Mercurial > sdl-ios-xcode
view docs/html/sdljoyaxisevent.html @ 3261:72b542f34739
The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions
are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I
need someone to work on the Mac OS X version.
I'm afraid that this check in will break QNX (Sorry!)
author | Bob Pendleton <bob@pendleton.com> |
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date | Thu, 17 Sep 2009 20:35:12 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_JoyAxisEvent</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="PREVIOUS" TITLE="SDL_MouseButtonEvent" HREF="sdlmousebuttonevent.html"><LINK REL="NEXT" TITLE="SDL_JoyButtonEvent" HREF="sdljoybuttonevent.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlmousebuttonevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdljoybuttonevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLJOYAXISEVENT" ></A >SDL_JoyAxisEvent</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN4203" ></A ><H2 >Name</H2 >SDL_JoyAxisEvent -- Joystick axis motion event structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4206" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ Uint8 type; Uint8 which; Uint8 axis; Sint16 value; } SDL_JoyAxisEvent;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4209" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN4211" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >type</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_JOYAXISMOTION</TT ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >which</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Joystick device index</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >axis</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Joystick axis index</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >value</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Axis value (range: -32768 to 32767)</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4231" ></A ><H2 >Description</H2 ><P ><SPAN CLASS="STRUCTNAME" >SDL_JoyAxisEvent</SPAN > is a member of the <A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A > union and is used when an event of type <TT CLASS="LITERAL" >SDL_JOYAXISMOTION</TT > is reported.</P ><P >A <TT CLASS="LITERAL" >SDL_JOYAXISMOTION</TT > event occurs when ever a user moves an axis on the joystick. The field <TT CLASS="STRUCTFIELD" ><I >which</I ></TT > is the index of the joystick that reported the event and <TT CLASS="STRUCTFIELD" ><I >axis</I ></TT > is the index of the axis (for a more detailed explaination see the <A HREF="joystick.html" >Joystick section</A >). <TT CLASS="STRUCTFIELD" ><I >value</I ></TT > is the current position of the axis.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4244" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A >, <A HREF="joystick.html" >Joystick Functions</A >, <A HREF="sdljoystickeventstate.html" ><TT CLASS="FUNCTION" >SDL_JoystickEventState</TT ></A >, <A HREF="sdljoystickgetaxis.html" ><TT CLASS="FUNCTION" >SDL_JoystickGetAxis</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlmousebuttonevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdljoybuttonevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_MouseButtonEvent</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_JoyButtonEvent</TD ></TR ></TABLE ></DIV ></BODY ></HTML >