view docs/html/sdlcreatergbsurfacefrom.html @ 3261:72b542f34739

The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops. The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I need someone to work on the Mac OS X version. I'm afraid that this check in will break QNX (Sorry!)
author Bob Pendleton <bob@pendleton.com>
date Thu, 17 Sep 2009 20:35:12 +0000
parents 355632dca928
children
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>SDL_CreateRGBSurfaceFrom</H1
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><H2
>Name</H2
>SDL_CreateRGBSurfaceFrom&nbsp;--&nbsp;Create an SDL_Surface from pixel data</DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Surface *<B
CLASS="FSFUNC"
>SDL_CreateRGBSurfaceFrom</B
></CODE
>(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);</CODE
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>Description</H2
><P
>Creates an SDL_Surface from the provided pixel data.</P
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>The data stored in <TT
CLASS="PARAMETER"
><I
>pixels</I
></TT
> is assumed to be of the <TT
CLASS="PARAMETER"
><I
>depth</I
></TT
> specified in the parameter list. The pixel data is not copied into the <SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
> structure so it should not be freed until the surface has been freed with a called to <A
HREF="sdlfreesurface.html"
>SDL_FreeSurface</A
>. <TT
CLASS="PARAMETER"
><I
>pitch</I
></TT
> is the length of each scanline in bytes.  </P
><P
>See <A
HREF="sdlcreatergbsurface.html"
><TT
CLASS="FUNCTION"
>SDL_CreateRGBSurface</TT
></A
> for a more detailed description of the other parameters.</P
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><A
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><H2
>Return Value</H2
><P
>Returns the created surface, or <SPAN
CLASS="RETURNVALUE"
>NULL</SPAN
> upon error.</P
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><H2
>See Also</H2
><P
><A
HREF="sdlcreatergbsurface.html"
><TT
CLASS="FUNCTION"
>SDL_CreateRGBSurface</TT
></A
>,
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HREF="sdlfreesurface.html"
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>SDL_FreeSurface</TT
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