Mercurial > sdl-ios-xcode
view test/testwin.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 153f221b7d48 |
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/* Bring up a window and play with it */ #include <stdlib.h> #include <stdio.h> #include <string.h> #define BENCHMARK_SDL #define NOTICE(X) printf("%s", X); #include "SDL.h" void DrawPict(SDL_Surface *screen, char *bmpfile, int speedy, int flip, int nofade) { SDL_Surface *picture; SDL_Rect dest, update; int i, centered; int ncolors; SDL_Color *colors, *cmap; /* Load the image into a surface */ if ( bmpfile == NULL ) { bmpfile = "sample.bmp"; /* Sample image */ } fprintf(stderr, "Loading picture: %s\n", bmpfile); picture = SDL_LoadBMP(bmpfile); if ( picture == NULL ) { fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, SDL_GetError()); return; } /* Set the display colors -- on a hicolor display this is a no-op */ if ( picture->format->palette ) { ncolors = picture->format->palette->ncolors; colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); cmap = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); memcpy(colors, picture->format->palette->colors, ncolors*sizeof(SDL_Color)); } else { int r, g, b; /* Allocate 256 color palette */ ncolors = 256; colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); cmap = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); /* Set a 3,3,2 color cube */ for ( r=0; r<8; ++r ) { for ( g=0; g<8; ++g ) { for ( b=0; b<4; ++b ) { i = ((r<<5)|(g<<2)|b); colors[i].r = r<<5; colors[i].g = g<<5; colors[i].b = b<<6; } } } } NOTICE("testwin: setting colors\n"); if ( ! SDL_SetColors(screen, colors, 0, ncolors) && (screen->format->palette != NULL) ) { fprintf(stderr, "Warning: Couldn't set all of the colors, but SDL will map the image\n" " (colormap fading will suffer - try the -warp option)\n" ); } /* Set the screen to black (not really necessary) */ if ( SDL_LockSurface(screen) == 0 ) { Uint32 black; Uint8 *pixels; black = SDL_MapRGB(screen->format, 0, 0, 0); pixels = (Uint8 *)screen->pixels; for ( i=0; i<screen->h; ++i ) { memset(pixels, black, screen->w*screen->format->BytesPerPixel); pixels += screen->pitch; } SDL_UnlockSurface(screen); SDL_UpdateRect(screen, 0, 0, 0, 0); } /* Display the picture */ if ( speedy ) { SDL_Surface *displayfmt; fprintf(stderr, "Converting picture\n"); displayfmt = SDL_DisplayFormat(picture); if ( displayfmt == NULL ) { fprintf(stderr, "Couldn't convert image: %s\n", SDL_GetError()); goto done; } SDL_FreeSurface(picture); picture = displayfmt; } printf("(image surface located in %s memory)\n", (picture->flags&SDL_HWSURFACE) ? "video" : "system"); centered = (screen->w - picture->w)/2; if ( centered < 0 ) { centered = 0; } dest.y = (screen->h - picture->h)/2; dest.w = picture->w; dest.h = picture->h; NOTICE("testwin: moving image\n"); for ( i=0; i<=centered; ++i ) { dest.x = i; update = dest; if ( SDL_BlitSurface(picture, NULL, screen, &update) < 0 ) { fprintf(stderr, "Blit failed: %s\n", SDL_GetError()); break; } if ( flip ) { SDL_Flip(screen); } else { SDL_UpdateRects(screen, 1, &update); } } #ifdef SCREENSHOT if ( SDL_SaveBMP(screen, "screen.bmp") < 0 ) printf("Couldn't save screen: %s\n", SDL_GetError()); #endif #ifndef BENCHMARK_SDL /* Let it sit there for a while */ SDL_Delay(5*1000); #endif /* Fade the colormap */ if ( ! nofade ) { int maxstep; SDL_Color final; SDL_Color palcolors[256]; struct { Sint16 r, g, b; } cdist[256]; NOTICE("testwin: fading out...\n"); memcpy(cmap, colors, ncolors*sizeof(SDL_Color)); maxstep = 32-1; final.r = 0xFF; final.g = 0x00; final.b = 0x00; memcpy(palcolors, colors, ncolors*sizeof(SDL_Color)); for ( i=0; i<ncolors; ++i ) { cdist[i].r = final.r-palcolors[i].r; cdist[i].g = final.g-palcolors[i].g; cdist[i].b = final.b-palcolors[i].b; } for ( i=0; i<=maxstep/2; ++i ) { /* halfway fade */ int c; for ( c=0; c<ncolors; ++c ) { colors[c].r = palcolors[c].r+((cdist[c].r*i))/maxstep; colors[c].g = palcolors[c].g+((cdist[c].g*i))/maxstep; colors[c].b = palcolors[c].b+((cdist[c].b*i))/maxstep; } SDL_SetColors(screen, colors, 0, ncolors); SDL_Delay(1); } final.r = 0x00; final.g = 0x00; final.b = 0x00; memcpy(palcolors, colors, ncolors*sizeof(SDL_Color)); for ( i=0; i<ncolors; ++i ) { cdist[i].r = final.r-palcolors[i].r; cdist[i].g = final.g-palcolors[i].g; cdist[i].b = final.b-palcolors[i].b; } maxstep /= 2; for ( i=0; i<=maxstep; ++i ) { /* finish fade out */ int c; for ( c=0; c<ncolors; ++c ) { colors[c].r = palcolors[c].r+((cdist[c].r*i))/maxstep; colors[c].g = palcolors[c].g+((cdist[c].g*i))/maxstep; colors[c].b = palcolors[c].b+((cdist[c].b*i))/maxstep; } SDL_SetColors(screen, colors, 0, ncolors); SDL_Delay(1); } for ( i=0; i<ncolors; ++i ) { colors[i].r = final.r; colors[i].g = final.g; colors[i].b = final.b; } SDL_SetColors(screen, colors, 0, ncolors); NOTICE("testwin: fading in...\n"); memcpy(palcolors, colors, ncolors*sizeof(SDL_Color)); for ( i=0; i<ncolors; ++i ) { cdist[i].r = cmap[i].r-palcolors[i].r; cdist[i].g = cmap[i].g-palcolors[i].g; cdist[i].b = cmap[i].b-palcolors[i].b; } for ( i=0; i<=maxstep; ++i ) { /* 32 step fade in */ int c; for ( c=0; c<ncolors; ++c ) { colors[c].r = palcolors[c].r+((cdist[c].r*i))/maxstep; colors[c].g = palcolors[c].g+((cdist[c].g*i))/maxstep; colors[c].b = palcolors[c].b+((cdist[c].b*i))/maxstep; } SDL_SetColors(screen, colors, 0, ncolors); SDL_Delay(1); } NOTICE("testwin: fading over\n"); } done: /* Free the picture and return */ SDL_FreeSurface(picture); free(colors); free(cmap); return; } int main(int argc, char *argv[]) { SDL_Surface *screen; /* Options */ int speedy, flip, nofade; int delay; int w, h; int desired_bpp; Uint32 video_flags; #ifdef BENCHMARK_SDL Uint32 then, now; #endif /* Set default options and check command-line */ speedy = 0; flip = 0; nofade = 0; delay = 1; w = 640; h = 480; desired_bpp = 0; video_flags = 0; while ( argc > 1 ) { if ( strcmp(argv[1], "-speedy") == 0 ) { speedy = 1; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-nofade") == 0 ) { nofade = 1; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-delay") == 0 ) { if ( argv[2] ) { delay = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -delay option requires an argument\n"); exit(1); } } else if ( strcmp(argv[1], "-width") == 0 ) { if ( argv[2] && ((w = atoi(argv[2])) > 0) ) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -width option requires an argument\n"); exit(1); } } else if ( strcmp(argv[1], "-height") == 0 ) { if ( argv[2] && ((h = atoi(argv[2])) > 0) ) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -height option requires an argument\n"); exit(1); } } else if ( strcmp(argv[1], "-bpp") == 0 ) { if ( argv[2] ) { desired_bpp = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -bpp option requires an argument\n"); exit(1); } } else if ( strcmp(argv[1], "-warp") == 0 ) { video_flags |= SDL_HWPALETTE; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-hw") == 0 ) { video_flags |= SDL_HWSURFACE; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-flip") == 0 ) { video_flags |= SDL_DOUBLEBUF; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-fullscreen") == 0 ) { video_flags |= SDL_FULLSCREEN; argv += 1; argc -= 1; } else break; } if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); /* Clean up on exit */ /* Initialize the display */ screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags); if ( screen == NULL ) { fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", w, h, desired_bpp, SDL_GetError()); exit(1); } printf("Set %dx%dx%d mode\n", screen->w, screen->h, screen->format->BitsPerPixel); printf("(video surface located in %s memory)\n", (screen->flags&SDL_HWSURFACE) ? "video" : "system"); if ( screen->flags & SDL_DOUBLEBUF ) { printf("Double-buffering enabled\n"); flip = 1; } /* Set the window manager title bar */ SDL_WM_SetCaption("SDL test window", "testwin"); /* Do all the drawing work */ #ifdef BENCHMARK_SDL then = SDL_GetTicks(); DrawPict(screen, argv[1], speedy, flip, nofade); now = SDL_GetTicks(); printf("Time: %d milliseconds\n", now-then); #else DrawPict(screen, argv[1], speedy, flip, nofade); #endif SDL_Delay(delay*1000); return(0); }