view src/video/wincommon/SDL_lowvideo.h @ 4390:725e506f6243 SDL-1.2

Fixed bug #895 Markus Rothe 2009-12-07 09:32:46 PST Check if libspe2 is available Building on PowerPC64 results in: [...] In file included from ./src/video/ps3/SDL_ps3events_c.h:33, from ./src/video/ps3/SDL_ps3video.c:32: ./src/video/ps3/SDL_ps3video.h:34:21: error: libspe2.h: No such file or directory In file included from ./src/video/ps3/SDL_ps3events_c.h:33, from ./src/video/ps3/SDL_ps3video.c:32: ./src/video/ps3/SDL_ps3video.h:75: error: expected specifier-qualifier-list before 'spe_context_ptr_t' ./src/video/ps3/SDL_ps3video.c:78: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'fb_writer_spu' ./src/video/ps3/SDL_ps3video.c: In function 'PS3_VideoInit': ./src/video/ps3/SDL_ps3video.c:167: error: 'spu_data_t' has no member named 'program' ./src/video/ps3/SDL_ps3video.c:167: error: 'fb_writer_spu' undeclared (first use in this function) [...] The problem is that the ps3 video driver is being build regardless if libspe2 is installed or not. The attached patch fixes this problem. [ Note: The other headers that are being checked for are coming from the linux headers package on powerpc64. As a result these are also available if you're on a generic powerpc64 machine and not a PS3 only. ]
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Dec 2009 15:14:13 +0000
parents a6f635e5eaa6
children
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_lowvideo_h
#define _SDL_lowvideo_h

#define WIN32_LEAN_AND_MEAN
#include <windows.h>

#ifndef SetClassLongPtr
#define SetClassLongPtr	SetClassLong
#endif
#ifndef GetWindowLongPtr
#define GetWindowLongPtr	GetWindowLong
#endif
#ifndef SetWindowLongPtr
#define SetWindowLongPtr	SetWindowLong
#endif
#ifndef GWLP_WNDPROC
#define GWLP_WNDPROC	GWL_WNDPROC
#endif
#ifndef GWLP_HINSTANCE
#define GWLP_HINSTANCE GWL_HINSTANCE
#endif
#ifndef GCLP_HICON
#define GCLP_HICON GCL_HICON
#endif

#include "../SDL_sysvideo.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this

#define FULLSCREEN() \
	((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN)

#define WINDIB_FULLSCREEN()						\
(									\
	SDL_VideoSurface &&						\
	FULLSCREEN() && \
	(((SDL_VideoSurface->flags & SDL_OPENGL   ) == SDL_OPENGL    ) || \
	((SDL_strcmp(this->name, "windib") == 0) || \
	 (SDL_strcmp(this->name, "gapi") == 0))) \
)
#define DDRAW_FULLSCREEN() 						\
(									\
	SDL_VideoSurface &&						\
	FULLSCREEN() && \
	((SDL_VideoSurface->flags & SDL_OPENGL    ) != SDL_OPENGL    ) && \
	(SDL_strcmp(this->name, "directx") == 0)				\
)

#define DINPUT_FULLSCREEN() 						\
(									\
	FULLSCREEN() && \
	(strcmp(this->name, "directx") == 0)				\
)

#define DINPUT() (strcmp(this->name, "directx") == 0)

/* The main window -- and a function to set it for the audio */
#ifdef _WIN32_WCE
extern LPWSTR SDL_Appname;
#else
extern LPSTR SDL_Appname;
#endif
extern HINSTANCE SDL_Instance;
extern HWND SDL_Window;
extern BOOL SDL_windowid;

/* Variables and functions exported to other parts of the native video
   subsystem (SDL_sysevents.c)
*/
extern void WIN_FlushMessageQueue();

/* Called by windows message loop when application is activated */
extern void (*WIN_Activate)(_THIS, BOOL active, BOOL minimized);

/* Called by windows message loop when system palette is available */
extern void (*WIN_RealizePalette)(_THIS);

/* Called by windows message loop when the system palette changes */
extern void (*WIN_PaletteChanged)(_THIS, HWND window);

/* Called by windows message loop when a portion of the screen needs update */
extern void (*WIN_WinPAINT)(_THIS, HDC hdc);

/* Called by windows message loop when the message isn't handled */
extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);

/* The window cursor (from SDL_sysmouse.c) */
extern HCURSOR SDL_hcursor;

/* The bounds of the window in screen coordinates */
extern RECT SDL_bounds;

/* The position of the window in windowed mode */
extern int SDL_windowX;
extern int SDL_windowY;

/* Flag -- SDL is performing a resize, rather than the user */
extern int SDL_resizing;

/* Flag -- the mouse is in relative motion mode */
extern int mouse_relative;

/* The GDI fullscreen mode currently active */
#ifndef NO_CHANGEDISPLAYSETTINGS
extern DEVMODE SDL_desktop_mode;
extern DEVMODE SDL_fullscreen_mode;
#endif

/* The system gamma ramp for GDI modes */
extern WORD *gamma_saved;

/* This is really from SDL_dx5audio.c */
extern void DX5_SoundFocus(HWND window);

/* DJM: This is really from SDL_sysevents.c, we need it in
   GDL_CreateWindow as well */
LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);

/* JFP: Implementation of ToUnicode() that works on 9x/ME/2K/XP */
typedef int (WINAPI *ToUnicodeFN)(UINT, UINT, PBYTE, LPWSTR, int, UINT);

extern ToUnicodeFN SDL_ToUnicode;

#endif /* SDL_lowvideo_h */