view docs/html/sdloverlay.html @ 3261:72b542f34739

The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops. The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I need someone to work on the Mac OS X version. I'm afraid that this check in will break QNX (Sorry!)
author Bob Pendleton <bob@pendleton.com>
date Thu, 17 Sep 2009 20:35:12 +0000
parents 355632dca928
children
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<HTML
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>SDL_Overlay</TITLE
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><H1
><A
NAME="SDLOVERLAY"
></A
>SDL_Overlay</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN3464"
></A
><H2
>Name</H2
>SDL_Overlay&nbsp;--&nbsp;YUV video overlay</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3467"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint32 format;
  int w, h;
  int planes;
  Uint16 *pitches;
  Uint8 **pixels;
  Uint32 hw_overlay:1;
} SDL_Overlay;</PRE
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><DIV
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><H2
>Structure Data</H2
><DIV
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><A
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></A
><P
></P
><TABLE
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><TBODY
><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="STRUCTFIELD"
><I
>format</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Overlay format (see below)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>w, h</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Width and height of overlay</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>planes</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Number of planes in the overlay. Usually either 1 or 3</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>pitches</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>An array of pitches, one for each plane. Pitch is the length of a row in bytes.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>pixels</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>An array of pointers to teh data of each plane. The overlay should be locked before these pointers are used.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>hw_overlay</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>This will be set to 1 if the overlay is hardware accelerated.</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN3499"
></A
><H2
>Description</H2
><P
>A <SPAN
CLASS="STRUCTNAME"
>SDL_Overlay</SPAN
> is similar to a <A
HREF="sdlsurface.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
></A
> except it stores a YUV overlay. All the fields are read only, except for <TT
CLASS="STRUCTFIELD"
><I
>pixels</I
></TT
> which should be <A
HREF="sdllockyuvoverlay.html"
>locked</A
> before use. The <TT
CLASS="STRUCTFIELD"
><I
>format</I
></TT
> field stores the format of the overlay which is one of the following:
<PRE
CLASS="PROGRAMLISTING"
>#define SDL_YV12_OVERLAY  0x32315659  /* Planar mode: Y + V + U */
#define SDL_IYUV_OVERLAY  0x56555949  /* Planar mode: Y + U + V */
#define SDL_YUY2_OVERLAY  0x32595559  /* Packed mode: Y0+U0+Y1+V0 */
#define SDL_UYVY_OVERLAY  0x59565955  /* Packed mode: U0+Y0+V0+Y1 */
#define SDL_YVYU_OVERLAY  0x55595659  /* Packed mode: Y0+V0+Y1+U0 */</PRE
>
More information on YUV formats can be found at <A
HREF="http://www.webartz.com/fourcc/indexyuv.htm"
TARGET="_top"
>http://www.webartz.com/fourcc/indexyuv.htm</A
>.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3510"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlcreateyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_CreateYUVOverlay</TT
></A
>,
<A
HREF="sdllockyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_LockYUVOverlay</TT
></A
>,
<A
HREF="sdlunlockyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_UnlockYUVOverlay</TT
></A
>,
<A
HREF="sdlfreeyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_FreeYUVOverlay</TT
></A
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