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The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops. The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I need someone to work on the Mac OS X version. I'm afraid that this check in will break QNX (Sorry!)
author Bob Pendleton <bob@pendleton.com>
date Thu, 17 Sep 2009 20:35:12 +0000
parents f12379c41042
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>Chapter 12. Multi-threaded Programming</H1
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><DL
><DT
><B
>Table of Contents</B
></DT
><DT
><A
HREF="sdlcreatethread.html"
>SDL_CreateThread</A
>&nbsp;--&nbsp;Creates a new thread of execution that shares its parent's properties.</DT
><DT
><A
HREF="sdlthreadid.html"
>SDL_ThreadID</A
>&nbsp;--&nbsp;Get the 32-bit thread identifier for the current thread.</DT
><DT
><A
HREF="sdlgetthreadid.html"
>SDL_GetThreadID</A
>&nbsp;--&nbsp;Get the SDL thread ID of a SDL_Thread</DT
><DT
><A
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>SDL_WaitThread</A
>&nbsp;--&nbsp;Wait for a thread to finish.</DT
><DT
><A
HREF="sdlkillthread.html"
>SDL_KillThread</A
>&nbsp;--&nbsp;Gracelessly terminates the thread.</DT
><DT
><A
HREF="sdlcreatemutex.html"
>SDL_CreateMutex</A
>&nbsp;--&nbsp;Create a mutex</DT
><DT
><A
HREF="sdldestroymutex.html"
>SDL_DestroyMutex</A
>&nbsp;--&nbsp;Destroy a mutex</DT
><DT
><A
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>SDL_mutexP</A
>&nbsp;--&nbsp;Lock a mutex</DT
><DT
><A
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>SDL_mutexV</A
>&nbsp;--&nbsp;Unlock a mutex</DT
><DT
><A
HREF="sdlcreatesemaphore.html"
>SDL_CreateSemaphore</A
>&nbsp;--&nbsp;Creates a new semaphore and assigns an initial value to it.</DT
><DT
><A
HREF="sdldestroysemaphore.html"
>SDL_DestroySemaphore</A
>&nbsp;--&nbsp;Destroys a semaphore that was created by <A
HREF="sdlcreatesemaphore.html"
>SDL_CreateSemaphore</A
>.</DT
><DT
><A
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>SDL_SemWait</A
>&nbsp;--&nbsp;Lock a semaphore and suspend the thread if the semaphore value is zero.</DT
><DT
><A
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>SDL_SemTryWait</A
>&nbsp;--&nbsp;Attempt to lock a semaphore but don't suspend the thread.</DT
><DT
><A
HREF="sdlsemwaittimeout.html"
>SDL_SemWaitTimeout</A
>&nbsp;--&nbsp;Lock a semaphore, but only wait up to a specified maximum time.</DT
><DT
><A
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>SDL_SemPost</A
>&nbsp;--&nbsp;Unlock a semaphore.</DT
><DT
><A
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>SDL_SemValue</A
>&nbsp;--&nbsp;Return the current value of a semaphore.</DT
><DT
><A
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>SDL_CreateCond</A
>&nbsp;--&nbsp;Create a condition variable</DT
><DT
><A
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>SDL_DestroyCond</A
>&nbsp;--&nbsp;Destroy a condition variable</DT
><DT
><A
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>SDL_CondSignal</A
>&nbsp;--&nbsp;Restart a thread wait on a condition variable</DT
><DT
><A
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>SDL_CondBroadcast</A
>&nbsp;--&nbsp;Restart all threads waiting on a condition variable</DT
><DT
><A
HREF="sdlcondwait.html"
>SDL_CondWait</A
>&nbsp;--&nbsp;Wait on a condition variable</DT
><DT
><A
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>SDL_CondWaitTimeout</A
>&nbsp;--&nbsp;Wait on a condition variable, with timeout</DT
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><P
>SDL provides functions for creating threads, mutexes, semphores and condition variables.</P
><P
>In general, you must be very aware of concurrency and data integrity issues
when writing multi-threaded programs.  Some good guidelines include:
<P
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><UL
><LI
><P
>Don't call SDL video/event functions from separate threads</P
></LI
><LI
><P
>Don't use any library functions in separate threads</P
></LI
><LI
><P
>Don't perform any memory management in separate threads</P
></LI
><LI
><P
>Lock global variables which may be accessed by multiple threads</P
></LI
><LI
><P
>Never terminate threads, always set a flag and wait for them to quit</P
></LI
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><P
>Think very carefully about all possible ways your code may interact</P
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><B
>Note: </B
>SDL's threading is not implemented on MacOS, due to that lack of preemptive thread support (Mac OS X dos nt suffer from this problem)</P
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