Mercurial > sdl-ios-xcode
view BUGS @ 3178:72edc980789b
1. SDL_CreateTextureFromSurface() now tries to find surface's pixel format.
2. SDL_CreateTextureFromSurface() now has best texture format search for non-alpha pixel formats.
3. Added comparision for pixels packed order to the video mode sorting callback to avoid mixing 1555/565/4444 pixel formats.
4. Added sorting call for current video mode list after each new video mode addition, because SDL_GetClosestDisplayMode() requires video modes to be sorted, and this is one place only where we can detect video modes addition.
author | Mike Gorchak <lestat@i.com.ua> |
---|---|
date | Tue, 09 Jun 2009 08:56:43 +0000 |
parents | b8bee470f737 |
children |
line wrap: on
line source
Bugs are now managed in the SDL bug tracker, here: http://bugzilla.libsdl.org/ You may report bugs there, and search to see if a given issue has already been reported, discussed, and maybe even fixed. You may also find help at the SDL mailing list. Subscription information: http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org Bug reports are welcome here, but we really appreciate if you use Bugzilla, as bugs discussed on the mailing list may be forgotten or missed.