Mercurial > sdl-ios-xcode
view src/thread/nds/SDL_systhread.c @ 4595:73eeadf7ed8e
Fixed a minor bug with texture blending.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Sat, 17 Jul 2010 15:53:29 +0530 |
parents | f7b03b6838cb |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id: SDL_systhread.c,v 1.2 2001/04/26 16:50:18 hercules Exp $"; #endif /* Thread management routines for SDL */ #include "SDL_error.h" #include "SDL_thread.h" #include "SDL_systhread.h" int SDL_SYS_CreateThread(SDL_Thread * thread, void *args) { SDL_SetError("Threads are not supported on this platform"); return (-1); } void SDL_SYS_SetupThread(void) { return; } SDL_threadID SDL_ThreadID(void) { return (0); } void SDL_SYS_WaitThread(SDL_Thread * thread) { return; } void SDL_SYS_KillThread(SDL_Thread * thread) { return; }