Mercurial > sdl-ios-xcode
view test/graywin.c @ 3261:72b542f34739
The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions
are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I
need someone to work on the Mac OS X version.
I'm afraid that this check in will break QNX (Sorry!)
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Thu, 17 Sep 2009 20:35:12 +0000 |
parents | c121d94672cb |
children | 27ab20a36eba |
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/* Simple program: Fill a colormap with gray and stripe it down the screen */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "SDL.h" #ifdef TEST_VGA16 /* Define this if you want to test VGA 16-color video modes */ #define NUM_COLORS 16 #else #define NUM_COLORS 256 #endif /* Draw a randomly sized and colored box centered about (X,Y) */ void DrawBox(SDL_Surface * screen, int X, int Y, int width, int height) { static unsigned int seeded = 0; SDL_Rect area; Uint32 color; Uint32 randc; /* Seed the random number generator */ if (seeded == 0) { srand(time(NULL)); seeded = 1; } /* Get the bounds of the rectangle */ area.w = (rand() % width); area.h = (rand() % height); area.x = X - (area.w / 2); area.y = Y - (area.h / 2); randc = (rand() % NUM_COLORS); if (screen->format->BytesPerPixel == 1) { color = randc; } else { color = SDL_MapRGB(screen->format, randc, randc, randc); } /* Do it! */ SDL_FillRect(screen, &area, color); if (screen->flags & SDL_DOUBLEBUF) { SDL_Flip(screen); } else { SDL_UpdateRects(screen, 1, &area); } } void DrawBackground(SDL_Surface * screen) { int i, j, k; Uint8 *buffer; Uint16 *buffer16; Uint16 color; Uint8 gradient; /* Set the surface pixels and refresh! */ /* Use two loops in case the surface is double-buffered (both sides) */ for (j = 0; j < 2; ++j) { if (SDL_LockSurface(screen) < 0) { fprintf(stderr, "Couldn't lock display surface: %s\n", SDL_GetError()); return; } buffer = (Uint8 *) screen->pixels; if (screen->format->BytesPerPixel != 2) { for (i = 0; i < screen->h; ++i) { memset(buffer, (i * (NUM_COLORS - 1)) / screen->h, screen->w * screen->format->BytesPerPixel); buffer += screen->pitch; } } else { for (i = 0; i < screen->h; ++i) { gradient = ((i * (NUM_COLORS - 1)) / screen->h); color = SDL_MapRGB(screen->format, gradient, gradient, gradient); buffer16 = (Uint16 *) buffer; for (k = 0; k < screen->w; k++) { *(buffer16 + k) = color; } buffer += screen->pitch; } } SDL_UnlockSurface(screen); if (screen->flags & SDL_DOUBLEBUF) { SDL_Flip(screen); } else { SDL_UpdateRect(screen, 0, 0, 0, 0); break; } } } SDL_Surface * CreateScreen(Uint16 w, Uint16 h, Uint8 bpp, Uint32 flags) { SDL_Surface *screen; int i; SDL_Color palette[NUM_COLORS]; /* Set the video mode */ screen = SDL_SetVideoMode(w, h, bpp, flags); if (screen == NULL) { fprintf(stderr, "Couldn't set display mode: %s\n", SDL_GetError()); return (NULL); } fprintf(stderr, "Screen is in %s mode\n", (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); if (bpp == 8) { /* Set a gray colormap, reverse order from white to black */ for (i = 0; i < NUM_COLORS; ++i) { palette[i].r = (NUM_COLORS - 1) - i * (256 / NUM_COLORS); palette[i].g = (NUM_COLORS - 1) - i * (256 / NUM_COLORS); palette[i].b = (NUM_COLORS - 1) - i * (256 / NUM_COLORS); } SDL_SetColors(screen, palette, 0, NUM_COLORS); } return (screen); } int main(int argc, char *argv[]) { SDL_Surface *screen; Uint32 videoflags; int done; SDL_Event event; int width, height, bpp; /* Initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } /* See if we try to get a hardware colormap */ width = 640; height = 480; bpp = 8; videoflags = SDL_SWSURFACE; while (argc > 1) { --argc; if (argv[argc - 1] && (strcmp(argv[argc - 1], "-width") == 0)) { width = atoi(argv[argc]); --argc; } else if (argv[argc - 1] && (strcmp(argv[argc - 1], "-height") == 0)) { height = atoi(argv[argc]); --argc; } else if (argv[argc - 1] && (strcmp(argv[argc - 1], "-bpp") == 0)) { bpp = atoi(argv[argc]); --argc; } else if (argv[argc] && (strcmp(argv[argc], "-hw") == 0)) { videoflags |= SDL_HWSURFACE; } else if (argv[argc] && (strcmp(argv[argc], "-hwpalette") == 0)) { videoflags |= SDL_HWPALETTE; } else if (argv[argc] && (strcmp(argv[argc], "-flip") == 0)) { videoflags |= SDL_DOUBLEBUF; } else if (argv[argc] && (strcmp(argv[argc], "-noframe") == 0)) { videoflags |= SDL_NOFRAME; } else if (argv[argc] && (strcmp(argv[argc], "-resize") == 0)) { videoflags |= SDL_RESIZABLE; } else if (argv[argc] && (strcmp(argv[argc], "-fullscreen") == 0)) { videoflags |= SDL_FULLSCREEN; } else { fprintf(stderr, "Usage: %s [-width] [-height] [-bpp] [-hw] [-hwpalette] [-flip] [-noframe] [-fullscreen] [-resize]\n", argv[0]); exit(1); } } /* Set a video mode */ screen = CreateScreen(width, height, bpp, videoflags); if (screen == NULL) { exit(2); } DrawBackground(screen); /* Wait for a keystroke */ done = 0; while (!done && SDL_WaitEvent(&event)) { switch (event.type) { case SDL_MOUSEBUTTONDOWN: DrawBox(screen, event.button.x, event.button.y, width, height); break; case SDL_KEYDOWN: /* Ignore ALT-TAB for windows */ if ((event.key.keysym.sym == SDLK_LALT) || (event.key.keysym.sym == SDLK_TAB)) { break; } /* Center the mouse on <SPACE> */ if (event.key.keysym.sym == SDLK_SPACE) { SDL_WarpMouse(width / 2, height / 2); break; } /* Toggle fullscreen mode on <RETURN> */ if (event.key.keysym.sym == SDLK_RETURN) { videoflags ^= SDL_FULLSCREEN; screen = CreateScreen(screen->w, screen->h, screen->format->BitsPerPixel, videoflags); if (screen == NULL) { fprintf(stderr, "Couldn't toggle fullscreen mode\n"); done = 1; } DrawBackground(screen); break; } /* Any other key quits the application... */ case SDL_QUIT: done = 1; break; case SDL_VIDEOEXPOSE: DrawBackground(screen); break; case SDL_VIDEORESIZE: printf("Screen resized to %dx%d\n", event.resize.w, event.resize.h); screen = CreateScreen(event.resize.w, event.resize.h, screen->format->BitsPerPixel, videoflags); if (screen == NULL) { fprintf(stderr, "Couldn't resize video mode\n"); done = 1; } DrawBackground(screen); break; default: break; } } SDL_Quit(); return (0); }