Mercurial > sdl-ios-xcode
view src/video/photon/SDL_photon.c @ 3374:725b16784e96
MatÄ›j TÃ½Ä 2009-10-05 14:09:03 PDT
patched to comply to the up-to-date autoconf
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 10 Oct 2009 18:37:35 +0000 |
parents | 64e4442676a6 |
children | dd105b317335 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Photon GUI SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ /* SDL internals */ #include "SDL_config.h" #include "../SDL_sysvideo.h" #include "SDL_version.h" #include "SDL_syswm.h" #include "SDL_loadso.h" #include "SDL_events.h" #include "../../events/SDL_mouse_c.h" #include "../../events/SDL_keyboard_c.h" /* Photon declarations */ #include "SDL_photon.h" /* Pixel format conversion routines */ #include "SDL_photon_pixelfmt.h" /* Use GF's pixel format functions for OpenGL ES context creation */ #if defined(SDL_VIDEO_OPENGL_ES) #include "../qnxgf/SDL_gf_pixelfmt.h" /* If GF driver is not compiled in, include some of usefull functions */ #if !defined(SDL_VIDEO_DRIVER_QNXGF) #include "../qnxgf/SDL_gf_pixelfmt.c" #endif /* SDL_VIDEO_DRIVER_QNXGF */ #endif /* SDL_VIDEO_OPENGL_ES */ /* Use GF's OpenGL ES 1.1 functions emulation */ #if defined(SDL_VIDEO_OPENGL_ES) #include "../qnxgf/SDL_gf_opengles.h" /* If GF driver is not compiled in, include some of usefull functions */ #if !defined(SDL_VIDEO_DRIVER_QNXGF) #include "../qnxgf/SDL_gf_opengles.c" #endif /* SDL_VIDEO_DRIVER_QNXGF */ #endif /* SDL_VIDEO_OPENGL_ES */ /* Low level device graphics driver names, which they are reporting */ static const Photon_DeviceCaps photon_devicename[] = { /* ATI Rage 128 graphics driver (devg-ati_rage128) */ {"ati_rage128", SDL_PHOTON_ACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* Fujitsu Carmine graphics driver (devg-carmine.so) */ {"carmine", SDL_PHOTON_ACCELERATED | SDL_PHOTON_ACCELERATED_3D} , /* C&T graphics driver (devg-chips.so) */ {"chips", SDL_PHOTON_ACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* Fujitsu Coral graphics driver (devg-coral.so) */ {"coral", SDL_PHOTON_ACCELERATED | SDL_PHOTON_ACCELERATED_3D} , /* Intel integrated graphics driver (devg-extreme2.so) */ {"extreme2", SDL_PHOTON_ACCELERATED | SDL_PHOTON_ACCELERATED_3D} , /* Unaccelerated FB driver (devg-flat.so) */ {"flat", SDL_PHOTON_UNACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* NS Geode graphics driver (devg-geode.so) */ {"geode", SDL_PHOTON_ACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* Geode LX graphics driver (devg-geodelx.so) */ {"geodelx", SDL_PHOTON_ACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* Intel integrated graphics driver (devg-gma9xx.so) */ {"gma", SDL_PHOTON_ACCELERATED | SDL_PHOTON_ACCELERATED_3D} , /* Intel integrated graphics driver (devg-i810.so) */ {"i810", SDL_PHOTON_ACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* Intel integrated graphics driver (devg-i830.so) */ {"i830", SDL_PHOTON_ACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* Geode LX graphics driver (devg-lx800.so) */ {"lx800", SDL_PHOTON_ACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* Matrox Gxx graphics driver (devg-matroxg.so) */ {"matroxg", SDL_PHOTON_ACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* Intel Poulsbo graphics driver (devg-poulsbo.so) */ {"poulsbo", SDL_PHOTON_ACCELERATED | SDL_PHOTON_ACCELERATED_3D} , /* ATI Radeon driver (devg-radeon.so) */ {"radeon", SDL_PHOTON_ACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* ATI Rage driver (devg-rage.so) */ {"rage", SDL_PHOTON_ACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* S3 Savage graphics driver (devg-s3_savage.so) */ {"s3_savage", SDL_PHOTON_ACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* SiS630 integrated graphics driver (devg-sis630.so) */ {"sis630", SDL_PHOTON_ACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* PowerVR SGX 535 graphics driver (devg-poulsbo.so) */ {"sgx", SDL_PHOTON_ACCELERATED | SDL_PHOTON_ACCELERATED_3D} , /* SM Voyager GX graphics driver (devg-smi5xx.so) */ {"smi5xx", SDL_PHOTON_ACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* Silicon Motion graphics driver (devg-smi7xx.so) */ {"smi7xx", SDL_PHOTON_ACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* SVGA unaccelerated gfx driver (devg-svga.so) */ {"svga", SDL_PHOTON_UNACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* nVidia TNT graphics driver (devg-tnt.so) */ {"tnt", SDL_PHOTON_ACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* VIA integrated graphics driver (devg-tvia.so) */ {"tvia", SDL_PHOTON_ACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* VIA UniChrome graphics driver (devg-unichrome.so) */ {"unichrome", SDL_PHOTON_ACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* VESA unaccelerated gfx driver (devg-vesa.so) */ {"vesa", SDL_PHOTON_UNACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* VmWare graphics driver (devg-volari.so) */ {"vmware", SDL_PHOTON_ACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* XGI XP10 graphics driver (devg-volari.so), OpenGL 1.5 */ {"volari", SDL_PHOTON_ACCELERATED | SDL_PHOTON_UNACCELERATED_3D} , /* End of list */ {NULL, 0x00000000} }; static SDL_bool photon_initialized = SDL_FALSE; static int photon_available(void) { int status; /* Check if Photon was initialized before */ if (photon_initialized == SDL_FALSE) { /* Initialize Photon widget library and open channel to Photon */ status = PtInit(NULL); if (status == 0) { photon_initialized = SDL_TRUE; return 1; } else { photon_initialized = SDL_FALSE; return 0; } } return 1; } static void photon_destroy(SDL_VideoDevice * device) { SDL_VideoData *phdata = (SDL_VideoData *) device->driverdata; #if defined(SDL_VIDEO_OPENGL_ES) if (phdata->gfinitialized != SDL_FALSE) { gf_dev_detach(phdata->gfdev); } #endif /* SDL_VIDEO_OPENGL_ES */ if (device->driverdata != NULL) { device->driverdata = NULL; } } static SDL_VideoDevice * photon_create(int devindex) { SDL_VideoDevice *device; SDL_VideoData *phdata; int status; /* Check if photon could be initialized */ status = photon_available(); if (status == 0) { /* Photon could not be used */ return NULL; } /* Photon agregates all video devices to one with multiple heads */ if (devindex != 0) { /* devindex could be zero only in Photon SDL driver */ return NULL; } /* Initialize SDL_VideoDevice structure */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (device == NULL) { SDL_OutOfMemory(); return NULL; } /* Initialize internal photon specific data */ phdata = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); if (phdata == NULL) { SDL_OutOfMemory(); SDL_free(device); return NULL; } device->driverdata = phdata; /* Get all photon display devices */ phdata->avail_rids = PdGetDevices(&phdata->rid[0], SDL_VIDEO_PHOTON_MAX_RIDS); if (phdata->avail_rids > SDL_VIDEO_PHOTON_MAX_RIDS) { phdata->avail_rids = SDL_VIDEO_PHOTON_MAX_RIDS; } #if defined(SDL_VIDEO_OPENGL_ES) /* TODO: add real device detection versus multiple heads */ status = gf_dev_attach(&phdata->gfdev, GF_DEVICE_INDEX(0), &phdata->gfdev_info); if (status != GF_ERR_OK) { /* Do not fail right now, if GF can't be attached */ phdata->gfinitialized = SDL_FALSE; } else { phdata->gfinitialized = SDL_TRUE; } #endif /* SDL_VIDEO_OPENGL_ES */ /* Set default target device */ status = PdSetTargetDevice(NULL, phdata->rid[0]); if (status == -1) { SDL_SetError("Photon: Can't set default target device"); #if defined(SDL_VIDEO_OPENGL_ES) gf_dev_detach(phdata->gfdev); #endif /* SDL_VIDEO_OPENGL_ES */ SDL_free(phdata); SDL_free(device); return NULL; } phdata->current_device_id = 0; /* Setup amount of available displays and current display */ device->num_displays = 0; device->current_display = 0; /* Set device free function */ device->free = photon_destroy; /* Setup all functions which we can handle */ device->VideoInit = photon_videoinit; device->VideoQuit = photon_videoquit; device->GetDisplayModes = photon_getdisplaymodes; device->SetDisplayMode = photon_setdisplaymode; device->SetDisplayPalette = photon_setdisplaypalette; device->GetDisplayPalette = photon_getdisplaypalette; device->SetDisplayGammaRamp = photon_setdisplaygammaramp; device->GetDisplayGammaRamp = photon_getdisplaygammaramp; device->CreateWindow = photon_createwindow; device->CreateWindowFrom = photon_createwindowfrom; device->SetWindowTitle = photon_setwindowtitle; device->SetWindowIcon = photon_setwindowicon; device->SetWindowPosition = photon_setwindowposition; device->SetWindowSize = photon_setwindowsize; device->ShowWindow = photon_showwindow; device->HideWindow = photon_hidewindow; device->RaiseWindow = photon_raisewindow; device->MaximizeWindow = photon_maximizewindow; device->MinimizeWindow = photon_minimizewindow; device->RestoreWindow = photon_restorewindow; device->SetWindowGrab = photon_setwindowgrab; device->DestroyWindow = photon_destroywindow; device->GetWindowWMInfo = photon_getwindowwminfo; device->GL_LoadLibrary = photon_gl_loadlibrary; device->GL_GetProcAddress = photon_gl_getprocaddres; device->GL_UnloadLibrary = photon_gl_unloadlibrary; device->GL_CreateContext = photon_gl_createcontext; device->GL_MakeCurrent = photon_gl_makecurrent; device->GL_SetSwapInterval = photon_gl_setswapinterval; device->GL_GetSwapInterval = photon_gl_getswapinterval; device->GL_SwapWindow = photon_gl_swapwindow; device->GL_DeleteContext = photon_gl_deletecontext; device->PumpEvents = photon_pumpevents; device->SuspendScreenSaver = photon_suspendscreensaver; return device; } VideoBootStrap photon_bootstrap = { "photon", "SDL QNX Photon video driver", photon_available, photon_create }; /*****************************************************************************/ /* SDL Video and Display initialization/handling functions */ /*****************************************************************************/ int photon_videoinit(_THIS) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; PgHWCaps_t hwcaps; PgVideoModeInfo_t modeinfo; int32_t status; SDL_VideoDisplay display; SDL_DisplayMode current_mode; SDL_DisplayData *didata; uint32_t it; uint32_t jt; char *override; /* By default Photon do not uses swap on VSYNC */ phdata->swapinterval = 0; for (it = 0; it < phdata->avail_rids; it++) { didata = (SDL_DisplayData *) SDL_calloc(1, sizeof(SDL_DisplayData)); if (didata == NULL) { /* memory allocation error */ SDL_OutOfMemory(); return -1; } /* Allocate two cursors with SDL_VIDEO_PHOTON_MAX_CURSOR_SIZE size */ /* and 128 bytes of spare place */ didata->cursor_size = ((SDL_VIDEO_PHOTON_MAX_CURSOR_SIZE * 4) >> 3) + 128; didata->cursor = (PhCursorDef_t *) SDL_calloc(1, didata->cursor_size); if (didata->cursor == NULL) { /* memory allocation error */ SDL_OutOfMemory(); SDL_free(didata); return -1; } /* Initialize GF in case of OpenGL ES support is compiled in */ #if defined(SDL_VIDEO_OPENGL_ES) /* TODO: add real device detection versus multiple heads */ if (phdata->gfinitialized == SDL_TRUE) { status = gf_display_attach(&didata->display, phdata->gfdev, it, &didata->display_info); if (status != GF_ERR_OK) { /* Just shutdown GF, do not fail */ gf_dev_detach(phdata->gfdev); phdata->gfinitialized = SDL_FALSE; } } #endif /* SDL_VIDEO_OPENGL_ES */ /* Check if current device is not the same as target */ if (phdata->current_device_id != it) { /* Set target device as default for Pd and Pg functions */ status = PdSetTargetDevice(NULL, phdata->rid[it]); if (status != 0) { SDL_SetError("Photon: Can't set default target device\n"); SDL_free(didata->cursor); SDL_free(didata); return -1; } phdata->current_device_id = it; } /* Store device id */ didata->device_id = it; /* Query photon about graphics hardware caps and current video mode */ status = PgGetGraphicsHWCaps(&hwcaps); if (status != 0) { PhRect_t extent; PdOffscreenContext_t* curctx; /* If error happens, this also could mean, that photon is working */ /* under custom (not listed by photon) video mode */ status=PhWindowQueryVisible(Ph_QUERY_GRAPHICS, 0, 0, &extent); if (status != 0) { SDL_SetError("Photon: Can't get graphics driver region"); SDL_free(didata->cursor); SDL_free(didata); return -1; } modeinfo.width=extent.lr.x+1; modeinfo.height=extent.lr.y+1; /* Hardcode 60Hz, as the base refresh rate frequency */ hwcaps.current_rrate=60; /* Clear current video driver name, no way to get it somehow */ hwcaps.chip_name[0]=0x00; /* Create offscreen context from video memory, which is currently */ /* displayed on the screen */ curctx=PdCreateOffscreenContext(0, 0, 0, Pg_OSC_MAIN_DISPLAY); if (curctx==NULL) { SDL_SetError("Photon: Can't get display area capabilities"); SDL_free(didata->cursor); SDL_free(didata); return -1; } /* Retrieve current bpp */ modeinfo.type=curctx->format; PhDCRelease(curctx); } else { /* Get current video mode details */ status = PgGetVideoModeInfo(hwcaps.current_video_mode, &modeinfo); if (status != 0) { SDL_SetError("Photon: Can't get current video mode information"); SDL_free(didata->cursor); SDL_free(didata); return -1; } } /* Setup current desktop mode for SDL */ SDL_zero(current_mode); current_mode.w = modeinfo.width; current_mode.h = modeinfo.height; current_mode.refresh_rate = hwcaps.current_rrate; current_mode.format = photon_image_to_sdl_pixelformat(modeinfo.type); current_mode.driverdata = NULL; /* Copy device name */ SDL_strlcpy(didata->description, hwcaps.chip_name, SDL_VIDEO_PHOTON_DEVICENAME_MAX - 1); /* Search device capabilities and possible workarounds */ jt = 0; do { if (photon_devicename[jt].name == NULL) { break; } if (SDL_strncmp (photon_devicename[jt].name, didata->description, SDL_strlen(photon_devicename[jt].name)) == 0) { didata->caps = photon_devicename[jt].caps; } jt++; } while (1); /* Initialize display structure */ SDL_zero(display); display.desktop_mode = current_mode; display.current_mode = current_mode; display.driverdata = didata; didata->current_mode = current_mode; SDL_AddVideoDisplay(&display); /* Check for environment variables which could override some SDL settings */ didata->custom_refresh = 0; override = SDL_getenv("SDL_VIDEO_PHOTON_REFRESH_RATE"); if (override != NULL) { if (SDL_sscanf(override, "%u", &didata->custom_refresh) != 1) { didata->custom_refresh = 0; } } } /* Add photon input devices */ status = photon_addinputdevices(_this); if (status != 0) { /* SDL error is set by photon_addinputdevices() function */ return -1; } /* Add photon renderer to SDL */ photon_addrenderdriver(_this); /* video has been initialized successfully */ return 1; } void photon_videoquit(_THIS) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; SDL_DisplayData *didata; uint32_t it; /* SDL will restore our desktop mode on exit */ for (it = 0; it < _this->num_displays; it++) { didata = _this->displays[it].driverdata; if (didata->cursor != NULL) { SDL_free(didata->cursor); } #if defined(SDL_VIDEO_OPENGL_ES) if (phdata->gfinitialized == SDL_TRUE) { /* Detach GF display */ gf_display_detach(didata->display); } #endif /* SDL_VIDEO_OPENGL_ES */ } } void photon_getdisplaymodes(_THIS) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; SDL_DisplayData *didata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; SDL_DisplayMode mode; PgVideoModes_t modes; PgVideoModeInfo_t modeinfo; int32_t status; uint32_t it; uint32_t jt; /* Check if current device is not the same as target */ if (phdata->current_device_id != didata->device_id) { /* Set target device as default for Pd and Pg functions */ status = PdSetTargetDevice(NULL, phdata->rid[didata->device_id]); if (status != 0) { SDL_SetError("Photon: Can't set default target device\n"); return; } phdata->current_device_id = didata->device_id; } /* Get array of available video modes */ status = PgGetVideoModeList(&modes); if (status != 0) { SDL_SetError("Photon: Can't get video mode list"); return; } for (it = 0; it < modes.num_modes; it++) { status = PgGetVideoModeInfo(modes.modes[it], &modeinfo); if (status != 0) { /* Maybe something wrong with this particular mode, skip it */ continue; } jt = 0; do { if (modeinfo.refresh_rates[jt] != 0) { mode.w = modeinfo.width; mode.h = modeinfo.height; mode.refresh_rate = modeinfo.refresh_rates[jt]; mode.format = photon_image_to_sdl_pixelformat(modeinfo.type); mode.driverdata = NULL; SDL_AddDisplayMode(_this->current_display, &mode); /* If mode is RGBA8888, add the same mode as RGBx888 */ if (modeinfo.type == Pg_IMAGE_DIRECT_8888) { mode.w = modeinfo.width; mode.h = modeinfo.height; mode.refresh_rate = modeinfo.refresh_rates[jt]; mode.format = SDL_PIXELFORMAT_RGB888; mode.driverdata = NULL; SDL_AddDisplayMode(_this->current_display, &mode); } /* If mode is RGBA1555, add the same mode as RGBx555 */ if (modeinfo.type == Pg_IMAGE_DIRECT_1555) { mode.w = modeinfo.width; mode.h = modeinfo.height; mode.refresh_rate = modeinfo.refresh_rates[jt]; mode.format = SDL_PIXELFORMAT_RGB555; mode.driverdata = NULL; SDL_AddDisplayMode(_this->current_display, &mode); } jt++; } else { break; } } while (1); } } int photon_setdisplaymode(_THIS, SDL_DisplayMode * mode) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; SDL_DisplayData *didata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; PgVideoModes_t modes; PgVideoModeInfo_t modeinfo; PgDisplaySettings_t modesettings; uint32_t refresh_rate = 0; int32_t status; uint32_t it; /* Check if current device is not the same as target */ if (phdata->current_device_id != didata->device_id) { /* Set target device as default for Pd and Pg functions */ status = PdSetTargetDevice(NULL, phdata->rid[didata->device_id]); if (status != 0) { SDL_SetError("Photon: Can't set default target device\n"); return; } phdata->current_device_id = didata->device_id; } /* Get array of available video modes */ status = PgGetVideoModeList(&modes); if (status != 0) { SDL_SetError("Photon: Can't get video mode list"); return; } /* Current display dimension and bpp are no more valid */ didata->current_mode.format = SDL_PIXELFORMAT_UNKNOWN; didata->current_mode.w = 0; didata->current_mode.h = 0; /* Check if custom refresh rate requested */ if (didata->custom_refresh != 0) { refresh_rate = didata->custom_refresh; } else { refresh_rate = mode->refresh_rate; } /* Check if SDL GF driver needs to find appropriate refresh rate itself */ if (refresh_rate == 0) { SDL_DisplayMode tempmode; /* Clear display mode structure */ SDL_memset(&tempmode, 0x00, sizeof(SDL_DisplayMode)); tempmode.refresh_rate = 0x0000FFFF; /* Check if window width and height matches one of our modes */ for (it = 0; it < SDL_CurrentDisplay.num_display_modes; it++) { if ((SDL_CurrentDisplay.display_modes[it].w == mode->w) && (SDL_CurrentDisplay.display_modes[it].h == mode->h) && (SDL_CurrentDisplay.display_modes[it].format == mode->format)) { /* Find the lowest refresh rate available */ if (tempmode.refresh_rate > SDL_CurrentDisplay.display_modes[it].refresh_rate) { tempmode = SDL_CurrentDisplay.display_modes[it]; } } } if (tempmode.refresh_rate != 0x0000FFFF) { refresh_rate = tempmode.refresh_rate; } else { /* Let video driver decide what to do with this */ refresh_rate = 0; } } /* Check if SDL GF driver needs to check custom refresh rate */ if (didata->custom_refresh != 0) { SDL_DisplayMode tempmode; /* Clear display mode structure */ SDL_memset(&tempmode, 0x00, sizeof(SDL_DisplayMode)); tempmode.refresh_rate = 0x0000FFFF; /* Check if window width and height matches one of our modes */ for (it = 0; it < SDL_CurrentDisplay.num_display_modes; it++) { if ((SDL_CurrentDisplay.display_modes[it].w == mode->w) && (SDL_CurrentDisplay.display_modes[it].h == mode->h) && (SDL_CurrentDisplay.display_modes[it].format == mode->format)) { /* Find the lowest refresh rate available */ if (tempmode.refresh_rate > SDL_CurrentDisplay.display_modes[it].refresh_rate) { tempmode = SDL_CurrentDisplay.display_modes[it]; } /* Check if requested refresh rate found */ if (refresh_rate == SDL_CurrentDisplay.display_modes[it].refresh_rate) { tempmode = SDL_CurrentDisplay.display_modes[it]; break; } } } if (tempmode.refresh_rate != 0x0000FFFF) { refresh_rate = tempmode.refresh_rate; } else { /* Let video driver decide what to do with this */ refresh_rate = 0; } } /* Find photon's video mode number */ for (it = 0; it < modes.num_modes; it++) { uint32_t jt; uint32_t foundrefresh; /* Get current video mode details */ status = PgGetVideoModeInfo(modes.modes[it], &modeinfo); if (status != 0) { /* Maybe something wrong with this particular mode, skip it */ continue; } if ((modeinfo.width == mode->w) && (modeinfo.height == mode->h) && (modeinfo.type == photon_sdl_to_image_pixelformat(mode->format))) { /* Mode is found, find requested refresh rate, this case is for */ /* video drivers, which provide non-generic video modes. */ jt = 0; foundrefresh = 0; do { if (modeinfo.refresh_rates[jt] != 0) { if (modeinfo.refresh_rates[jt] == refresh_rate) { foundrefresh = 1; break; } jt++; } else { break; } } while (1); if (foundrefresh != 0) { break; } } } /* Check if video mode has not been found */ if (it == modes.num_modes) { SDL_SetError("Photon: Can't find appropriate video mode"); return -1; } /* Fill mode settings */ modesettings.flags = 0x00000000; modesettings.mode = modes.modes[it]; modesettings.refresh = refresh_rate; /* Finally set new video mode */ status = PgSetVideoMode(&modesettings); if (status != 0) { SDL_SetError("Photon: Can't set new video mode"); return -1; } /* Store new video mode parameters */ didata->current_mode = *mode; didata->current_mode.refresh_rate = refresh_rate; return 0; } int photon_setdisplaypalette(_THIS, SDL_Palette * palette) { SDL_DisplayData *didata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; /* Setting display palette operation has been failed */ return -1; } int photon_getdisplaypalette(_THIS, SDL_Palette * palette) { SDL_DisplayData *didata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; /* Getting display palette operation has been failed */ return -1; } int photon_setdisplaygammaramp(_THIS, Uint16 * ramp) { SDL_DisplayData *didata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; /* Setting display gamma ramp operation has been failed */ return -1; } int photon_getdisplaygammaramp(_THIS, Uint16 * ramp) { /* Getting display gamma ramp operation has been failed */ return -1; } int photon_createwindow(_THIS, SDL_Window * window) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; SDL_DisplayData *didata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; SDL_WindowData *wdata; PhDim_t winsize; PhPoint_t winpos; PtArg_t winargs[32]; uint32_t winargc = 0; int32_t status; PhRegion_t wregion; /* Allocate window internal data */ wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData)); if (wdata == NULL) { SDL_OutOfMemory(); return -1; } /* Setup driver data for this window */ window->driverdata = wdata; /* Set initial window title */ if (window->title != NULL) { PtSetArg(&winargs[winargc++], Pt_ARG_WINDOW_TITLE, window->title, 0); } else { PtSetArg(&winargs[winargc++], Pt_ARG_WINDOW_TITLE, "", 0); } /* TODO: handle SDL_WINDOW_INPUT_GRABBED */ /* Disable default window filling on redraw */ PtSetArg(&winargs[winargc++], Pt_ARG_BASIC_FLAGS, Pt_TRUE, Pt_BASIC_PREVENT_FILL); /* Reset default managed flags to disabled state */ PtSetArg(&winargs[winargc++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_FALSE, Ph_WM_APP_DEF_MANAGED); /* Set which events we will not handle, let WM to handle them */ PtSetArg(&winargs[winargc++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_TRUE, Ph_WM_BACKDROP | Ph_WM_TOFRONT | Ph_WM_COLLAPSE | Ph_WM_FFRONT | Ph_WM_FOCUS | Ph_WM_HELP | Ph_WM_HIDE | Ph_WM_MAX | Ph_WM_MENU | Ph_WM_MOVE | Ph_WM_RESTORE | Ph_WM_TASKBAR | Ph_WM_TOBACK | Ph_WM_RESIZE); /* Reset default notify events to disable */ PtSetArg(&winargs[winargc++], Pt_ARG_WINDOW_NOTIFY_FLAGS, Pt_FALSE, Ph_WM_RESIZE | Ph_WM_CLOSE | Ph_WM_HELP); /* Set which events we will handle */ PtSetArg(&winargs[winargc++], Pt_ARG_WINDOW_NOTIFY_FLAGS, Pt_TRUE, Ph_WM_CLOSE | Ph_WM_COLLAPSE | Ph_WM_FOCUS | Ph_WM_MAX | Ph_WM_MOVE | Ph_WM_RESIZE | Ph_WM_RESTORE | Ph_WM_HIDE); /* Borderless window can't be resizeable */ if ((window->flags & SDL_WINDOW_BORDERLESS) == SDL_WINDOW_BORDERLESS) { window->flags &= ~(SDL_WINDOW_RESIZABLE); } /* Reset all default decorations */ PtSetArg(&winargs[winargc++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_FALSE, Ph_WM_APP_DEF_RENDER); /* Fullscreen window has its own decorations */ if ((window->flags & SDL_WINDOW_FULLSCREEN) == SDL_WINDOW_FULLSCREEN) { window->flags |= SDL_WINDOW_BORDERLESS; window->flags &= ~(SDL_WINDOW_RESIZABLE); PtSetArg(&winargs[winargc++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_TRUE, Ph_WM_RENDER_CLOSE | Ph_WM_RENDER_TITLE); } else { uint32_t decorations = Ph_WM_RENDER_CLOSE | Ph_WM_RENDER_MENU | Ph_WM_RENDER_MIN | Ph_WM_RENDER_TITLE | Ph_WM_RENDER_MOVE; if ((window->flags & SDL_WINDOW_RESIZABLE) == SDL_WINDOW_RESIZABLE) { decorations |= Ph_WM_RENDER_BORDER | Ph_WM_RENDER_RESIZE | Ph_WM_RENDER_MAX; PtSetArg(&winargs[winargc++], Pt_ARG_RESIZE_FLAGS, Pt_TRUE, Pt_RESIZE_XY_AS_REQUIRED); } if ((window->flags & SDL_WINDOW_BORDERLESS) != SDL_WINDOW_BORDERLESS) { decorations |= Ph_WM_RENDER_BORDER; } PtSetArg(&winargs[winargc++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_TRUE, decorations); } /* Set initial window state */ PtSetArg(&winargs[winargc++], Pt_ARG_WINDOW_STATE, Pt_FALSE, Ph_WM_STATE_ISFOCUS); PtSetArg(&winargs[winargc++], Pt_ARG_WINDOW_STATE, Pt_TRUE, Ph_WM_STATE_ISALTKEY); /* Set window dimension */ winsize.w = window->w; winsize.h = window->h; PtSetArg(&winargs[winargc++], Pt_ARG_DIM, &winsize, 0); /* Check if upper level requests WM to position window */ if ((window->x == SDL_WINDOWPOS_UNDEFINED) && (window->y == SDL_WINDOWPOS_UNDEFINED)) { /* Do not set widget position, let WM to set it */ } else { if (window->x == SDL_WINDOWPOS_UNDEFINED) { window->x = 0; } if (window->y == SDL_WINDOWPOS_UNDEFINED) { window->y = 0; } if (window->x == SDL_WINDOWPOS_CENTERED) { window->x = (didata->current_mode.w - window->w) / 2; } if (window->y == SDL_WINDOWPOS_CENTERED) { window->y = (didata->current_mode.h - window->h) / 2; } /* Now set window position */ winpos.x = window->x; winpos.y = window->y; PtSetArg(&winargs[winargc++], Pt_ARG_POS, &winpos, 0); } /* Check if window must support OpenGL ES rendering */ if ((window->flags & SDL_WINDOW_OPENGL) == SDL_WINDOW_OPENGL) { #if defined(SDL_VIDEO_OPENGL_ES) EGLBoolean initstatus; /* Check if GF was initialized correctly */ if (phdata->gfinitialized == SDL_FALSE) { SDL_SetError ("Photon: GF initialization failed, no OpenGL ES support"); return -1; } /* Mark this window as OpenGL ES compatible */ wdata->uses_gles = SDL_TRUE; /* Create connection to OpenGL ES */ if (phdata->egldisplay == EGL_NO_DISPLAY) { phdata->egldisplay = eglGetDisplay(phdata->gfdev); if (phdata->egldisplay == EGL_NO_DISPLAY) { SDL_SetError("Photon: Can't get connection to OpenGL ES"); return -1; } /* Initialize OpenGL ES library, ignore EGL version */ initstatus = eglInitialize(phdata->egldisplay, NULL, NULL); if (initstatus != EGL_TRUE) { SDL_SetError("Photon: Can't init OpenGL ES library"); return -1; } } /* Increment GL ES reference count usage */ phdata->egl_refcount++; #else SDL_SetError("Photon: OpenGL ES support is not compiled in"); return -1; #endif /* SDL_VIDEO_OPENGL_ES */ } /* Finally create the window */ wdata->window = PtCreateWidget(PtWindow, Pt_NO_PARENT, winargc, winargs); if (wdata->window == NULL) { SDL_SetError("Photon: Can't create window widget"); SDL_free(wdata); return -1; } /* Show widget */ status = PtRealizeWidget(wdata->window); if (status != 0) { SDL_SetError("Photon: Can't realize window widget"); PtDestroyWidget(wdata->window); SDL_free(wdata); return; } /* Just created SDL window always gets focus */ window->flags |= SDL_WINDOW_INPUT_FOCUS; /* Create window-specific cursor after creation */ if (didata->cursor_visible == SDL_TRUE) { /* Setup cursor type. shape and default color */ PtSetResource(wdata->window, Pt_ARG_CURSOR_COLOR, Ph_CURSOR_DEFAULT_COLOR, 0); PtSetResource(wdata->window, Pt_ARG_CURSOR_TYPE, Ph_CURSOR_BITMAP, 0); PtSetResource(wdata->window, Pt_ARG_BITMAP_CURSOR, didata->cursor, didata->cursor->hdr.len + sizeof(PhRegionDataHdr_t)); } else { PtSetResource(wdata->window, Pt_ARG_CURSOR_TYPE, Ph_CURSOR_NONE, 0); } /* Set window region sensible to mouse motion events */ status = PhRegionQuery(PtWidgetRid(wdata->window), &wregion, NULL, NULL, 0); if (status != 0) { SDL_SetError ("Photon: Can't set region sensivity to mouse motion events"); PtDestroyWidget(wdata->window); SDL_free(wdata); return -1; } wregion.events_sense |= Ph_EV_PTR_MOTION_BUTTON | Ph_EV_PTR_MOTION_NOBUTTON; status = PhRegionChange(Ph_REGION_EV_SENSE, 0, &wregion, NULL, NULL); if (status < 0) { SDL_SetError("Photon: Can't change region sensivity"); PtDestroyWidget(wdata->window); SDL_free(wdata); return -1; } /* Flush all widget operations again */ PtFlush(); /* By default last created window got a input focus */ SDL_SetKeyboardFocus(0, window->id); /* Window has been successfully created */ return 0; } int photon_createwindowfrom(_THIS, SDL_Window * window, const void *data) { /* TODO: it is possible */ /* Failed to create window from another window */ return -1; } void photon_setwindowtitle(_THIS, SDL_Window * window) { SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; int32_t status; /* Set window title */ if (window->title != NULL) { status = PtSetResource(wdata->window, Pt_ARG_WINDOW_TITLE, window->title, 0); } else { status = PtSetResource(wdata->window, Pt_ARG_WINDOW_TITLE, "", 0); } if (status != 0) { SDL_SetError("Photon: Can't set window title"); } /* Flush all widget operations */ PtFlush(); } void photon_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon) { SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; int32_t status; /* TODO: Use iconify ? */ /* Flush all widget operations */ PtFlush(); } void photon_setwindowposition(_THIS, SDL_Window * window) { SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; SDL_DisplayData *didata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; PhPoint_t winpos; int32_t status; /* Check if upper level requests WM to position window */ if ((window->x == SDL_WINDOWPOS_UNDEFINED) && (window->y == SDL_WINDOWPOS_UNDEFINED)) { /* Do not set widget position, let WM to set it */ } else { if (window->x == SDL_WINDOWPOS_UNDEFINED) { window->x = 0; } if (window->y == SDL_WINDOWPOS_UNDEFINED) { window->y = 0; } if (window->x == SDL_WINDOWPOS_CENTERED) { window->x = (didata->current_mode.w - window->w) / 2; } if (window->y == SDL_WINDOWPOS_CENTERED) { window->y = (didata->current_mode.h - window->h) / 2; } /* Now set window position */ winpos.x = window->x; winpos.y = window->y; status = PtSetResource(wdata->window, Pt_ARG_POS, &winpos, 0); if (status != 0) { SDL_SetError("Photon: Can't set window position"); } } /* Flush all widget operations */ PtFlush(); } void photon_setwindowsize(_THIS, SDL_Window * window) { SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; PhDim_t winsize; int32_t status; winsize.w = window->w; winsize.h = window->h; status = PtSetResource(wdata->window, Pt_ARG_DIM, &winsize, 0); if (status != 0) { SDL_SetError("Photon: Can't set window size"); } /* Flush all widget operations */ PtFlush(); } void photon_showwindow(_THIS, SDL_Window * window) { SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; int32_t status; /* Bring focus to window and put it in front of others */ PtWindowToFront(wdata->window); /* Flush all widget operations */ PtFlush(); } void photon_hidewindow(_THIS, SDL_Window * window) { SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; PhWindowEvent_t winevent; int32_t status; SDL_memset(&winevent, 0x00, sizeof(PhWindowEvent_t)); winevent.event_f = Ph_WM_HIDE; winevent.rid = PtWidgetRid(wdata->window); winevent.event_state = Ph_WM_EVSTATE_HIDE; status = PtForwardWindowEvent(&winevent); if (status != 0) { SDL_SetError("Photon: Can't hide window"); } /* Flush all widget operations */ PtFlush(); } void photon_raisewindow(_THIS, SDL_Window * window) { SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; PhWindowEvent_t winevent; int32_t status; SDL_memset(&winevent, 0x00, sizeof(PhWindowEvent_t)); winevent.event_f = Ph_WM_HIDE; winevent.rid = PtWidgetRid(wdata->window); winevent.event_state = Ph_WM_EVSTATE_UNHIDE; status = PtForwardWindowEvent(&winevent); if (status != 0) { SDL_SetError("Photon: Can't hide window"); } /* Flush all widget operations */ PtFlush(); } void photon_maximizewindow(_THIS, SDL_Window * window) { SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; PhWindowEvent_t winevent; int32_t status; /* Flush all widget operations */ PtFlush(); } void photon_minimizewindow(_THIS, SDL_Window * window) { SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; PhWindowEvent_t winevent; int32_t status; SDL_memset(&winevent, 0x00, sizeof(PhWindowEvent_t)); winevent.event_f = Ph_WM_HIDE; winevent.rid = PtWidgetRid(wdata->window); winevent.event_state = Ph_WM_EVSTATE_HIDE; status = PtForwardWindowEvent(&winevent); if (status != 0) { SDL_SetError("Photon: Can't hide window"); } /* Flush all widget operations */ PtFlush(); } void photon_restorewindow(_THIS, SDL_Window * window) { SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; PhWindowEvent_t winevent; int32_t status; /* Flush all widget operations */ PtFlush(); } void photon_setwindowgrab(_THIS, SDL_Window * window) { SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; PhWindowEvent_t winevent; int32_t status; /* Flush all widget operations */ PtFlush(); } void photon_destroywindow(_THIS, SDL_Window * window) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; SDL_DisplayData *didata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; int32_t status; if (wdata != NULL) { status = PtDestroyWidget(wdata->window); if (status != 0) { SDL_SetError("Photon: Can't destroy window widget"); } wdata->window = NULL; #if defined(SDL_VIDEO_OPENGL_ES) if (phdata->gfinitialized == SDL_TRUE) { /* Destroy photon handle to GF surface */ if (wdata->phsurface != NULL) { PhDCRelease(wdata->phsurface); wdata->phsurface=NULL; } /* Destroy OpenGL ES surface if it was created */ if (wdata->gles_surface != EGL_NO_SURFACE) { eglDestroySurface(phdata->egldisplay, wdata->gles_surface); } /* Free OpenGL ES target surface */ if (wdata->gfsurface != NULL) { gf_surface_free(wdata->gfsurface); } phdata->egl_refcount--; if (phdata->egl_refcount == 0) { /* Terminate connection to OpenGL ES */ if (phdata->egldisplay != EGL_NO_DISPLAY) { eglTerminate(phdata->egldisplay); phdata->egldisplay = EGL_NO_DISPLAY; } } } #endif /* SDL_VIDEO_OPENGL_ES */ } /* Flush all widget operations */ PtFlush(); } /*****************************************************************************/ /* SDL Window Manager function */ /*****************************************************************************/ SDL_bool photon_getwindowwminfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info) { if (info->version.major <= SDL_MAJOR_VERSION) { return SDL_TRUE; } else { SDL_SetError("application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return SDL_FALSE; } /* Failed to get window manager information */ return SDL_FALSE; } /*****************************************************************************/ /* SDL OpenGL/OpenGL ES functions */ /*****************************************************************************/ int photon_gl_loadlibrary(_THIS, const char *path) { #if defined(SDL_VIDEO_OPENGL_ES) SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; if (phdata->gfinitialized != SDL_TRUE) { SDL_SetError ("Photon: GF initialization failed, no OpenGL ES support"); return NULL; } /* Check if OpenGL ES library is specified for GF driver */ if (path == NULL) { path = SDL_getenv("SDL_OPENGL_LIBRARY"); if (path == NULL) { path = SDL_getenv("SDL_OPENGLES_LIBRARY"); } } /* Check if default library loading requested */ if (path == NULL) { /* Already linked with GF library which provides egl* subset of */ /* functions, use Common profile of OpenGL ES library by default */ path = "/usr/lib/libGLES_CM.so.1"; } /* Load dynamic library */ _this->gl_config.dll_handle = SDL_LoadObject(path); if (!_this->gl_config.dll_handle) { /* Failed to load new GL ES library */ SDL_SetError("Photon: Failed to locate OpenGL ES library"); return -1; } /* Store OpenGL ES library path and name */ SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path)); /* New OpenGL ES library is loaded */ return 0; #else SDL_SetError("Photon: OpenGL ES support is not compiled in"); return -1; #endif /* SDL_VIDEO_OPENGL_ES */ } void * photon_gl_getprocaddres(_THIS, const char *proc) { #if defined(SDL_VIDEO_OPENGL_ES) SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; void *function_address; if (phdata->gfinitialized != SDL_TRUE) { SDL_SetError ("Photon: GF initialization failed, no OpenGL ES support"); return NULL; } /* Try to get function address through the egl interface */ function_address = eglGetProcAddress(proc); if (function_address != NULL) { return function_address; } /* Then try to get function in the OpenGL ES library */ if (_this->gl_config.dll_handle) { function_address = SDL_LoadFunction(_this->gl_config.dll_handle, proc); if (function_address != NULL) { return function_address; } } /* Add emulated OpenGL ES 1.1 functions */ if (SDL_strcmp(proc, "glTexParameteri") == 0) { return glTexParameteri; } if (SDL_strcmp(proc, "glTexParameteriv") == 0) { return glTexParameteriv; } if (SDL_strcmp(proc, "glColor4ub") == 0) { return glColor4ub; } /* Failed to get GL ES function address pointer */ SDL_SetError("Photon: Cannot locate OpenGL ES function name"); return NULL; #else SDL_SetError("Photon: OpenGL ES support is not compiled in"); return NULL; #endif /* SDL_VIDEO_OPENGL_ES */ } void photon_gl_unloadlibrary(_THIS) { #if defined(SDL_VIDEO_OPENGL_ES) SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; if (phdata->gfinitialized == SDL_TRUE) { /* Unload OpenGL ES library */ if (_this->gl_config.dll_handle) { SDL_UnloadObject(_this->gl_config.dll_handle); _this->gl_config.dll_handle = NULL; } } else { SDL_SetError ("Photon: GF initialization failed, no OpenGL ES support"); } #else SDL_SetError("Photon: OpenGL ES support is not compiled in"); return; #endif /* SDL_VIDEO_OPENGL_ES */ } SDL_GLContext photon_gl_createcontext(_THIS, SDL_Window * window) { #if defined(SDL_VIDEO_OPENGL_ES) SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; SDL_DisplayData *didata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; EGLBoolean status; int32_t gfstatus; EGLint configs; uint32_t attr_pos; EGLint attr_value; EGLint cit; /* Check if GF was initialized */ if (phdata->gfinitialized != SDL_TRUE) { SDL_SetError ("Photon: GF initialization failed, no OpenGL ES support"); return NULL; } /* Prepare attributes list to pass them to OpenGL ES */ attr_pos = 0; wdata->gles_attributes[attr_pos++] = EGL_NATIVE_VISUAL_ID; wdata->gles_attributes[attr_pos++] = qnxgf_sdl_to_gf_pixelformat(didata->current_mode.format); wdata->gles_attributes[attr_pos++] = EGL_RED_SIZE; wdata->gles_attributes[attr_pos++] = _this->gl_config.red_size; wdata->gles_attributes[attr_pos++] = EGL_GREEN_SIZE; wdata->gles_attributes[attr_pos++] = _this->gl_config.green_size; wdata->gles_attributes[attr_pos++] = EGL_BLUE_SIZE; wdata->gles_attributes[attr_pos++] = _this->gl_config.blue_size; wdata->gles_attributes[attr_pos++] = EGL_ALPHA_SIZE; /* Setup alpha size in bits */ if (_this->gl_config.alpha_size) { wdata->gles_attributes[attr_pos++] = _this->gl_config.alpha_size; } else { wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; } /* Setup color buffer size */ if (_this->gl_config.buffer_size) { wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE; wdata->gles_attributes[attr_pos++] = _this->gl_config.buffer_size; } else { wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; } /* Setup depth buffer bits */ wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE; wdata->gles_attributes[attr_pos++] = _this->gl_config.depth_size; /* Setup stencil bits */ if (_this->gl_config.stencil_size) { wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE; wdata->gles_attributes[attr_pos++] = _this->gl_config.buffer_size; } else { wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; } /* Set number of samples in multisampling */ if (_this->gl_config.multisamplesamples) { wdata->gles_attributes[attr_pos++] = EGL_SAMPLES; wdata->gles_attributes[attr_pos++] = _this->gl_config.multisamplesamples; } /* Multisample buffers, OpenGL ES 1.0 spec defines 0 or 1 buffer */ if (_this->gl_config.multisamplebuffers) { wdata->gles_attributes[attr_pos++] = EGL_SAMPLE_BUFFERS; wdata->gles_attributes[attr_pos++] = _this->gl_config.multisamplebuffers; } /* Finish attributes list */ wdata->gles_attributes[attr_pos] = EGL_NONE; /* Request first suitable framebuffer configuration */ status = eglChooseConfig(phdata->egldisplay, wdata->gles_attributes, wdata->gles_configs, SDL_VIDEO_GF_OPENGLES_CONFS, &configs); if (status != EGL_TRUE) { SDL_SetError ("Photon: Can't find closest configuration for OpenGL ES"); return NULL; } /* Check if nothing has been found, try "don't care" settings */ if (configs == 0) { int32_t it; int32_t jt; static const GLint depthbits[4] = { 32, 24, 16, EGL_DONT_CARE }; for (it = 0; it < 4; it++) { for (jt = 16; jt >= 0; jt--) { /* Don't care about color buffer bits, use what exist */ /* Replace previous set data with EGL_DONT_CARE */ attr_pos = 0; wdata->gles_attributes[attr_pos++] = EGL_NATIVE_VISUAL_ID; wdata->gles_attributes[attr_pos++] = qnxgf_sdl_to_gf_pixelformat(didata->current_mode.format); wdata->gles_attributes[attr_pos++] = EGL_RED_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; wdata->gles_attributes[attr_pos++] = EGL_GREEN_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; wdata->gles_attributes[attr_pos++] = EGL_BLUE_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; wdata->gles_attributes[attr_pos++] = EGL_ALPHA_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; /* Try to find requested or smallest depth */ if (_this->gl_config.depth_size) { wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE; wdata->gles_attributes[attr_pos++] = depthbits[it]; } else { wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; } if (_this->gl_config.stencil_size) { wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE; wdata->gles_attributes[attr_pos++] = jt; } else { wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; } wdata->gles_attributes[attr_pos++] = EGL_SAMPLES; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; wdata->gles_attributes[attr_pos++] = EGL_SAMPLE_BUFFERS; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; wdata->gles_attributes[attr_pos] = EGL_NONE; /* Request first suitable framebuffer configuration */ status = eglChooseConfig(phdata->egldisplay, wdata->gles_attributes, wdata->gles_configs, SDL_VIDEO_GF_OPENGLES_CONFS, &configs); if (status != EGL_TRUE) { SDL_SetError ("Photon: Can't find closest configuration for OpenGL ES"); return NULL; } if (configs != 0) { break; } } if (configs != 0) { break; } } /* No available configs */ if (configs == 0) { SDL_SetError ("Photon: Can't find any configuration for OpenGL ES"); return NULL; } } /* Initialize config index */ wdata->gles_config = 0; /* Now check each configuration to find out the best */ for (cit = 0; cit < configs; cit++) { uint32_t stencil_found; uint32_t depth_found; stencil_found = 0; depth_found = 0; if (_this->gl_config.stencil_size) { status = eglGetConfigAttrib(phdata->egldisplay, wdata->gles_configs[cit], EGL_STENCIL_SIZE, &attr_value); if (status == EGL_TRUE) { if (attr_value != 0) { stencil_found = 1; } } } else { stencil_found = 1; } if (_this->gl_config.depth_size) { status = eglGetConfigAttrib(phdata->egldisplay, wdata->gles_configs[cit], EGL_DEPTH_SIZE, &attr_value); if (status == EGL_TRUE) { if (attr_value != 0) { depth_found = 1; } } } else { depth_found = 1; } /* Exit from loop if found appropriate configuration */ if ((depth_found != 0) && (stencil_found != 0)) { break; } } /* If best could not be found, use first */ if (cit == configs) { cit = 0; } wdata->gles_config = cit; /* Create OpenGL ES context */ wdata->gles_context = eglCreateContext(phdata->egldisplay, wdata->gles_configs[wdata->gles_config], EGL_NO_CONTEXT, NULL); if (wdata->gles_context == EGL_NO_CONTEXT) { SDL_SetError("Photon: OpenGL ES context creation has been failed"); return NULL; } /* Check if surface is exist */ if (wdata->gfsurface != NULL) { gf_surface_free(wdata->gfsurface); wdata->gfsurface = NULL; } /* Create GF surface */ gfstatus = gf_surface_create(&wdata->gfsurface, phdata->gfdev, window->w, window->h, qnxgf_sdl_to_gf_pixelformat(didata->current_mode. format), NULL, GF_SURFACE_CREATE_2D_ACCESSIBLE | GF_SURFACE_CREATE_3D_ACCESSIBLE | GF_SURFACE_CREATE_SHAREABLE); if (gfstatus != GF_ERR_OK) { eglDestroyContext(phdata->egldisplay, wdata->gles_context); wdata->gles_context = EGL_NO_CONTEXT; SDL_SetError("Photon: Can't create GF 3D surface (%08X)", gfstatus); return NULL; } /* Create pixmap 3D target surface */ wdata->gles_surface = eglCreatePixmapSurface(phdata->egldisplay, wdata->gles_configs[wdata->gles_config], wdata->gfsurface, NULL); if (wdata->gles_surface == EGL_NO_SURFACE) { gf_surface_free(wdata->gfsurface); eglDestroyContext(phdata->egldisplay, wdata->gles_context); wdata->gles_context = EGL_NO_CONTEXT; SDL_SetError("Photon: Can't create EGL pixmap surface"); return NULL; } /* Store last used context and surface */ phdata->lgles_surface=wdata->gles_surface; phdata->lgles_context=wdata->gles_context; /* Make just created context current */ status = eglMakeCurrent(phdata->egldisplay, wdata->gles_surface, wdata->gles_surface, wdata->gles_context); if (status != EGL_TRUE) { /* Reset last used context and surface */ phdata->lgles_surface=EGL_NO_SURFACE; phdata->lgles_context=EGL_NO_CONTEXT; /* Destroy OpenGL ES surface */ eglDestroySurface(phdata->egldisplay, wdata->gles_surface); wdata->gles_surface=EGL_NO_SURFACE; gf_surface_free(wdata->gfsurface); eglDestroyContext(phdata->egldisplay, wdata->gles_context); wdata->gles_context = EGL_NO_CONTEXT; SDL_SetError("Photon: Can't set OpenGL ES context on creation"); return NULL; } /* Setup into SDL internals state of OpenGL ES: */ /* it is accelerated or not */ if ((didata->caps & SDL_PHOTON_ACCELERATED_3D) == SDL_PHOTON_ACCELERATED_3D) { _this->gl_config.accelerated = 1; } else { _this->gl_config.accelerated = 0; } /* Always clear stereo enable, since OpenGL ES do not supports stereo */ _this->gl_config.stereo = 0; /* Get back samples and samplebuffers configurations. Rest framebuffer */ /* parameters could be obtained through the OpenGL ES API */ status = eglGetConfigAttrib(phdata->egldisplay, wdata->gles_configs[wdata->gles_config], EGL_SAMPLES, &attr_value); if (status == EGL_TRUE) { _this->gl_config.multisamplesamples = attr_value; } status = eglGetConfigAttrib(phdata->egldisplay, wdata->gles_configs[wdata->gles_config], EGL_SAMPLE_BUFFERS, &attr_value); if (status == EGL_TRUE) { _this->gl_config.multisamplebuffers = attr_value; } /* Get back stencil and depth buffer sizes */ status = eglGetConfigAttrib(phdata->egldisplay, wdata->gles_configs[wdata->gles_config], EGL_DEPTH_SIZE, &attr_value); if (status == EGL_TRUE) { _this->gl_config.depth_size = attr_value; } status = eglGetConfigAttrib(phdata->egldisplay, wdata->gles_configs[wdata->gles_config], EGL_STENCIL_SIZE, &attr_value); if (status == EGL_TRUE) { _this->gl_config.stencil_size = attr_value; } /* Under Photon OpenGL ES output can't be double buffered */ _this->gl_config.double_buffer = 0; /* Check if current device is not the same as target */ if (phdata->current_device_id != didata->device_id) { /* Set target device as default for Pd and Pg functions */ status = PdSetTargetDevice(NULL, phdata->rid[didata->device_id]); if (status != 0) { /* Destroy OpenGL ES surface */ eglDestroySurface(phdata->egldisplay, wdata->gles_surface); wdata->gles_surface=EGL_NO_SURFACE; gf_surface_free(wdata->gfsurface); eglDestroyContext(phdata->egldisplay, wdata->gles_context); wdata->gles_context = EGL_NO_CONTEXT; SDL_SetError("Photon: Can't set default target device\n"); return NULL; } phdata->current_device_id = didata->device_id; } wdata->phsurface = PdCreateOffscreenContextGF(wdata->gfsurface); if (wdata->phsurface == NULL) { /* Destroy OpenGL ES surface */ eglDestroySurface(phdata->egldisplay, wdata->gles_surface); wdata->gles_surface=EGL_NO_SURFACE; gf_surface_free(wdata->gfsurface); eglDestroyContext(phdata->egldisplay, wdata->gles_context); wdata->gles_context = EGL_NO_CONTEXT; SDL_SetError("Photon: Can't bind GF surface to Photon\n"); return NULL; } /* GL ES context was successfully created */ return wdata->gles_context; #else SDL_SetError("Photon: OpenGL ES support is not compiled in"); return NULL; #endif /* SDL_VIDEO_OPENGL_ES */ } int photon_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context) { #if defined(SDL_VIDEO_OPENGL_ES) SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; SDL_WindowData *wdata; EGLBoolean status; if (phdata->gfinitialized != SDL_TRUE) { SDL_SetError ("Photon: GF initialization failed, no OpenGL ES support"); return -1; } if ((window == NULL) && (context == NULL)) { /* Reset last used context and surface */ phdata->lgles_surface=EGL_NO_SURFACE; phdata->lgles_context=EGL_NO_CONTEXT; /* Unset current context */ status = eglMakeCurrent(phdata->egldisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (status != EGL_TRUE) { /* Failed to set current GL ES context */ SDL_SetError("Photon: Can't empty current OpenGL ES context"); return -1; } } else { wdata = (SDL_WindowData *) window->driverdata; if (wdata->gles_surface == EGL_NO_SURFACE) { SDL_SetError ("Photon: OpenGL ES surface is not initialized for this window"); return -1; } if (wdata->gles_context == EGL_NO_CONTEXT) { SDL_SetError ("Photon: OpenGL ES context is not initialized for this window"); return -1; } if (wdata->gles_context != context) { SDL_SetError ("Photon: OpenGL ES context is not belong to this window"); return -1; } /* Store last set surface and context */ phdata->lgles_surface=wdata->gles_surface; phdata->lgles_context=wdata->gles_context; /* Set new current context */ status = eglMakeCurrent(phdata->egldisplay, wdata->gles_surface, wdata->gles_surface, wdata->gles_context); if (status != EGL_TRUE) { /* Reset last used context and surface */ phdata->lgles_surface=EGL_NO_SURFACE; phdata->lgles_context=EGL_NO_CONTEXT; /* Failed to set current GL ES context */ SDL_SetError("Photon: Can't set OpenGL ES context"); return -1; } } return 0; #else SDL_SetError("Photon: OpenGL ES support is not compiled in"); return -1; #endif /* SDL_VIDEO_OPENGL_ES */ } int photon_gl_setswapinterval(_THIS, int interval) { #if defined(SDL_VIDEO_OPENGL_ES) SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; EGLBoolean status; if (phdata->gfinitialized != SDL_TRUE) { SDL_SetError ("Photon: GF initialization failed, no OpenGL ES support"); return -1; } /* Check if OpenGL ES connection has been initialized */ if (phdata->egldisplay != EGL_NO_DISPLAY) { /* Set swap OpenGL ES interval */ status = eglSwapInterval(phdata->egldisplay, interval); if (status == EGL_TRUE) { /* Return success to upper level */ phdata->swapinterval = interval; return 0; } } /* Failed to set swap interval */ SDL_SetError("Photon: Cannot set swap interval"); return -1; #else SDL_SetError("Photon: OpenGL ES support is not compiled in"); return -1; #endif /* SDL_VIDEO_OPENGL_ES */ } int photon_gl_getswapinterval(_THIS) { #if defined(SDL_VIDEO_OPENGL_ES) SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; if (phdata->gfinitialized != SDL_TRUE) { SDL_SetError ("Photon: GF initialization failed, no OpenGL ES support"); return -1; } /* Return default swap interval value */ return phdata->swapinterval; #else SDL_SetError("Photon: OpenGL ES support is not compiled in"); return -1; #endif /* SDL_VIDEO_OPENGL_ES */ } void photon_gl_swapwindow(_THIS, SDL_Window * window) { #if defined(SDL_VIDEO_OPENGL_ES) SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; SDL_DisplayData *didata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; PhRect_t dst_rect; PhRect_t src_rect; if (phdata->gfinitialized != SDL_TRUE) { SDL_SetError ("Photon: GF initialization failed, no OpenGL ES support"); return; } if (wdata->phsurface==NULL) { SDL_SetError ("Photon: Photon OpenGL ES surface is not initialized"); return; } /* Many applications do not uses glFinish(), so we call it for them */ glFinish(); /* Wait until OpenGL ES rendering is completed */ eglWaitGL(); /* Wait for VSYNC manually, if it was enabled */ if (phdata->swapinterval != 0) { /* Wait for VSYNC, we use GF function, since Photon requires */ /* to enter to the Direct mode to call PgWaitVSync() */ gf_display_wait_vsync(didata->display); } /* Set blit area */ dst_rect = *PtGetCanvas(wdata->window); src_rect.ul.x = 0; src_rect.ul.y = 0; src_rect.lr.x = window->w - 1; src_rect.lr.y = window->h - 1; /* Blit OpenGL ES pixmap surface directly to window region */ PgFFlush(Ph_START_DRAW); PgSetRegionCx(PhDCGetCurrent(), PtWidgetRid(wdata->window)); PgClearTranslationCx(PgGetGCCx(PhDCGetCurrent())); PgContextBlit(wdata->phsurface, &src_rect, NULL, &dst_rect); PgFFlush(Ph_DONE_DRAW); PgWaitHWIdle(); eglSwapBuffers(phdata->egldisplay, wdata->gles_surface); #else SDL_SetError("Photon: OpenGL ES support is not compiled in"); return; #endif /* SDL_VIDEO_OPENGL_ES */ } void photon_gl_deletecontext(_THIS, SDL_GLContext context) { #if defined(SDL_VIDEO_OPENGL_ES) SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; EGLBoolean status; if (phdata->gfinitialized != SDL_TRUE) { SDL_SetError ("Photon: GF initialization failed, no OpenGL ES support"); return; } /* Check if OpenGL ES connection has been initialized */ if (phdata->egldisplay != EGL_NO_DISPLAY) { if (context != EGL_NO_CONTEXT) { /* Check if we are destroying current active context */ if (phdata->lgles_context==context) { /* Release current context */ eglMakeCurrent(phdata->egldisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); phdata->lgles_context=EGL_NO_CONTEXT; phdata->lgles_surface=EGL_NO_SURFACE; } status = eglDestroyContext(phdata->egldisplay, context); if (status != EGL_TRUE) { /* Error during OpenGL ES context destroying */ SDL_SetError("Photon: OpenGL ES context destroy error"); return; } } } return; #else SDL_SetError("Photon: OpenGL ES support is not compiled in"); return; #endif /* SDL_VIDEO_OPENGL_ES */ } /* Helper function, which re-creates surface, not an API */ int photon_gl_recreatesurface(_THIS, SDL_Window * window, uint32_t width, uint32_t height) { #if defined(SDL_VIDEO_OPENGL_ES) SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; SDL_DisplayData *didata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; SDL_bool makecurrent=SDL_FALSE; int32_t gfstatus; /* Check if context has been initialized */ if (wdata->gles_context == EGL_NO_CONTEXT) { /* If no, abort surface re-creating */ return -1; } /* Check if last used surface the same as one which must be re-created */ if (phdata->lgles_surface == wdata->gles_surface) { makecurrent=SDL_TRUE; /* Flush all current drawings */ glFinish(); /* Wait until OpenGL ES rendering is completed */ eglWaitGL(); /* Release current context */ eglMakeCurrent(phdata->egldisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); phdata->lgles_surface=EGL_NO_SURFACE; } /* Check if we need to destroy previous surface */ if (wdata->gles_surface != EGL_NO_SURFACE) { /* Destroy photon handle to GF surface */ if (wdata->phsurface != NULL) { PhDCRelease(wdata->phsurface); wdata->phsurface=NULL; } /* Destroy previous surface */ eglDestroySurface(phdata->egldisplay, wdata->gles_surface); /* Set surface to uninitialized */ wdata->gles_surface = EGL_NO_SURFACE; if (wdata->gfsurface!=NULL) { gf_surface_free(wdata->gfsurface); wdata->gfsurface=NULL; } } /* Create new GF surface */ gfstatus = gf_surface_create(&wdata->gfsurface, phdata->gfdev, width, height, qnxgf_sdl_to_gf_pixelformat(didata->current_mode. format), NULL, GF_SURFACE_CREATE_2D_ACCESSIBLE | GF_SURFACE_CREATE_3D_ACCESSIBLE | GF_SURFACE_CREATE_SHAREABLE); if (gfstatus != GF_ERR_OK) { SDL_SetError("Photon: Can't create GF 3D surface (%08X)", gfstatus); return -1; } /* Create new pixmap 3D target surface */ wdata->gles_surface = eglCreatePixmapSurface(phdata->egldisplay, wdata->gles_configs[wdata->gles_config], wdata->gfsurface, NULL); if (wdata->gles_surface == EGL_NO_SURFACE) { gf_surface_free(wdata->gfsurface); wdata->gfsurface=NULL; SDL_SetError("Photon: Can't create EGL pixmap surface"); return -1; } wdata->phsurface = PdCreateOffscreenContextGF(wdata->gfsurface); if (wdata->phsurface == NULL) { /* Destroy OpenGL ES surface */ eglDestroySurface(phdata->egldisplay, wdata->gles_surface); wdata->gles_surface=EGL_NO_SURFACE; gf_surface_free(wdata->gfsurface); wdata->gfsurface=NULL; SDL_SetError("Photon: Can't bind GF surface to Photon\n"); return -1; } /* Check if we need to set this surface and context as current */ if (makecurrent == SDL_TRUE) { return photon_gl_makecurrent(_this, window, wdata->gles_context); } else { return 0; } #else /* Do nothing, if OpenGL ES support is not compiled in */ return 0; #endif /* SDL_VIDEO_OPENGL_ES */ } /*****************************************************************************/ /* SDL Event handling function */ /*****************************************************************************/ void photon_pumpevents(_THIS) { uint8_t eventbuffer[SDL_VIDEO_PHOTON_EVENT_SIZE]; PhEvent_t *event = (PhEvent_t *) eventbuffer; int32_t status; uint32_t finish = 0; uint32_t it; SDL_Window *window; SDL_WindowData *wdata; do { status = PhEventPeek(event, SDL_VIDEO_PHOTON_EVENT_SIZE); switch (status) { case Ph_RESIZE_MSG: { SDL_SetError("Photon: Event size too much for buffer"); return; } break; case Ph_EVENT_MSG: { /* Find a window, to which this handle destinated */ status = 0; for (it = 0; it < SDL_CurrentDisplay.num_windows; it++) { wdata = (SDL_WindowData *) SDL_CurrentDisplay.windows[it]. driverdata; /* Find the proper window */ if (wdata->window != NULL) { if (PtWidgetRid(wdata->window) == event->collector.rid) { window = (SDL_Window *) & SDL_CurrentDisplay. windows[it]; status = 1; break; } } else { continue; } } if (status == 0) { window = NULL; wdata = NULL; } /* Event is ready */ switch (event->type) { case Ph_EV_BOUNDARY: { switch (event->subtype) { case Ph_EV_PTR_ENTER: { /* Mouse cursor over handled window */ if (window != NULL) { SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_ENTER, 0, 0); SDL_SetMouseFocus(0, window->id); } } break; case Ph_EV_PTR_LEAVE: { /* Mouse cursor out of handled window */ if (window != NULL) { SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_LEAVE, 0, 0); } } break; } } break; case Ph_EV_PTR_MOTION_BUTTON: case Ph_EV_PTR_MOTION_NOBUTTON: { PhPointerEvent_t *pevent = NULL; PhRect_t *prects = NULL; /* Get event data */ pevent = PhGetData(event); /* Get associated event rectangles */ prects = PhGetRects(event); if ((pevent != NULL) && (prects != NULL)) { SDL_SendMouseMotion(0, 0, prects->ul.x, prects->ul.y, 0); } } break; case Ph_EV_BUT_PRESS: { /* Button press event */ PhPointerEvent_t *pevent = NULL; uint32_t sdlbutton = 0x00000000; /* Get event data */ pevent = PhGetData(event); if (pevent != NULL) { for (it = 0; it < sizeof(pevent->buttons) * 8; it++) { if ((pevent->buttons & (0x0001 << it)) == (0x0001 << it)) { switch (it) { case 0: { sdlbutton = SDL_BUTTON_RIGHT; } break; case 1: { sdlbutton = SDL_BUTTON_MIDDLE; } break; case 2: { sdlbutton = SDL_BUTTON_LEFT; } break; default: { sdlbutton = it + 1; } break; } SDL_SendMouseButton(0, SDL_PRESSED, sdlbutton); } } } } break; case Ph_EV_BUT_RELEASE: { /* Button press event */ PhPointerEvent_t *pevent = NULL; uint32_t sdlbutton = 0x00000000; /* Get event data */ pevent = PhGetData(event); if (pevent != NULL) { for (it = 0; it < sizeof(pevent->buttons) * 8; it++) { if ((pevent->buttons & (0x0001 << it)) == (0x0001 << it)) { switch (it) { case 0: { sdlbutton = SDL_BUTTON_RIGHT; } break; case 1: { sdlbutton = SDL_BUTTON_MIDDLE; } break; case 2: { sdlbutton = SDL_BUTTON_LEFT; } break; default: { sdlbutton = it + 1; } break; } } } } switch (event->subtype) { case Ph_EV_RELEASE_REAL: { /* Real release button event */ SDL_SendMouseButton(0, SDL_RELEASED, sdlbutton); } break; case Ph_EV_RELEASE_PHANTOM: { /* We will get phantom button release */ /* event in case if it was unpressed */ /* outside of window */ if (window != NULL) { if ((window-> flags & SDL_WINDOW_MOUSE_FOCUS) != SDL_WINDOW_MOUSE_FOCUS) { /* Send phantom button release */ SDL_SendMouseButton(0, SDL_RELEASED, sdlbutton); } } } break; } } break; case Ph_EV_EXPOSE: { switch (event->subtype) { case Ph_NORMAL_EXPOSE: { PhRect_t *rects = NULL; /* Get array of rectangles to be updated */ rects = PhGetRects(event); if (rects == NULL) { break; } /* Check if expose come to one of the our windows */ if ((wdata != NULL) && (window != NULL)) { /* Check if window uses OpenGL ES */ if (wdata->uses_gles == SDL_TRUE) { PhRect_t dst_rect; PhRect_t src_rect; /* Cycle through each rectangle */ for (it = 0; it < event->num_rects; it++) { /* Blit OpenGL ES pixmap surface directly to window region */ PgFFlush(Ph_START_DRAW); PgSetRegionCx(PhDCGetCurrent(), PtWidgetRid(wdata-> window)); PgClearTranslationCx(PgGetGCCx (PhDCGetCurrent ())); PgContextBlit(wdata->phsurface, &rects[it], NULL, &rects[it]); PgFFlush(Ph_DONE_DRAW); PgWaitHWIdle(); } } else { /* Normal window */ /* TODO: update the damaged rectangles */ } } /* Flush all blittings */ PgFlush(); } break; case Ph_CAPTURE_EXPOSE: { /* Check if expose come to one of the our windows */ if ((wdata != NULL) && (window != NULL)) { /* Check if window uses OpenGL ES */ if (wdata->uses_gles == SDL_TRUE) { PhRect_t dst_rect; PhRect_t src_rect; /* Set blit area */ dst_rect = *PtGetCanvas(wdata->window); src_rect.ul.x = 0; src_rect.ul.y = 0; src_rect.lr.x = window->w - 1; src_rect.lr.y = window->h - 1; /* We need to redraw entire window */ PgFFlush(Ph_START_DRAW); PgSetRegionCx(PhDCGetCurrent(), PtWidgetRid(wdata-> window)); PgClearTranslationCx(PgGetGCCx (PhDCGetCurrent ())); PgContextBlit(wdata->phsurface, &src_rect, NULL, &dst_rect); PgFFlush(Ph_DONE_DRAW); PgWaitHWIdle(); } else { /* Normal window */ /* TODO: update the damaged rectangles */ /* We need to redraw entire window */ } } } break; case Ph_GRAPHIC_EXPOSE: { /* TODO: What this event means ? */ } break; } } break; case Ph_EV_INFO: { } break; case Ph_EV_KEY: { PhKeyEvent_t *keyevent = NULL; SDL_scancode scancode = SDL_SCANCODE_UNKNOWN; SDL_bool pressed = SDL_FALSE; keyevent = PhGetData(event); if (keyevent == NULL) { break; } /* Check if key is repeated */ if ((keyevent->key_flags & Pk_KF_Key_Repeat) == Pk_KF_Key_Repeat) { /* Ignore such events */ break; } /* Check if key has its own scancode */ if ((keyevent->key_flags & Pk_KF_Scan_Valid) == Pk_KF_Scan_Valid) { if ((keyevent->key_flags & Pk_KF_Key_Down) == Pk_KF_Key_Down) { pressed = SDL_TRUE; } else { pressed = SDL_FALSE; } scancode = photon_to_sdl_keymap(keyevent->key_scan); /* Add details for the pressed key */ if ((keyevent->key_flags & Pk_KF_Cap_Valid) == Pk_KF_Cap_Valid) { switch (keyevent->key_cap) { case Pk_Hyper_R: /* Right windows flag key */ scancode = SDL_SCANCODE_RGUI; break; case Pk_Control_R: /* Right Ctrl key */ scancode = SDL_SCANCODE_RCTRL; break; case Pk_Alt_R: /* Right Alt key */ scancode = SDL_SCANCODE_RALT; break; case Pk_Up: /* Up key but with invalid scan */ if (scancode != SDL_SCANCODE_UP) { /* This is a mouse wheel event */ SDL_SendMouseWheel(0, 0, 1); return; } break; case Pk_KP_8: /* Up arrow or 8 on keypad */ scancode = SDL_SCANCODE_KP_8; break; case Pk_Down: /* Down key but with invalid scan */ if (scancode != SDL_SCANCODE_DOWN) { /* This is a mouse wheel event */ SDL_SendMouseWheel(0, 0, -1); return; } break; case Pk_KP_2: /* Down arrow or 2 on keypad */ scancode = SDL_SCANCODE_KP_2; break; case Pk_Left: /* Left arrow key */ scancode = SDL_SCANCODE_LEFT; break; case Pk_KP_4: /* Left arrow or 4 on keypad */ scancode = SDL_SCANCODE_KP_4; break; case Pk_Right: /* Right arrow key */ scancode = SDL_SCANCODE_RIGHT; break; case Pk_KP_6: /* Right arrow or 6 on keypad */ scancode = SDL_SCANCODE_KP_6; break; case Pk_Insert: /* Insert key */ scancode = SDL_SCANCODE_INSERT; break; case Pk_KP_0: /* Insert or 0 on keypad */ scancode = SDL_SCANCODE_KP_0; break; case Pk_Home: /* Home key */ scancode = SDL_SCANCODE_HOME; break; case Pk_KP_7: /* Home or 7 on keypad */ scancode = SDL_SCANCODE_KP_7; break; case Pk_Pg_Up: /* PageUp key */ scancode = SDL_SCANCODE_PAGEUP; break; case Pk_KP_9: /* PgUp or 9 on keypad */ scancode = SDL_SCANCODE_KP_9; break; case Pk_Delete: /* Delete key */ scancode = SDL_SCANCODE_DELETE; break; case Pk_KP_Decimal: /* Del or . on keypad */ scancode = SDL_SCANCODE_KP_PERIOD; break; case Pk_End: /* End key */ scancode = SDL_SCANCODE_END; break; case Pk_KP_1: /* End or 1 on keypad */ scancode = SDL_SCANCODE_KP_1; break; case Pk_Pg_Down: /* PageDown key */ scancode = SDL_SCANCODE_PAGEDOWN; break; case Pk_KP_3: /* PgDn or 3 on keypad */ scancode = SDL_SCANCODE_KP_3; break; case Pk_KP_5: /* 5 on keypad */ scancode = SDL_SCANCODE_KP_5; break; case Pk_KP_Enter: scancode = SDL_SCANCODE_KP_ENTER; break; case Pk_KP_Add: scancode = SDL_SCANCODE_KP_PLUS; break; case Pk_KP_Subtract: scancode = SDL_SCANCODE_KP_MINUS; break; case Pk_KP_Multiply: scancode = SDL_SCANCODE_KP_MULTIPLY; break; case Pk_KP_Divide: scancode = SDL_SCANCODE_KP_DIVIDE; break; case Pk_Pause: scancode = SDL_SCANCODE_PAUSE; break; } } /* Finally check if scancode has been decoded */ if (scancode == SDL_SCANCODE_UNKNOWN) { /* Something was pressed, which is not supported */ break; } /* Report pressed/released key to SDL */ if (pressed == SDL_TRUE) { SDL_SendKeyboardKey(0, SDL_PRESSED, scancode); } else { SDL_SendKeyboardKey(0, SDL_RELEASED, scancode); } /* Photon doesn't send a release event for PrnScr key */ if ((scancode == SDL_SCANCODE_PRINTSCREEN) && (pressed)) { SDL_SendKeyboardKey(0, SDL_RELEASED, scancode); } } } break; case Ph_EV_SERVICE: { } break; case Ph_EV_SYSTEM: { } break; case Ph_EV_WM: { PhWindowEvent_t *wmevent = NULL; /* Get associated event data */ wmevent = PhGetData(event); if (wmevent == NULL) { break; } switch (wmevent->event_f) { case Ph_WM_CLOSE: { if (window != NULL) { SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_CLOSE, 0, 0); } } break; case Ph_WM_FOCUS: { if (wmevent->event_state == Ph_WM_EVSTATE_FOCUS) { if (window != NULL) { PhRegion_t wregion; SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0); SDL_SetKeyboardFocus(0, window->id); /* Set window region sensible to mouse motion events */ PhRegionQuery(PtWidgetRid (wdata->window), &wregion, NULL, NULL, 0); wregion.events_sense |= Ph_EV_PTR_MOTION_BUTTON | Ph_EV_PTR_MOTION_NOBUTTON; PhRegionChange(Ph_REGION_EV_SENSE, 0, &wregion, NULL, NULL); /* If window got a focus, the it is visible */ SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_SHOWN, 0, 0); } } if (wmevent->event_state == Ph_WM_EVSTATE_FOCUSLOST) { if (window != NULL) { PhRegion_t wregion; SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0); /* Set window region ignore mouse motion events */ PhRegionQuery(PtWidgetRid (wdata->window), &wregion, NULL, NULL, 0); wregion.events_sense &= ~(Ph_EV_PTR_MOTION_BUTTON | Ph_EV_PTR_MOTION_NOBUTTON); PhRegionChange(Ph_REGION_EV_SENSE, 0, &wregion, NULL, NULL); } } } break; case Ph_WM_MOVE: { if (window != NULL) { SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MOVED, wmevent->pos.x, wmevent->pos.y); } } break; case Ph_WM_RESIZE: { if (window != NULL) { /* Set new window position after resize */ SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MOVED, wmevent->pos.x, wmevent->pos.y); /* Check if this window uses OpenGL ES */ if (wdata->uses_gles == SDL_TRUE) { /* If so, recreate surface with new dimensions */ photon_gl_recreatesurface(_this, window, wmevent->size.w, wmevent->size.h); } /* Set new window size after resize */ SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_RESIZED, wmevent->size.w, wmevent->size.h); } } break; case Ph_WM_HIDE: { if (window != NULL) { /* Send new window state: minimized */ SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MINIMIZED, 0, 0); /* In case window is minimized, then it is hidden */ SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_HIDDEN, 0, 0); } } break; case Ph_WM_MAX: { if (window != NULL) { SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MAXIMIZED, 0, 0); } } break; case Ph_WM_RESTORE: { if (window != NULL) { SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_RESTORED, 0, 0); } } break; } } break; } PtEventHandler(event); } break; case 0: { /* All events are read */ finish = 1; break; } case -1: { /* Error occured in event reading */ SDL_SetError("Photon: Can't read event"); return; } break; } if (finish != 0) { break; } } while (1); } /*****************************************************************************/ /* SDL screen saver related functions */ /*****************************************************************************/ void photon_suspendscreensaver(_THIS) { /* There is no screensaver in pure console, it may exist when running */ /* GF under Photon, but I do not know, how to disable screensaver */ } /* vi: set ts=4 sw=4 expandtab: */