Mercurial > sdl-ios-xcode
view include/SDL_syswm.h @ 4390:725e506f6243 SDL-1.2
Fixed bug #895
Markus Rothe 2009-12-07 09:32:46 PST
Check if libspe2 is available
Building on PowerPC64 results in:
[...]
In file included from ./src/video/ps3/SDL_ps3events_c.h:33,
from ./src/video/ps3/SDL_ps3video.c:32:
./src/video/ps3/SDL_ps3video.h:34:21: error: libspe2.h: No such file or
directory
In file included from ./src/video/ps3/SDL_ps3events_c.h:33,
from ./src/video/ps3/SDL_ps3video.c:32:
./src/video/ps3/SDL_ps3video.h:75: error: expected specifier-qualifier-list
before 'spe_context_ptr_t'
./src/video/ps3/SDL_ps3video.c:78: error: expected '=', ',', ';', 'asm' or
'__attribute__' before 'fb_writer_spu'
./src/video/ps3/SDL_ps3video.c: In function 'PS3_VideoInit':
./src/video/ps3/SDL_ps3video.c:167: error: 'spu_data_t' has no member named
'program'
./src/video/ps3/SDL_ps3video.c:167: error: 'fb_writer_spu' undeclared (first
use in this function)
[...]
The problem is that the ps3 video driver is being build regardless if libspe2
is installed or not. The attached patch fixes this problem.
[ Note: The other headers that are being checked for are coming from the linux
headers package on powerpc64. As a result these are also available if you're on
a generic powerpc64 machine and not a PS3 only. ]
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Dec 2009 15:14:13 +0000 |
parents | 4c4113c2162c |
children | 3f2d351d8274 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** @file SDL_syswm.h * Include file for SDL custom system window manager hooks */ #ifndef _SDL_syswm_h #define _SDL_syswm_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_version.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** @file SDL_syswm.h * Your application has access to a special type of event 'SDL_SYSWMEVENT', * which contains window-manager specific information and arrives whenever * an unhandled window event occurs. This event is ignored by default, but * you can enable it with SDL_EventState() */ #ifdef SDL_PROTOTYPES_ONLY struct SDL_SysWMinfo; typedef struct SDL_SysWMinfo SDL_SysWMinfo; #else /* This is the structure for custom window manager events */ #if defined(SDL_VIDEO_DRIVER_X11) #if defined(__APPLE__) && defined(__MACH__) /* conflicts with Quickdraw.h */ #define Cursor X11Cursor #endif #include <X11/Xlib.h> #include <X11/Xatom.h> #if defined(__APPLE__) && defined(__MACH__) /* matches the re-define above */ #undef Cursor #endif /** These are the various supported subsystems under UNIX */ typedef enum { SDL_SYSWM_X11 } SDL_SYSWM_TYPE; /** The UNIX custom event structure */ struct SDL_SysWMmsg { SDL_version version; SDL_SYSWM_TYPE subsystem; union { XEvent xevent; } event; }; /** The UNIX custom window manager information structure. * When this structure is returned, it holds information about which * low level system it is using, and will be one of SDL_SYSWM_TYPE. */ typedef struct SDL_SysWMinfo { SDL_version version; SDL_SYSWM_TYPE subsystem; union { struct { Display *display; /**< The X11 display */ Window window; /**< The X11 display window */ /** These locking functions should be called around * any X11 functions using the display variable, * but not the gfxdisplay variable. * They lock the event thread, so should not be * called around event functions or from event filters. */ /*@{*/ void (*lock_func)(void); void (*unlock_func)(void); /*@}*/ /** @name Introduced in SDL 1.0.2 */ /*@{*/ Window fswindow; /**< The X11 fullscreen window */ Window wmwindow; /**< The X11 managed input window */ /*@}*/ /** @name Introduced in SDL 1.2.12 */ /*@{*/ Display *gfxdisplay; /**< The X11 display to which rendering is done */ /*@}*/ } x11; } info; } SDL_SysWMinfo; #elif defined(SDL_VIDEO_DRIVER_NANOX) #include <microwin/nano-X.h> /** The generic custom event structure */ struct SDL_SysWMmsg { SDL_version version; int data; }; /** The windows custom window manager information structure */ typedef struct SDL_SysWMinfo { SDL_version version ; GR_WINDOW_ID window ; /* The display window */ } SDL_SysWMinfo; #elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI) #define WIN32_LEAN_AND_MEAN #include <windows.h> /** The windows custom event structure */ struct SDL_SysWMmsg { SDL_version version; HWND hwnd; /**< The window for the message */ UINT msg; /**< The type of message */ WPARAM wParam; /**< WORD message parameter */ LPARAM lParam; /**< LONG message parameter */ }; /** The windows custom window manager information structure */ typedef struct SDL_SysWMinfo { SDL_version version; HWND window; /**< The Win32 display window */ HGLRC hglrc; /**< The OpenGL context, if any */ } SDL_SysWMinfo; #elif defined(SDL_VIDEO_DRIVER_RISCOS) /** RISC OS custom event structure */ struct SDL_SysWMmsg { SDL_version version; int eventCode; /**< The window for the message */ int pollBlock[64]; }; /** The RISC OS custom window manager information structure */ typedef struct SDL_SysWMinfo { SDL_version version; int wimpVersion; /**< Wimp version running under */ int taskHandle; /**< The RISC OS task handle */ int window; /**< The RISC OS display window */ } SDL_SysWMinfo; #elif defined(SDL_VIDEO_DRIVER_PHOTON) #include <sys/neutrino.h> #include <Ph.h> /** The QNX custom event structure */ struct SDL_SysWMmsg { SDL_version version; int data; }; /** The QNX custom window manager information structure */ typedef struct SDL_SysWMinfo { SDL_version version; int data; } SDL_SysWMinfo; #else /** The generic custom event structure */ struct SDL_SysWMmsg { SDL_version version; int data; }; /** The generic custom window manager information structure */ typedef struct SDL_SysWMinfo { SDL_version version; int data; } SDL_SysWMinfo; #endif /* video driver type */ #endif /* SDL_PROTOTYPES_ONLY */ /* Function prototypes */ /** * This function gives you custom hooks into the window manager information. * It fills the structure pointed to by 'info' with custom information and * returns 1 if the function is implemented. If it's not implemented, or * the version member of the 'info' structure is invalid, it returns 0. * * You typically use this function like this: * @code * SDL_SysWMInfo info; * SDL_VERSION(&info.version); * if ( SDL_GetWMInfo(&info) ) { ... } * @endcode */ extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_syswm_h */