view docs/html/sdlcdtrack.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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<HTML
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>SDL_CDtrack</TITLE
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><H1
><A
NAME="SDLCDTRACK"
>SDL_CDtrack</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN7003"
></A
><H2
>Name</H2
>SDL_CDtrack&nbsp;--&nbsp;CD Track Information Structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7006"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 id;
  Uint8 type;
  Uint32 length;
  Uint32 offset;
} SDL_CDtrack;</PRE
></DIV
><DIV
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><A
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></A
><H2
>Structure Data</H2
><DIV
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></A
><P
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><TABLE
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><TBODY
><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="STRUCTFIELD"
><I
>id</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Track number (0-99)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
ALIGN="LEFT"
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><TT
CLASS="LITERAL"
>SDL_AUDIO_TRACK</TT
> or <TT
CLASS="LITERAL"
>SDL_DATA_TRACK</TT
></TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>length</I
></TT
></TD
><TD
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>Length, in frames, of this track</TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>offset</I
></TT
></TD
><TD
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>Frame offset to the beginning of this track</TD
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><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_CDtrack</SPAN
> stores data on each track on a CD, its fields should be pretty self explainatory. It is a member a the <A
HREF="sdlcd.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_CD</SPAN
></A
> structure.</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
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><P
><B
>Note: </B
>Frames can be converted to standard timings. There are <TT
CLASS="LITERAL"
>CD_FPS</TT
> frames per second, so <SPAN
CLASS="STRUCTNAME"
>SDL_CDtrack</SPAN
>.<TT
CLASS="STRUCTFIELD"
><I
>length</I
></TT
>/<TT
CLASS="LITERAL"
>CD_FPS</TT
>=length_in_seconds.</P
></BLOCKQUOTE
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><H2
>See Also</H2
><P
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>SDL_CD</SPAN
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