view docs/html/guidebasicsinit.html @ 3261:72b542f34739

The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops. The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I need someone to work on the Mac OS X version. I'm afraid that this check in will break QNX (Sorry!)
author Bob Pendleton <bob@pendleton.com>
date Thu, 17 Sep 2009 20:35:12 +0000
parents 355632dca928
children
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>Initializing SDL</H1
><P
>SDL is composed of eight subsystems - Audio, CDROM, Event Handling, File I/O, Joystick Handling, Threading, Timers and Video. Before you can use any of these subsystems they must be initialized by calling <A
HREF="sdlinit.html"
><TT
CLASS="FUNCTION"
>SDL_Init</TT
></A
> (or <A
HREF="sdlinitsubsystem.html"
><TT
CLASS="FUNCTION"
>SDL_InitSubSystem</TT
></A
>). <TT
CLASS="FUNCTION"
>SDL_Init</TT
> must be called before any other SDL function. It automatically initializes the Event Handling, File I/O and Threading subsystems and it takes a parameter specifying which other subsystems to initialize. So, to initialize the default subsystems and the Video subsystems you would call:
<PRE
CLASS="PROGRAMLISTING"
>    SDL_Init ( SDL_INIT_VIDEO );</PRE
>
To initialize the default subsystems, the Video subsystem and the Timers subsystem you would call:
<PRE
CLASS="PROGRAMLISTING"
>    SDL_Init ( SDL_INIT_VIDEO | SDL_INIT_TIMER );</PRE
></P
><P
><TT
CLASS="FUNCTION"
>SDL_Init</TT
> is complemented by <A
HREF="sdlquit.html"
><TT
CLASS="FUNCTION"
>SDL_Quit</TT
></A
> (and <A
HREF="sdlquitsubsystem.html"
><TT
CLASS="FUNCTION"
>SDL_QuitSubSystem</TT
></A
>). <TT
CLASS="FUNCTION"
>SDL_Quit</TT
> shuts down all subsystems, including the default ones. It should always be called before a SDL application exits.</P
><P
>With <TT
CLASS="FUNCTION"
>SDL_Init</TT
> and <TT
CLASS="FUNCTION"
>SDL_Quit</TT
> firmly embedded in your programmers toolkit you can write your first and most basic SDL application. However, we must be prepare to handle errors. Many SDL functions return a value and indicates whether the function has succeeded or failed, <TT
CLASS="FUNCTION"
>SDL_Init</TT
>, for instance, returns -1 if it could not initialize a subsystem. SDL provides a useful facility that allows you to determine exactly what the problem was, every time an error occurs within SDL an error message is stored which can be retrieved using <TT
CLASS="FUNCTION"
>SDL_GetError</TT
>. Use this often, you can never know too much about an error.</P
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><P
><B
>Example 1-1. Initializing SDL</B
></P
><PRE
CLASS="PROGRAMLISTING"
>#include "SDL.h"   /* All SDL App's need this */
#include &#60;stdio.h&#62;

int main(int argc, char *argv[]) {
    
    printf("Initializing SDL.\n");
    
    /* Initialize defaults, Video and Audio */
    if((SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO)==-1)) { 
        printf("Could not initialize SDL: %s.\n", SDL_GetError());
        exit(-1);
    }

    printf("SDL initialized.\n");

    printf("Quiting SDL.\n");
    
    /* Shutdown all subsystems */
    SDL_Quit();
    
    printf("Quiting....\n");

    exit(0);
}&#13;</PRE
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