..\include\SDL_mouse.h"\ "..\include\SDL_mutex.h"\ "..\include\SDL_platform.h"\ "..\include\SDL_quit.h"\ "..\include\SDL_rwops.h"\ "..\include\SDL_stdinc.h"\ "..\include\SDL_thread.h"\ "..\include\SDL_timer.h"\ "..\include\SDL_version.h"\ "..\include\SDL_video.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE emulator) Debug" DEP_CPP_LOOPW=\ "..\..\include\SDL.h"\ NODEP_CPP_LOOPW=\ "..\include\begin_code.h"\ "..\include\close_code.h"\ "..\include\SDL_active.h"\ "..\include\SDL_audio.h"\ "..\include\SDL_cdrom.h"\ "..\include\SDL_config.h"\ "..\include\SDL_config_amiga.h"\ "..\include\SDL_config_dreamcast.h"\ "..\include\SDL_config_macos.h"\ "..\include\SDL_config_macosx.h"\ "..\include\SDL_config_os2.h"\ "..\include\SDL_config_win32.h"\ "..\include\SDL_config_wince.h"\ "..\include\SDL_cpuinfo.h"\ "..\include\SDL_endian.h"\ "..\include\SDL_error.h"\ "..\include\SDL_events.h"\ "..\include\SDL_joystick.h"\ "..\include\SDL_keyboard.h"\ "..\include\SDL_keysym.h"\ "..\include\SDL_loadso.h"\ "..\include\SDL_main.h"\ "..\include\SDL_mouse.h"\ "..\include\SDL_mutex.h"\ "..\include\SDL_platform.h"\ "..\include\SDL_quit.h"\ "..\include\SDL_rwops.h"\ "..\include\SDL_stdinc.h"\ "..\include\SDL_thread.h"\ "..\include\SDL_timer.h"\ "..\include\SDL_version.h"\ "..\include\SDL_video.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE ARMV4) Release" DEP_CPP_LOOPW=\ "..\..\include\SDL.h"\ NODEP_CPP_LOOPW=\ "..\include\begin_code.h"\ "..\include\close_code.h"\ "..\include\SDL_active.h"\ "..\include\SDL_audio.h"\ "..\include\SDL_cdrom.h"\ "..\include\SDL_config.h"\ "..\include\SDL_config_amiga.h"\ "..\include\SDL_config_dreamcast.h"\ "..\include\SDL_config_macos.h"\ "..\include\SDL_config_macosx.h"\ "..\include\SDL_config_os2.h"\ "..\include\SDL_config_win32.h"\ "..\include\SDL_config_wince.h"\ "..\include\SDL_cpuinfo.h"\ "..\include\SDL_endian.h"\ "..\include\SDL_error.h"\ "..\include\SDL_events.h"\ "..\include\SDL_joystick.h"\ "..\include\SDL_keyboard.h"\ "..\include\SDL_keysym.h"\ "..\include\SDL_loadso.h"\ "..\include\SDL_main.h"\ "..\include\SDL_mouse.h"\ "..\include\SDL_mutex.h"\ "..\include\SDL_platform.h"\ "..\include\SDL_quit.h"\ "..\include\SDL_rwops.h"\ "..\include\SDL_stdinc.h"\ "..\include\SDL_thread.h"\ "..\include\SDL_timer.h"\ "..\include\SDL_version.h"\ "..\include\SDL_video.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE ARMV4) Debug" DEP_CPP_LOOPW=\ "..\..\include\SDL.h"\ NODEP_CPP_LOOPW=\ "..\include\begin_code.h"\ "..\include\close_code.h"\ "..\include\SDL_active.h"\ "..\include\SDL_audio.h"\ "..\include\SDL_cdrom.h"\ "..\include\SDL_config.h"\ "..\include\SDL_config_amiga.h"\ "..\include\SDL_config_dreamcast.h"\ "..\include\SDL_config_macos.h"\ "..\include\SDL_config_macosx.h"\ "..\include\SDL_config_os2.h"\ "..\include\SDL_config_win32.h"\ "..\include\SDL_config_wince.h"\ "..\include\SDL_cpuinfo.h"\ "..\include\SDL_endian.h"\ "..\include\SDL_error.h"\ "..\include\SDL_events.h"\ "..\include\SDL_joystick.h"\ "..\include\SDL_keyboard.h"\ "..\include\SDL_keysym.h"\ "..\include\SDL_loadso.h"\ "..\include\SDL_main.h"\ "..\include\SDL_mouse.h"\ "..\include\SDL_mutex.h"\ "..\include\SDL_platform.h"\ "..\include\SDL_quit.h"\ "..\include\SDL_rwops.h"\ "..\include\SDL_stdinc.h"\ "..\include\SDL_thread.h"\ "..\include\SDL_timer.h"\ "..\include\SDL_version.h"\ "..\include\SDL_video.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE ARM) Release" NODEP_CPP_LOOPW=\ "..\..\test\SDL.h"\ "..\..\test\SDL_audio.h"\ "..\..\test\SDL_config.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE x86em) Release" NODEP_CPP_LOOPW=\ "..\..\test\SDL.h"\ "..\..\test\SDL_audio.h"\ "..\..\test\SDL_config.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE ARM) Debug" NODEP_CPP_LOOPW=\ "..\..\test\SDL.h"\ "..\..\test\SDL_audio.h"\ "..\..\test\SDL_config.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE x86) Release" NODEP_CPP_LOOPW=\ "..\..\test\SDL.h"\ "..\..\test\SDL_audio.h"\ "..\..\test\SDL_config.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE x86) Debug" NODEP_CPP_LOOPW=\ "..\..\test\SDL.h"\ "..\..\test\SDL_audio.h"\ "..\..\test\SDL_config.h"\ !ENDIF # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project