view test/testmmousetablet.c @ 3261:72b542f34739

The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops. The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I need someone to work on the Mac OS X version. I'm afraid that this check in will break QNX (Sorry!)
author Bob Pendleton <bob@pendleton.com>
date Thu, 17 Sep 2009 20:35:12 +0000
parents ae653575d4af
children 975fd903466b
line wrap: on
line source

#include <stdio.h>
#include "SDL.h"

SDL_Surface *screen;
int quit = 0;

int
main()
{
    SDL_Event event;
    int mice;
    int i;
    printf("Initing...\n");
    if (SDL_Init(0) != 0) {
        return 1;
    }
    if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
        return 1;
    } else {
        screen = SDL_SetVideoMode(640, 480, 32, SDL_DOUBLEBUF);
    }
    mice = SDL_GetNumMice();
    printf("%d pointing devices found\n", mice);
    for (i = 0; i < mice; ++i) {
        printf("device index: %d name:%s\n", i, SDL_GetMouseName(i));
    }
    while (quit != 1) {
        if (SDL_PollEvent(&event) == 0) {
        } else {
            switch (event.type) {
            case SDL_MOUSEMOTION:
                printf
                    ("Device id: %d x: %d y: %d relx: %d rely: %d pressure: %d\n \
					pressure_max: %d pressure_min: %d current cursor:%d\n",
                     event.motion.which, event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel,
                     event.motion.pressure, event.motion.pressure_max, event.motion.pressure_min,
                     event.motion.cursor);
                break;
            case SDL_PROXIMITYIN:
                printf("proximity in id: %d x: %d y: %d\n",
                       (int) event.proximity.which, event.proximity.x,
                       event.proximity.y);
                break;
            case SDL_PROXIMITYOUT:
                printf("proximity out id: %d x: %d y: %d\n",
                       (int) event.proximity.which, event.proximity.x,
                       event.proximity.y);
                break;
            case SDL_MOUSEBUTTONDOWN:
                printf("mouse button down id: %d button:%d\n",
                       event.button.which, event.button.button);
                break;
            case SDL_MOUSEBUTTONUP:
                printf("mouse button up id: %d button: %d\n",
                       event.button.which, event.button.button);
                break;
            case SDL_QUIT:
                printf("Quitting\n");
                SDL_QuitSubSystem(SDL_INIT_VIDEO);
                SDL_Quit();
                quit = 1;
                break;
            }
        }
    }
    return 0;
}