view docs/html/sdlglgetprocaddress.html @ 3261:72b542f34739

The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops. The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I need someone to work on the Mac OS X version. I'm afraid that this check in will break QNX (Sorry!)
author Bob Pendleton <bob@pendleton.com>
date Thu, 17 Sep 2009 20:35:12 +0000
parents 355632dca928
children
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>SDL_GL_GetProcAddress</H1
><DIV
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><A
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><H2
>Name</H2
>SDL_GL_GetProcAddress&nbsp;--&nbsp;Get the address of a GL function</DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void *<B
CLASS="FSFUNC"
>SDL_GL_GetProcAddress</B
></CODE
>(const char* proc);</CODE
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CLASS="REFSECT1"
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><H2
>Description</H2
><P
>Returns the address of the GL function <TT
CLASS="PARAMETER"
><I
>proc</I
></TT
>, or <SPAN
CLASS="RETURNVALUE"
>NULL</SPAN
> if the function is not found. If the GL library is loaded at runtime, with <A
HREF="sdlglloadlibrary.html"
><TT
CLASS="FUNCTION"
>SDL_GL_LoadLibrary</TT
></A
>, then <SPAN
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><I
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>all</I
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> GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.</P
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><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef void (*GL_ActiveTextureARB_Func)(unsigned int);
GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
int has_multitexture=1;
.
.
.
/* Get function pointer */
glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");

/* Check for a valid function ptr */
if(!glActiveTextureARB_ptr){
  fprintf(stderr, "Multitexture Extensions not present.\n");
  has_multitexture=0;
}
.
.
.
.
if(has_multitexture){
  glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
  .
  .
}
else{
  .
  .
}</PRE
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