Mercurial > sdl-ios-xcode
view src/video/bwindow/SDL_sysyuv.h @ 4390:725e506f6243 SDL-1.2
Fixed bug #895
Markus Rothe 2009-12-07 09:32:46 PST
Check if libspe2 is available
Building on PowerPC64 results in:
[...]
In file included from ./src/video/ps3/SDL_ps3events_c.h:33,
from ./src/video/ps3/SDL_ps3video.c:32:
./src/video/ps3/SDL_ps3video.h:34:21: error: libspe2.h: No such file or
directory
In file included from ./src/video/ps3/SDL_ps3events_c.h:33,
from ./src/video/ps3/SDL_ps3video.c:32:
./src/video/ps3/SDL_ps3video.h:75: error: expected specifier-qualifier-list
before 'spe_context_ptr_t'
./src/video/ps3/SDL_ps3video.c:78: error: expected '=', ',', ';', 'asm' or
'__attribute__' before 'fb_writer_spu'
./src/video/ps3/SDL_ps3video.c: In function 'PS3_VideoInit':
./src/video/ps3/SDL_ps3video.c:167: error: 'spu_data_t' has no member named
'program'
./src/video/ps3/SDL_ps3video.c:167: error: 'fb_writer_spu' undeclared (first
use in this function)
[...]
The problem is that the ps3 video driver is being build regardless if libspe2
is installed or not. The attached patch fixes this problem.
[ Note: The other headers that are being checked for are coming from the linux
headers package on powerpc64. As a result these are also available if you're on
a generic powerpc64 machine and not a PS3 only. ]
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Dec 2009 15:14:13 +0000 |
parents | 7a4c511c980a |
children | 46fb637777ed |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef __SDL_SYS_YUV_H__ #define __SDL_SYS_YUV_H__ /* This is the BeOS implementation of YUV video overlays */ #include "SDL_video.h" #include "SDL_lowvideo.h" extern "C" { struct private_yuvhwdata { /* FRAMEDATA* CurrentFrameData; FRAMEDATA* FrameData0; FRAMEDATA* FrameData1; PgScalerProps_t props; PgScalerCaps_t caps; PgVideoChannel_t* channel; PhArea_t CurrentViewPort; PhPoint_t CurrentWindowPos; long format; int scaler_on; int current; long YStride; long VStride; long UStride; int ischromakey; long chromakey; int forcedredraw; unsigned long State; long flags; */ SDL_Surface *display; BView *bview; bool first_display; BBitmap *bbitmap; int locked; }; extern BBitmap * BE_GetOverlayBitmap(BRect bounds, color_space cs); SDL_Overlay* BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface* display); extern int BE_LockYUVOverlay(_THIS, SDL_Overlay* overlay); extern void BE_UnlockYUVOverlay(_THIS, SDL_Overlay* overlay); extern int BE_DisplayYUVOverlay(_THIS, SDL_Overlay* overlay, SDL_Rect* src, SDL_Rect* dst); extern void BE_FreeYUVOverlay(_THIS, SDL_Overlay* overlay); }; #endif /* __SDL_PH_YUV_H__ */