Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/Application.trgttmpl @ 3178:72edc980789b
1. SDL_CreateTextureFromSurface() now tries to find surface's pixel format.
2. SDL_CreateTextureFromSurface() now has best texture format search for non-alpha pixel formats.
3. Added comparision for pixels packed order to the video mode sorting callback to avoid mixing 1555/565/4444 pixel formats.
4. Added sorting call for current video mode list after each new video mode addition, because SDL_GetClosestDisplayMode() requires video modes to be sorted, and this is one place only where we can detect video modes addition.
author | Mike Gorchak <lestat@i.com.ua> |
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date | Tue, 09 Jun 2009 08:56:43 +0000 |
parents | d63e9f5944ae |
children |
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{ Class = Application; Description = "Target for building a SDL application."; CustomBuildSettings = { WRAPPER_EXTENSION = "app"; FRAMEWORK_SEARCH_PATHS = "\"/Library/Frameworks\""; HEADER_SEARCH_PATHS = "\"/Library/Frameworks/SDL.framework/Headers\""; OTHER_LDFLAGS = "-framework Cocoa -framework SDL"; }; CustomProductSettings = { NSPrincipalClass = "NSApplication"; NSMainNibFile = "SDLMain.nib"; }; InstallationPath = "$(SYSTEM_APPS_DIR)"; WrapperExtension = "app"; }