Mercurial > sdl-ios-xcode
view test/testlock.c @ 3261:72b542f34739
The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions
are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I
need someone to work on the Mac OS X version.
I'm afraid that this check in will break QNX (Sorry!)
author | Bob Pendleton <bob@pendleton.com> |
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date | Thu, 17 Sep 2009 20:35:12 +0000 |
parents | 4436464c4f51 |
children | 0d1b16ee0bca |
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/* Test the thread and mutex locking functions Also exercises the system's signal/thread interaction */ #include <signal.h> #include <stdio.h> #include "SDL.h" #include "SDL_mutex.h" #include "SDL_thread.h" static SDL_mutex *mutex = NULL; static Uint32 mainthread; static SDL_Thread *threads[6]; static volatile int doterminate = 0; /* * SDL_Quit() shouldn't be used with atexit() directly because * calling conventions may differ... */ static void SDL_Quit_Wrapper(void) { SDL_Quit(); } void printid(void) { printf("Process %u: exiting\n", SDL_ThreadID()); } void terminate(int sig) { signal(SIGINT, terminate); doterminate = 1; } void closemutex(int sig) { Uint32 id = SDL_ThreadID(); int i; printf("Process %u: Cleaning up...\n", id == mainthread ? 0 : id); doterminate = 1; for (i = 0; i < 6; ++i) SDL_WaitThread(threads[i], NULL); SDL_DestroyMutex(mutex); exit(sig); } int SDLCALL Run(void *data) { if (SDL_ThreadID() == mainthread) signal(SIGTERM, closemutex); while (!doterminate) { printf("Process %u ready to work\n", SDL_ThreadID()); if (SDL_mutexP(mutex) < 0) { fprintf(stderr, "Couldn't lock mutex: %s", SDL_GetError()); exit(1); } printf("Process %u, working!\n", SDL_ThreadID()); SDL_Delay(1 * 1000); printf("Process %u, done!\n", SDL_ThreadID()); if (SDL_mutexV(mutex) < 0) { fprintf(stderr, "Couldn't unlock mutex: %s", SDL_GetError()); exit(1); } /* If this sleep isn't done, then threads may starve */ SDL_Delay(10); } if (SDL_ThreadID() == mainthread && doterminate) { printf("Process %u: raising SIGTERM\n", SDL_ThreadID()); raise(SIGTERM); } return (0); } int main(int argc, char *argv[]) { int i; int maxproc = 6; /* Load the SDL library */ if (SDL_Init(0) < 0) { fprintf(stderr, "%s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit_Wrapper); if ((mutex = SDL_CreateMutex()) == NULL) { fprintf(stderr, "Couldn't create mutex: %s\n", SDL_GetError()); exit(1); } mainthread = SDL_ThreadID(); printf("Main thread: %u\n", mainthread); atexit(printid); for (i = 0; i < maxproc; ++i) { if ((threads[i] = SDL_CreateThread(Run, NULL)) == NULL) fprintf(stderr, "Couldn't create thread!\n"); } signal(SIGINT, terminate); Run(NULL); return (0); /* Never reached */ }