view docs/html/sdlmousemotionevent.html @ 3261:72b542f34739

The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops. The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I need someone to work on the Mac OS X version. I'm afraid that this check in will break QNX (Sorry!)
author Bob Pendleton <bob@pendleton.com>
date Thu, 17 Sep 2009 20:35:12 +0000
parents 355632dca928
children
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>SDL_MouseMotionEvent</TITLE
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><H1
><A
NAME="SDLMOUSEMOTIONEVENT"
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>SDL_MouseMotionEvent</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN4079"
></A
><H2
>Name</H2
>SDL_MouseMotionEvent&nbsp;--&nbsp;Mouse motion event structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4082"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  Uint8 state;
  Uint16 x, y;
  Sint16 xrel, yrel;
} SDL_MouseMotionEvent;</PRE
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><H2
>Structure Data</H2
><DIV
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><TABLE
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><TBODY
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
ALIGN="LEFT"
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><TT
CLASS="LITERAL"
>SDL_MOUSEMOTION</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
></TD
><TD
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>The current button state</TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>x</I
></TT
>, <TT
CLASS="STRUCTFIELD"
><I
>y</I
></TT
></TD
><TD
ALIGN="LEFT"
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>The X/Y coordinates of the mouse</TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>xrel</I
></TT
>, <TT
CLASS="STRUCTFIELD"
><I
>yrel</I
></TT
></TD
><TD
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>Relative motion in the X/Y direction</TD
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><P
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></DIV
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><A
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><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_MouseMotionEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_MOUSEMOTION</TT
> is reported.</P
><P
>Simply put, a <TT
CLASS="LITERAL"
>SDL_MOUSEMOTION</TT
> type event occurs when a user moves the mouse within the application window or when <A
HREF="sdlwarpmouse.html"
><TT
CLASS="FUNCTION"
>SDL_WarpMouse</TT
></A
> is called. Both the absolute (<TT
CLASS="STRUCTFIELD"
><I
>x</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>y</I
></TT
>) and relative (<TT
CLASS="STRUCTFIELD"
><I
>xrel</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>yrel</I
></TT
>) coordinates are reported along with the current button states (<TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
>). The button state can be interpreted using the <TT
CLASS="LITERAL"
>SDL_BUTTON</TT
> macro (see <A
HREF="sdlgetmousestate.html"
><TT
CLASS="FUNCTION"
>SDL_GetMouseState</TT
></A
>).</P
><P
>If the cursor is hidden (<A
HREF="sdlshowcursor.html"
><TT
CLASS="FUNCTION"
>SDL_ShowCursor</TT
>(0)</A
>) and the input is grabbed (<A
HREF="sdlwmgrabinput.html"
><TT
CLASS="FUNCTION"
>SDL_WM_GrabInput</TT
>(SDL_GRAB_ON)</A
>), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.</P
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>See Also</H2
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><A
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>SDL_Event</SPAN
></A
>,
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