Mercurial > sdl-ios-xcode
view docs/html/sdlsetgammaramp.html @ 3261:72b542f34739
The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions
are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I
need someone to work on the Mac OS X version.
I'm afraid that this check in will break QNX (Sorry!)
author | Bob Pendleton <bob@pendleton.com> |
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date | Thu, 17 Sep 2009 20:35:12 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_SetGammaRamp</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_GetGammaRamp" HREF="sdlgetgammaramp.html"><LINK REL="NEXT" TITLE="SDL_MapRGB" HREF="sdlmaprgb.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetgammaramp.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlmaprgb.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSETGAMMARAMP" ></A >SDL_SetGammaRamp</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1624" ></A ><H2 >Name</H2 >SDL_SetGammaRamp -- Sets the color gamma lookup tables for the display</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1627" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1628" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_SetGammaRamp</B ></CODE >(Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1634" ></A ><H2 >Description</H2 ><P >Sets the gamma lookup tables for the display for each color component. Each table is an array of 256 Uint16 values, representing a mapping between the input and output for that channel. The input is the index into the array, and the output is the 16-bit gamma value at that index, scaled to the output color precision. You may pass NULL to any of the channels to leave them unchanged.</P ><P >This function adjusts the gamma based on lookup tables, you can also have the gamma calculated based on a "gamma function" parameter with <A HREF="sdlsetgamma.html" >SDL_SetGamma</A >.</P ><P >Not all display hardware is able to change gamma.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1640" ></A ><H2 >Return Value</H2 ><P >Returns -1 on error (or if gamma adjustment is not supported).</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1643" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlsetgamma.html" >SDL_SetGamma</A > <A HREF="sdlgetgammaramp.html" >SDL_GetGammaRamp</A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetgammaramp.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlmaprgb.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetGammaRamp</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_MapRGB</TD ></TR ></TABLE ></DIV ></BODY ></HTML >