Mercurial > sdl-ios-xcode
view src/audio/macrom/SDL_romaudio.c @ 3102:73fe1f73a56f
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 28 Mar 2009 06:00:42 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This should work on PowerPC and Intel Mac OS X, and Carbonized Mac OS 9. */ #if defined(__APPLE__) && defined(__MACH__) # define SDL_MACOS_NAME "Mac OS X" # include <Carbon/Carbon.h> #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) # define SDL_MACOS_NAME "Mac OS 9" # include <Carbon.h> #else # define SDL_MACOS_NAME "Mac OS 9" # include <Sound.h> /* SoundManager interface */ # include <Gestalt.h> # include <DriverServices.h> #endif #if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335) #if !defined(NewSndCallBackProc) /* avoid circular redefinition... */ #define NewSndCallBackUPP NewSndCallBackProc #endif #if !defined(NewSndCallBackUPP) #define NewSndCallBackUPP NewSndCallBackProc #endif #endif #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "../SDL_sysaudio.h" #include "SDL_romaudio.h" #pragma options align=power static volatile SInt32 audio_is_locked = 0; static volatile SInt32 need_to_mix = 0; static UInt8 *buffer[2]; static volatile UInt32 running = 0; static CmpSoundHeader header; static volatile Uint32 fill_me = 0; static void mix_buffer(SDL_AudioDevice * audio, UInt8 * buffer) { if (!audio->paused) { #ifdef __MACOSX__ SDL_mutexP(audio->mixer_lock); #endif if (audio->convert.needed) { audio->spec.callback(audio->spec.userdata, (Uint8 *) audio->convert.buf, audio->convert.len); SDL_ConvertAudio(&audio->convert); if (audio->convert.len_cvt != audio->spec.size) { /* Uh oh... probably crashes here */ ; } SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt); } else { audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size); } #ifdef __MACOSX__ SDL_mutexV(audio->mixer_lock); #endif } DecrementAtomic((SInt32 *) & need_to_mix); } #ifndef __MACOSX__ static void SNDMGR_LockDevice(_THIS) { IncrementAtomic((SInt32 *) & audio_is_locked); } static void SNDMGR_UnlockDevice(_THIS) { SInt32 oldval; oldval = DecrementAtomic((SInt32 *) & audio_is_locked); if (oldval != 1) /* != 1 means audio is still locked. */ return; /* Did we miss the chance to mix in an interrupt? Do it now. */ if (BitAndAtomic(0xFFFFFFFF, (UInt32 *) & need_to_mix)) { /* * Note that this could be a problem if you missed an interrupt * while the audio was locked, and get preempted by a second * interrupt here, but that means you locked for way too long anyhow. */ mix_buffer(this, buffer[fill_me]); } } #endif // __MACOSX__ static void callBackProc(SndChannel * chan, SndCommand * cmd_passed) { UInt32 play_me; SndCommand cmd; SDL_AudioDevice *audio = (SDL_AudioDevice *) chan->userInfo; IncrementAtomic((SInt32 *) & need_to_mix); fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */ play_me = !fill_me; /* filled buffer to play _now_ */ if (!audio->enabled) { return; } /* queue previously mixed buffer for playback. */ header.samplePtr = (Ptr) buffer[play_me]; cmd.cmd = bufferCmd; cmd.param1 = 0; cmd.param2 = (long) &header; SndDoCommand(chan, &cmd, 0); SDL_memset(buffer[fill_me], 0, audio->spec.size); /* * if audio device isn't locked, mix the next buffer to be queued in * the memory block that just finished playing. */ if (!BitAndAtomic(0xFFFFFFFF, (UInt32 *) & audio_is_locked)) { mix_buffer(audio, buffer[fill_me]); } /* set this callback to run again when current buffer drains. */ if (running) { cmd.cmd = callBackCmd; cmd.param1 = 0; cmd.param2 = play_me; SndDoCommand(chan, &cmd, 0); } } static void SNDMGR_CloseDevice(_THIS) { running = 0; if (this->hidden != NULL) { if (this->hidden->channel) { SndDisposeChannel(this->hidden->channel, true); this->hidden->channel = NULL; } SDL_free(buffer[0]); SDL_free(buffer[1]); buffer[0] = buffer[1] = NULL; SDL_free(this->hidden); this->hidden = NULL; } } static int SNDMGR_OpenDevice(_THIS, const char *devname, int iscapture) { SDL_AudioSpec *spec = &this->spec; SndChannelPtr channel = NULL; SndCallBackUPP callback; int sample_bits; int i; long initOptions; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* !!! FIXME: iterate through format matrix... */ /* Very few conversions are required, but... */ switch (spec->format) { case AUDIO_S8: spec->format = AUDIO_U8; break; case AUDIO_U16LSB: spec->format = AUDIO_S16LSB; break; case AUDIO_U16MSB: spec->format = AUDIO_S16MSB; break; case AUDIO_F32LSB: spec->format = AUDIO_F32MSB; break; } SDL_CalculateAudioSpec(&this->spec); /* initialize bufferCmd header */ SDL_memset(&header, 0, sizeof(header)); callback = (SndCallBackUPP) NewSndCallBackUPP(callBackProc); sample_bits = spec->size / spec->samples / spec->channels * 8; #ifdef DEBUG_AUDIO fprintf(stderr, "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n", spec->format, spec->channels, sample_bits, spec->freq); #endif /* DEBUG_AUDIO */ header.numChannels = spec->channels; header.sampleSize = sample_bits; header.sampleRate = spec->freq << 16; header.numFrames = spec->samples; header.encode = cmpSH; /* Note that we install the 16bitLittleEndian Converter if needed. */ if (spec->format == AUDIO_S16LSB) { header.compressionID = fixedCompression; header.format = k16BitLittleEndianFormat; } else if (spec->format == AUDIO_S32MSB) { header.compressionID = fixedCompression; header.format = k32BitFormat; } else if (spec->format == AUDIO_S32LSB) { header.compressionID = fixedCompression; header.format = k32BitLittleEndianFormat; } else if (spec->format == AUDIO_F32MSB) { header.compressionID = fixedCompression; header.format = kFloat32Format; } /* allocate 2 buffers */ for (i = 0; i < 2; i++) { buffer[i] = (UInt8 *) SDL_malloc(sizeof(UInt8) * spec->size); if (buffer[i] == NULL) { SNDMGR_CloseDevice(this); SDL_OutOfMemory(); return 0; } SDL_memset(buffer[i], 0, spec->size); } /* Create the sound manager channel */ channel = (SndChannelPtr) SDL_malloc(sizeof(*channel)); if (channel == NULL) { SNDMGR_CloseDevice(this); SDL_OutOfMemory(); return 0; } this->hidden->channel = channel; if (spec->channels >= 2) { initOptions = initStereo; } else { initOptions = initMono; } channel->userInfo = (long) this; channel->qLength = 128; if (SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr) { SNDMGR_CloseDevice(this); SDL_SetError("Unable to create audio channel"); return 0; } /* start playback */ { SndCommand cmd; cmd.cmd = callBackCmd; cmd.param2 = 0; running = 1; SndDoCommand(channel, &cmd, 0); } return 1; } static int SNDMGR_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = SNDMGR_OpenDevice; impl->CloseDevice = SNDMGR_CloseDevice; impl->ProvidesOwnCallbackThread = 1; impl->OnlyHasDefaultOutputDevice = 1; /* Mac OS X uses threaded audio, so normal thread code is okay */ #ifndef __MACOSX__ impl->LockDevice = SNDMGR_LockDevice; impl->UnlockDevice = SNDMGR_UnlockDevice; impl->SkipMixerLock = 1; #endif return 1; } AudioBootStrap SNDMGR_bootstrap = { "sndmgr", SDL_MACOS_NAME " SoundManager", SNDMGR_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */