Mercurial > sdl-ios-xcode
view docs/man3/SDL_VideoModeOK.3 @ 4390:725e506f6243 SDL-1.2
Fixed bug #895
Markus Rothe 2009-12-07 09:32:46 PST
Check if libspe2 is available
Building on PowerPC64 results in:
[...]
In file included from ./src/video/ps3/SDL_ps3events_c.h:33,
from ./src/video/ps3/SDL_ps3video.c:32:
./src/video/ps3/SDL_ps3video.h:34:21: error: libspe2.h: No such file or
directory
In file included from ./src/video/ps3/SDL_ps3events_c.h:33,
from ./src/video/ps3/SDL_ps3video.c:32:
./src/video/ps3/SDL_ps3video.h:75: error: expected specifier-qualifier-list
before 'spe_context_ptr_t'
./src/video/ps3/SDL_ps3video.c:78: error: expected '=', ',', ';', 'asm' or
'__attribute__' before 'fb_writer_spu'
./src/video/ps3/SDL_ps3video.c: In function 'PS3_VideoInit':
./src/video/ps3/SDL_ps3video.c:167: error: 'spu_data_t' has no member named
'program'
./src/video/ps3/SDL_ps3video.c:167: error: 'fb_writer_spu' undeclared (first
use in this function)
[...]
The problem is that the ps3 video driver is being build regardless if libspe2
is installed or not. The attached patch fixes this problem.
[ Note: The other headers that are being checked for are coming from the linux
headers package on powerpc64. As a result these are also available if you're on
a generic powerpc64 machine and not a PS3 only. ]
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Dec 2009 15:14:13 +0000 |
parents | 1238da4a7112 |
children |
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.TH "SDL_VideoModeOK" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_VideoModeOK \- Check to see if a particular video mode is supported\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_VideoModeOK\fP\fR(\fBint width, int height, int bpp, Uint32 flags\fR); .SH "DESCRIPTION" .PP \fBSDL_VideoModeOK\fP returns \fB0\fR if the requested mode is not supported under any bit depth, or returns the bits-per-pixel of the closest available mode with the given width, height and requested \fIsurface\fR flags (see \fI\fBSDL_SetVideoMode\fP\fR)\&. .PP The bits-per-pixel value returned is only a suggested mode\&. You can usually request and bpp you want when \fIsetting\fR the video mode and SDL will emulate that color depth with a shadow video surface\&. .PP The arguments to \fBSDL_VideoModeOK\fP are the same ones you would pass to \fISDL_SetVideoMode\fR .SH "EXAMPLE" .PP .nf \f(CWSDL_Surface *screen; Uint32 bpp; \&. \&. \&. printf("Checking mode 640x480@16bpp\&. "); bpp=SDL_VideoModeOK(640, 480, 16, SDL_HWSURFACE); if(!bpp){ printf("Mode not available\&. "); exit(-1); } printf("SDL Recommends 640x480@%dbpp\&. ", bpp); screen=SDL_SetVideoMode(640, 480, bpp, SDL_HWSURFACE); \&. \&.\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_GetVideoInfo\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01