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Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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>SDL_MixAudio</A
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><H2
>Name</H2
>SDL_MixAudio&nbsp;--&nbsp;Mix audio data</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_MixAudio</B
></CODE
>(Uint8 *dst, Uint8 *src, Uint32 len, int volume);</CODE
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>Description</H2
><P
>This takes two audio buffers of the playing audio format and mixes
them, performing addition, volume adjustment, and overflow clipping.
The <TT
CLASS="PARAMETER"
><I
>volume</I
></TT
> ranges from 0 - 128, 
and should be set to <TT
CLASS="LITERAL"
>SDL_MIX_MAXVOLUME</TT
>
for full audio volume.  Note this does not change hardware volume.
This is provided for convenience -- you can mix your own audio data.</P
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>See Also</H2
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>SDL_OpenAudio</TT
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