Mercurial > sdl-ios-xcode
view src/thread/pth/SDL_sysmutex.c @ 3178:72edc980789b
1. SDL_CreateTextureFromSurface() now tries to find surface's pixel format.
2. SDL_CreateTextureFromSurface() now has best texture format search for non-alpha pixel formats.
3. Added comparision for pixels packed order to the video mode sorting callback to avoid mixing 1555/565/4444 pixel formats.
4. Added sorting call for current video mode list after each new video mode addition, because SDL_GetClosestDisplayMode() requires video modes to be sorted, and this is one place only where we can detect video modes addition.
author | Mike Gorchak <lestat@i.com.ua> |
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date | Tue, 09 Jun 2009 08:56:43 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* * GNU pth mutexes * * Patrice Mandin */ #include <pth.h> #include "SDL_mutex.h" #include "SDL_sysmutex_c.h" /* Create a mutex */ SDL_mutex * SDL_CreateMutex(void) { SDL_mutex *mutex; /* Allocate mutex memory */ mutex = (SDL_mutex *) SDL_malloc(sizeof(*mutex)); if (mutex) { /* Create the mutex, with initial value signaled */ if (!pth_mutex_init(&(mutex->mutexpth_p))) { SDL_SetError("Couldn't create mutex"); SDL_free(mutex); mutex = NULL; } } else { SDL_OutOfMemory(); } return (mutex); } /* Free the mutex */ void SDL_DestroyMutex(SDL_mutex * mutex) { if (mutex) { SDL_free(mutex); } } /* Lock the mutex */ int SDL_mutexP(SDL_mutex * mutex) { if (mutex == NULL) { SDL_SetError("Passed a NULL mutex"); return -1; } pth_mutex_acquire(&(mutex->mutexpth_p), FALSE, NULL); return (0); } /* Unlock the mutex */ int SDL_mutexV(SDL_mutex * mutex) { if (mutex == NULL) { SDL_SetError("Passed a NULL mutex"); return -1; } pth_mutex_release(&(mutex->mutexpth_p)); return (0); } /* vi: set ts=4 sw=4 expandtab: */