Mercurial > sdl-ios-xcode
view test/testnativecocoa.m @ 3178:72edc980789b
1. SDL_CreateTextureFromSurface() now tries to find surface's pixel format.
2. SDL_CreateTextureFromSurface() now has best texture format search for non-alpha pixel formats.
3. Added comparision for pixels packed order to the video mode sorting callback to avoid mixing 1555/565/4444 pixel formats.
4. Added sorting call for current video mode list after each new video mode addition, because SDL_GetClosestDisplayMode() requires video modes to be sorted, and this is one place only where we can detect video modes addition.
author | Mike Gorchak <lestat@i.com.ua> |
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date | Tue, 09 Jun 2009 08:56:43 +0000 |
parents | 089a77aebb7d |
children |
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#include "testnative.h" #ifdef TEST_NATIVE_COCOA #include <Cocoa/Cocoa.h> static void *CreateWindowCocoa(int w, int h); static void DestroyWindowCocoa(void *window); NativeWindowFactory CocoaWindowFactory = { "cocoa", CreateWindowCocoa, DestroyWindowCocoa }; static void *CreateWindowCocoa(int w, int h) { NSAutoreleasePool *pool; NSWindow *nswindow; NSRect rect; unsigned int style; pool = [[NSAutoreleasePool alloc] init]; rect.origin.x = 0; rect.origin.y = 0; rect.size.width = w; rect.size.height = h; rect.origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - rect.origin.y - rect.size.height; style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask); nswindow = [[NSWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE]; [nswindow makeKeyAndOrderFront:nil]; [pool release]; return nswindow; } static void DestroyWindowCocoa(void *window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = (NSWindow *)window; [nswindow close]; [pool release]; } #endif