Mercurial > sdl-ios-xcode
view docs/html/sdljoystickeventstate.html @ 4390:725e506f6243 SDL-1.2
Fixed bug #895
Markus Rothe 2009-12-07 09:32:46 PST
Check if libspe2 is available
Building on PowerPC64 results in:
[...]
In file included from ./src/video/ps3/SDL_ps3events_c.h:33,
from ./src/video/ps3/SDL_ps3video.c:32:
./src/video/ps3/SDL_ps3video.h:34:21: error: libspe2.h: No such file or
directory
In file included from ./src/video/ps3/SDL_ps3events_c.h:33,
from ./src/video/ps3/SDL_ps3video.c:32:
./src/video/ps3/SDL_ps3video.h:75: error: expected specifier-qualifier-list
before 'spe_context_ptr_t'
./src/video/ps3/SDL_ps3video.c:78: error: expected '=', ',', ';', 'asm' or
'__attribute__' before 'fb_writer_spu'
./src/video/ps3/SDL_ps3video.c: In function 'PS3_VideoInit':
./src/video/ps3/SDL_ps3video.c:167: error: 'spu_data_t' has no member named
'program'
./src/video/ps3/SDL_ps3video.c:167: error: 'fb_writer_spu' undeclared (first
use in this function)
[...]
The problem is that the ps3 video driver is being build regardless if libspe2
is installed or not. The attached patch fixes this problem.
[ Note: The other headers that are being checked for are coming from the linux
headers package on powerpc64. As a result these are also available if you're on
a generic powerpc64 machine and not a PS3 only. ]
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Dec 2009 15:14:13 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_JoystickEventState</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Event Functions." HREF="eventfunctions.html"><LINK REL="PREVIOUS" TITLE="SDL_GetAppState" HREF="sdlgetappstate.html"><LINK REL="NEXT" TITLE="Joystick" HREF="joystick.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetappstate.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="joystick.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLJOYSTICKEVENTSTATE" ></A >SDL_JoystickEventState</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN5969" ></A ><H2 >Name</H2 >SDL_JoystickEventState -- Enable/disable joystick event polling</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN5972" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN5973" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_JoystickEventState</B ></CODE >(int state);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5979" ></A ><H2 >Description</H2 ><P >This function is used to enable or disable joystick event processing. With joystick event processing disabled you will have to update joystick states with <A HREF="sdljoystickupdate.html" ><TT CLASS="FUNCTION" >SDL_JoystickUpdate</TT ></A > and read the joystick information manually. <TT CLASS="PARAMETER" ><I >state</I ></TT > is either <TT CLASS="LITERAL" >SDL_QUERY</TT >, <TT CLASS="LITERAL" >SDL_ENABLE</TT > or <TT CLASS="LITERAL" >SDL_IGNORE</TT >.</P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >Joystick event handling is prefered</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5990" ></A ><H2 >Return Value</H2 ><P >If <TT CLASS="PARAMETER" ><I >state</I ></TT > is <TT CLASS="LITERAL" >SDL_QUERY</TT > then the current state is returned, otherwise the new processing <TT CLASS="PARAMETER" ><I >state</I ></TT > is returned.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5996" ></A ><H2 >See Also</H2 ><P ><A HREF="joystick.html" >SDL Joystick Functions</A >, <A HREF="sdljoystickupdate.html" ><TT CLASS="FUNCTION" >SDL_JoystickUpdate</TT ></A >, <A HREF="sdljoyaxisevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_JoyAxisEvent</SPAN ></A >, <A HREF="sdljoyballevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_JoyBallEvent</SPAN ></A >, <A HREF="sdljoybuttonevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_JoyButtonEvent</SPAN ></A >, <A HREF="sdljoyhatevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_JoyHatEvent</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetappstate.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="joystick.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetAppState</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventfunctions.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Joystick</TD ></TR ></TABLE ></DIV ></BODY ></HTML >