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Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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>SDL_WM_SetIcon</TITLE
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><H1
><A
NAME="SDLWMSETICON"
>SDL_WM_SetIcon</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN3085"
></A
><H2
>Name</H2
>SDL_WM_SetIcon&nbsp;--&nbsp;Sets the icon for the display window.</DIV
><DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_WM_SetIcon</B
></CODE
>(SDL_Surface *icon, Uint8 *mask);</CODE
></P
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><A
NAME="AEN3095"
></A
><H2
>Description</H2
><P
>Sets the icon for the display window.</P
><P
>This function must be called before the first call to 
<A
HREF="sdlsetvideomode.html"
>SDL_SetVideoMode</A
>.</P
><P
>It takes an <TT
CLASS="PARAMETER"
><I
>icon</I
></TT
> surface, and a <TT
CLASS="PARAMETER"
><I
>mask</I
></TT
> in MSB format.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>mask</I
></TT
> is <TT
CLASS="LITERAL"
>NULL</TT
>, the entire 
icon surface will be used as the icon.</P
></DIV
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><A
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></A
><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>SDL_WM_SetIcon(SDL_LoadBMP("icon.bmp"), NULL);</PRE
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlsetvideomode.html"
><TT
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>SDL_SetVideoMode</TT
></A
>,
<A
HREF="sdlwmsetcaption.html"
><TT
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>SDL_WM_SetCaption</TT
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