Mercurial > sdl-ios-xcode
view docs/html/sdlcreatesemaphore.html @ 3261:72b542f34739
The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions
are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I
need someone to work on the Mac OS X version.
I'm afraid that this check in will break QNX (Sorry!)
author | Bob Pendleton <bob@pendleton.com> |
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date | Thu, 17 Sep 2009 20:35:12 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_CreateSemaphore</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Multi-threaded Programming" HREF="thread.html"><LINK REL="PREVIOUS" TITLE="SDL_mutexV" HREF="sdlmutexv.html"><LINK REL="NEXT" TITLE="SDL_DestroySemaphore" HREF="sdldestroysemaphore.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlmutexv.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdldestroysemaphore.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCREATESEMAPHORE" ></A >SDL_CreateSemaphore</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7936" ></A ><H2 >Name</H2 >SDL_CreateSemaphore -- Creates a new semaphore and assigns an initial value to it.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN7939" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN7940" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h" #include "SDL_thread.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_sem *<B CLASS="FSFUNC" >SDL_CreateSemaphore</B ></CODE >(Uint32 initial_value);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7946" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_CreateSemaphore()</TT > creates a new semaphore and initializes it with the value <TT CLASS="PARAMETER" ><I >initial_value</I ></TT >. Each locking operation on the semaphore by <A HREF="sdlsemwait.html" >SDL_SemWait</A >, <A HREF="sdlsemtrywait.html" >SDL_SemTryWait</A > or <A HREF="sdlsemwaittimeout.html" >SDL_SemWaitTimeout</A > will atomically decrement the semaphore value. The locking operation will be blocked if the semaphore value is not positive (greater than zero). Each unlock operation by <A HREF="sdlsempost.html" >SDL_SemPost</A > will atomically increment the semaphore value.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7955" ></A ><H2 >Return Value</H2 ><P >Returns a pointer to an initialized semaphore or <SPAN CLASS="RETURNVALUE" >NULL</SPAN > if there was an error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7959" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >SDL_sem *my_sem; my_sem = SDL_CreateSemaphore(INITIAL_SEM_VALUE); if (my_sem == NULL) { return CREATE_SEM_FAILED; }</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7963" ></A ><H2 >See Also</H2 ><P ><A HREF="sdldestroysemaphore.html" ><TT CLASS="FUNCTION" >SDL_DestroySemaphore</TT ></A >, <A HREF="sdlsemwait.html" ><TT CLASS="FUNCTION" >SDL_SemWait</TT ></A >, <A HREF="sdlsemtrywait.html" ><TT CLASS="FUNCTION" >SDL_SemTryWait</TT ></A >, <A HREF="sdlsemwaittimeout.html" ><TT CLASS="FUNCTION" >SDL_SemWaitTimeout</TT ></A >, <A HREF="sdlsempost.html" ><TT CLASS="FUNCTION" >SDL_SemPost</TT ></A >, <A HREF="sdlsemvalue.html" ><TT CLASS="FUNCTION" >SDL_SemValue</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlmutexv.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdldestroysemaphore.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_mutexV</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="thread.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_DestroySemaphore</TD ></TR ></TABLE ></DIV ></BODY ></HTML >