view test/testgamma.c @ 3261:72b542f34739

The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops. The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I need someone to work on the Mac OS X version. I'm afraid that this check in will break QNX (Sorry!)
author Bob Pendleton <bob@pendleton.com>
date Thu, 17 Sep 2009 20:35:12 +0000
parents c121d94672cb
children
line wrap: on
line source


/* Bring up a window and manipulate the gamma on it */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>

#include "SDL.h"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

/* Turn a normal gamma value into an appropriate gamma ramp */
void
CalculateGamma(double gamma, Uint16 * ramp)
{
    int i, value;

    gamma = 1.0 / gamma;
    for (i = 0; i < 256; ++i) {
        value = (int) (pow((double) i / 256.0, gamma) * 65535.0 + 0.5);
        if (value > 65535) {
            value = 65535;
        }
        ramp[i] = (Uint16) value;
    }
}

/* This can be used as a general routine for all of the test programs */
int
get_video_args(char *argv[], int *w, int *h, int *bpp, Uint32 * flags)
{
    int i;

    *w = 640;
    *h = 480;
    *bpp = 0;
    *flags = SDL_SWSURFACE;

    for (i = 1; argv[i]; ++i) {
        if (strcmp(argv[i], "-width") == 0) {
            if (argv[i + 1]) {
                *w = atoi(argv[++i]);
            }
        } else if (strcmp(argv[i], "-height") == 0) {
            if (argv[i + 1]) {
                *h = atoi(argv[++i]);
            }
        } else if (strcmp(argv[i], "-bpp") == 0) {
            if (argv[i + 1]) {
                *bpp = atoi(argv[++i]);
            }
        } else if (strcmp(argv[i], "-fullscreen") == 0) {
            *flags |= SDL_FULLSCREEN;
        } else if (strcmp(argv[i], "-hw") == 0) {
            *flags |= SDL_HWSURFACE;
        } else if (strcmp(argv[i], "-hwpalette") == 0) {
            *flags |= SDL_HWPALETTE;
        } else
            break;
    }
    return i;
}

int
main(int argc, char *argv[])
{
    SDL_Surface *screen;
    SDL_Surface *image;
    float gamma;
    int i;
    int w, h, bpp;
    Uint32 flags;
    Uint16 ramp[256];
    Uint16 red_ramp[256];
    Uint32 then, timeout;

    /* Check command line arguments */
    argv += get_video_args(argv, &w, &h, &bpp, &flags);

    /* Initialize SDL */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    /* Initialize the display, always use hardware palette */
    screen = SDL_SetVideoMode(w, h, bpp, flags | SDL_HWPALETTE);
    if (screen == NULL) {
        fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
                w, h, SDL_GetError());
        quit(1);
    }

    /* Set the window manager title bar */
    SDL_WM_SetCaption("SDL gamma test", "testgamma");

    /* Set the desired gamma, if any */
    gamma = 1.0f;
    if (*argv) {
        gamma = (float) atof(*argv);
    }
    if (SDL_SetGamma(gamma, gamma, gamma) < 0) {
        fprintf(stderr, "Unable to set gamma: %s\n", SDL_GetError());
        quit(1);
    }
#if 0                           /* This isn't supported.  Integrating the gamma ramps isn't exact */
    /* See what gamma was actually set */
    float real[3];
    if (SDL_GetGamma(&real[0], &real[1], &real[2]) < 0) {
        printf("Couldn't get gamma: %s\n", SDL_GetError());
    } else {
        printf("Set gamma values: R=%2.2f, G=%2.2f, B=%2.2f\n",
               real[0], real[1], real[2]);
    }
#endif

    /* Do all the drawing work */
    image = SDL_LoadBMP("sample.bmp");
    if (image) {
        SDL_Rect dst;

        dst.x = (screen->w - image->w) / 2;
        dst.y = (screen->h - image->h) / 2;
        dst.w = image->w;
        dst.h = image->h;
        SDL_BlitSurface(image, NULL, screen, &dst);
        SDL_UpdateRects(screen, 1, &dst);
    }

    /* Wait a bit, handling events */
    then = SDL_GetTicks();
    timeout = (5 * 1000);
    while ((SDL_GetTicks() - then) < timeout) {
        SDL_Event event;

        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_QUIT:     /* Quit now */
                timeout = 0;
                break;
            case SDL_KEYDOWN:
                switch (event.key.keysym.sym) {
                case SDLK_SPACE:       /* Go longer.. */
                    timeout += (5 * 1000);
                    break;
                case SDLK_UP:
                    gamma += 0.2f;
                    SDL_SetGamma(gamma, gamma, gamma);
                    break;
                case SDLK_DOWN:
                    gamma -= 0.2f;
                    SDL_SetGamma(gamma, gamma, gamma);
                    break;
                case SDLK_ESCAPE:
                    timeout = 0;
                    break;
                default:
                    break;
                }
                break;
            }
        }
    }

    /* Perform a gamma flash to red using color ramps */
    while (gamma < 10.0) {
        /* Increase the red gamma and decrease everything else... */
        gamma += 0.1f;
        CalculateGamma(gamma, red_ramp);
        CalculateGamma(1.0 / gamma, ramp);
        SDL_SetGammaRamp(red_ramp, ramp, ramp);
    }
    /* Finish completely red */
    memset(red_ramp, 255, sizeof(red_ramp));
    memset(ramp, 0, sizeof(ramp));
    SDL_SetGammaRamp(red_ramp, ramp, ramp);

    /* Now fade out to black */
    for (i = (red_ramp[0] >> 8); i >= 0; --i) {
        memset(red_ramp, i, sizeof(red_ramp));
        SDL_SetGammaRamp(red_ramp, NULL, NULL);
    }
    SDL_Delay(1 * 1000);

    SDL_Quit();
    return (0);
}