Mercurial > sdl-ios-xcode
view src/main/win32/SDL_main.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | ac67f6758d63 |
line wrap: on
line source
/* SDL_main.c, placed in the public domain by Sam Lantinga 4/13/98 The WinMain function -- calls your program's main() function */ #include <stdio.h> #include <string.h> #include <ctype.h> #include <stdlib.h> #include <windows.h> #include <malloc.h> /* For _alloca() */ /* Include the SDL main definition header */ #include "SDL.h" #include "SDL_main.h" #ifdef main #undef main #endif /* The standard output files */ #define STDOUT_FILE "stdout.txt" #define STDERR_FILE "stderr.txt" /* Parse a command line buffer into arguments */ static int ParseCommandLine(char *cmdline, char **argv) { char *bufp; int argc; argc = 0; for ( bufp = cmdline; *bufp; ) { /* Skip leading whitespace */ while ( isspace(*bufp) ) { ++bufp; } /* Skip over argument */ if ( *bufp == '"' ) { ++bufp; if ( *bufp ) { if ( argv ) { argv[argc] = bufp; } ++argc; } /* Skip over word */ while ( *bufp && (*bufp != '"') ) { ++bufp; } } else { if ( *bufp ) { if ( argv ) { argv[argc] = bufp; } ++argc; } /* Skip over word */ while ( *bufp && ! isspace(*bufp) ) { ++bufp; } } if ( *bufp ) { if ( argv ) { *bufp = '\0'; } ++bufp; } } if ( argv ) { argv[argc] = NULL; } return(argc); } /* Show an error message */ static void ShowError(const char *title, const char *message) { /* If USE_MESSAGEBOX is defined, you need to link with user32.lib */ #ifdef USE_MESSAGEBOX MessageBox(NULL, message, title, MB_ICONEXCLAMATION|MB_OK); #else fprintf(stderr, "%s: %s\n", title, message); #endif } /* Pop up an out of memory message, returns to Windows */ static BOOL OutOfMemory(void) { ShowError("Fatal Error", "Out of memory - aborting"); return FALSE; } /* Remove the output files if there was no output written */ static void cleanup_output(void) { FILE *file; int empty; /* Flush the output in case anything is queued */ fclose(stdout); fclose(stderr); /* See if the files have any output in them */ file = fopen(STDOUT_FILE, "rb"); if ( file ) { empty = (fgetc(file) == EOF) ? 1 : 0; fclose(file); if ( empty ) { remove(STDOUT_FILE); } } file = fopen(STDERR_FILE, "rb"); if ( file ) { empty = (fgetc(file) == EOF) ? 1 : 0; fclose(file); if ( empty ) { remove(STDERR_FILE); } } } #ifdef _MSC_VER /* The VC++ compiler needs main defined */ #define console_main main #endif /* This is where execution begins [console apps] */ int console_main(int argc, char *argv[]) { int n; char *bufp, *appname; /* Get the class name from argv[0] */ appname = argv[0]; if ( (bufp=strrchr(argv[0], '\\')) != NULL ) { appname = bufp+1; } else if ( (bufp=strrchr(argv[0], '/')) != NULL ) { appname = bufp+1; } if ( (bufp=strrchr(appname, '.')) == NULL ) n = strlen(appname); else n = (bufp-appname); bufp = (char *)alloca(n+1); if ( bufp == NULL ) { return OutOfMemory(); } strncpy(bufp, appname, n); bufp[n] = '\0'; appname = bufp; /* Load SDL dynamic link library */ if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) { ShowError("WinMain() error", SDL_GetError()); return(FALSE); } atexit(cleanup_output); atexit(SDL_Quit); /* Create and register our class, then run main code */ if ( SDL_RegisterApp(appname, CS_BYTEALIGNCLIENT, GetModuleHandle(NULL)) < 0 ) { ShowError("WinMain() error", SDL_GetError()); exit(1); } SDL_main(argc, argv); /* Exit cleanly, calling atexit() functions */ exit(0); } /* This is where execution begins [windowed apps] */ int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) { HINSTANCE handle; char **argv; int argc; char *cmdline; char *bufp; #ifndef NO_STDIO_REDIRECT FILE *newfp; #endif /* Start up DDHELP.EXE before opening any files, so DDHELP doesn't keep them open. This is a hack.. hopefully it will be fixed someday. DDHELP.EXE starts up the first time DDRAW.DLL is loaded. */ handle = LoadLibrary("DDRAW.DLL"); if ( handle != NULL ) { FreeLibrary(handle); } #ifndef NO_STDIO_REDIRECT /* Redirect standard input and standard output */ newfp = freopen(STDOUT_FILE, "w", stdout); if ( newfp == NULL ) { /* This happens on NT */ #if !defined(stdout) stdout = fopen(STDOUT_FILE, "w"); #else newfp = fopen(STDOUT_FILE, "w"); if ( newfp ) { *stdout = *newfp; } #endif } newfp = freopen(STDERR_FILE, "w", stderr); if ( newfp == NULL ) { /* This happens on NT */ #if !defined(stderr) stderr = fopen(STDERR_FILE, "w"); #else newfp = fopen(STDERR_FILE, "w"); if ( newfp ) { *stderr = *newfp; } #endif } setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */ setbuf(stderr, NULL); /* No buffering */ #endif /* !NO_STDIO_REDIRECT */ /* Grab the command line (use alloca() on Windows) */ bufp = GetCommandLine(); cmdline = (char *)alloca(strlen(bufp)+1); if ( cmdline == NULL ) { return OutOfMemory(); } strcpy(cmdline, bufp); /* Parse it into argv and argc */ argc = ParseCommandLine(cmdline, NULL); argv = (char **)alloca((argc+1)*(sizeof *argv)); if ( argv == NULL ) { return OutOfMemory(); } ParseCommandLine(cmdline, argv); /* Run the main program (after a little SDL initialization) */ return(console_main(argc, argv)); }