Mercurial > sdl-ios-xcode
view src/video/wincommon/SDL_wingl.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* WGL implementation of SDL OpenGL support */ #include <windows.h> #include "SDL_error.h" #include "SDL_lowvideo.h" #include "SDL_wingl_c.h" #ifdef HAVE_OPENGL #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" #endif int WIN_GL_SetupWindow(_THIS) { int retval; #ifdef HAVE_OPENGL int pixel_format; /* load the gl driver from a default path */ if ( ! this->gl_config.driver_loaded ) { /* no driver has been loaded, use default (ourselves) */ if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) { return(-1); } } /* Get the window device context for our OpenGL drawing */ GL_hdc = GetDC(SDL_Window); if ( GL_hdc == NULL ) { SDL_SetError("Unable to get DC for SDL_Window"); return(-1); } /* Set up the pixel format descriptor with our needed format */ memset(&GL_pfd, 0, sizeof(GL_pfd)); GL_pfd.nSize = sizeof(GL_pfd); GL_pfd.nVersion = 1; GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); if ( this->gl_config.double_buffer ) { GL_pfd.dwFlags |= PFD_DOUBLEBUFFER; } GL_pfd.iPixelType = PFD_TYPE_RGBA; GL_pfd.cColorBits = this->gl_config.buffer_size; GL_pfd.cRedBits = this->gl_config.red_size; GL_pfd.cGreenBits = this->gl_config.green_size; GL_pfd.cBlueBits = this->gl_config.blue_size; GL_pfd.cAlphaBits = this->gl_config.alpha_size; GL_pfd.cAccumRedBits = this->gl_config.accum_red_size; GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size; GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size; GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size; GL_pfd.cAccumBits = (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits + GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits); GL_pfd.cDepthBits = this->gl_config.depth_size; GL_pfd.cStencilBits = this->gl_config.stencil_size; /* Choose and set the closest available pixel format */ pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd); if ( !pixel_format ) { SDL_SetError("No matching GL pixel format available"); return(-1); } if( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) { SDL_SetError("Unable to set HDC pixel format"); return(-1); } DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd); GL_hrc = this->gl_data->wglCreateContext(GL_hdc); if( GL_hrc == NULL ) { SDL_SetError("Unable to create GL context"); return(-1); } gl_active = 1; #else SDL_SetError("WIN driver not configured with OpenGL"); #endif if ( gl_active ) { retval = 0; } else { retval = -1; } return(retval); } void WIN_GL_ShutDown(_THIS) { #ifdef HAVE_OPENGL /* Clean up OpenGL */ if ( GL_hrc ) { this->gl_data->wglMakeCurrent(NULL, NULL); this->gl_data->wglDeleteContext(GL_hrc); GL_hrc = NULL; } if ( GL_hdc ) { ReleaseDC(SDL_Window, GL_hdc); GL_hdc = NULL; } gl_active = 0; WIN_GL_UnloadLibrary(this); #endif /* HAVE_OPENGL */ } #ifdef HAVE_OPENGL /* Make the current context active */ int WIN_GL_MakeCurrent(_THIS) { int retval; retval = 0; if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) { SDL_SetError("Unable to make GL context current"); retval = -1; } return(retval); } /* Get attribute data from glX. */ int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) { int retval; retval = 0; switch( attrib ) { case SDL_GL_RED_SIZE: *value = GL_pfd.cRedBits; break; case SDL_GL_GREEN_SIZE: *value = GL_pfd.cGreenBits; break; case SDL_GL_BLUE_SIZE: *value = GL_pfd.cBlueBits; break; case SDL_GL_ALPHA_SIZE: *value = GL_pfd.cAlphaBits; break; case SDL_GL_DOUBLEBUFFER: if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) { *value = 1; } else { *value = 0; } break; case SDL_GL_BUFFER_SIZE: *value = GL_pfd.cColorBits; break; case SDL_GL_DEPTH_SIZE: *value = GL_pfd.cDepthBits; break; case SDL_GL_STENCIL_SIZE: *value = GL_pfd.cStencilBits; break; case SDL_GL_ACCUM_RED_SIZE: *value = GL_pfd.cAccumRedBits; break; case SDL_GL_ACCUM_GREEN_SIZE: *value = GL_pfd.cAccumGreenBits; break; case SDL_GL_ACCUM_BLUE_SIZE: *value = GL_pfd.cAccumBlueBits; break; case SDL_GL_ACCUM_ALPHA_SIZE: *value = GL_pfd.cAccumAlphaBits; break; default: retval = -1; break; } return retval; } void WIN_GL_SwapBuffers(_THIS) { SwapBuffers(GL_hdc); } #endif /* HAVE_OPENGL */ #ifdef HAVE_OPENGL void WIN_GL_UnloadLibrary(_THIS) { if ( this->gl_config.driver_loaded ) { FreeLibrary((HMODULE)this->gl_config.dll_handle); this->gl_data->wglGetProcAddress = NULL; this->gl_data->wglCreateContext = NULL; this->gl_data->wglDeleteContext = NULL; this->gl_data->wglMakeCurrent = NULL; this->gl_config.dll_handle = NULL; this->gl_config.driver_loaded = 0; } } /* Passing a NULL path means load pointers from the application */ int WIN_GL_LoadLibrary(_THIS, const char* path) { HMODULE handle; if ( gl_active ) { SDL_SetError("OpenGL context already created"); return -1; } if ( path == NULL ) { path = DEFAULT_GL_DRIVER_PATH; } handle = LoadLibrary(path); if ( handle == NULL ) { SDL_SetError("Could not load OpenGL library"); return -1; } /* Unload the old driver and reset the pointers */ WIN_GL_UnloadLibrary(this); /* Load new function pointers */ this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *)) GetProcAddress(handle, "wglGetProcAddress"); this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC)) GetProcAddress(handle, "wglCreateContext"); this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC)) GetProcAddress(handle, "wglDeleteContext"); this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC)) GetProcAddress(handle, "wglMakeCurrent"); if ( (this->gl_data->wglGetProcAddress == NULL) || (this->gl_data->wglCreateContext == NULL) || (this->gl_data->wglDeleteContext == NULL) || (this->gl_data->wglMakeCurrent == NULL) ) { SDL_SetError("Could not retrieve OpenGL functions"); FreeLibrary(handle); return -1; } this->gl_config.dll_handle = handle; strcpy(this->gl_config.driver_path, path); this->gl_config.driver_loaded = 1; return 0; } void *WIN_GL_GetProcAddress(_THIS, const char* proc) { void *func; /* This is to pick up extensions */ func = this->gl_data->wglGetProcAddress(proc); if ( ! func ) { /* This is probably a normal GL function */ func = GetProcAddress(this->gl_config.dll_handle, proc); } return func; } #endif /* HAVE_OPENGL */